I am not liking the long term rating. I no i’m way down tho rankings but a reset each year gives me a fresh start each year. I’ve been here a very long time. other than some medical problems I have no vanished like others have. i do believe I’ve lost more than anyone here. i’m not sure but I think I’ve also played more than anyone here. I have about double of the post than any one. point is with the ranking now I have a chance of having a good year and moving up. How ever the only problem that I see is I can’t have a chance playing a better player because they don’t want there ranking to go down. Even when they win.
also I noticed that when these top players get 3 games in they stop playing so they’re in the top tourney. I think we all should have a chance playing each other and someone like me have a good dice game and win. not likely but it could happen. Also I pay every year so we can keep this league going. I think we should get points for that. (Just kidding,) Lol. but we need to donate more so we can keep it going. I no servers cost good money.
As far as the ranking system goes. the one thing that bothers me is we can’t all play each other in the league. we should. I mean I pay to play.
dawgoneit
@dawgoneit
Best posts made by dawgoneit
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RE: League General Discussion Thread
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RE: League General Discussion Thread
@farmboy yeah, but that goes along with (like you said) keeping new players. Would help to make your support donation goal. i don’t think it met last year.
i no i’m not a good player. but i’ve paid for years and i have played maybe 2 games with the top players. wouldn’t mind a couple more just for the experience. would more top players play new players and not so good of players if they were not worried to drop in they’re rankimgs? -
RE: League General Discussion Thread
I would rather play the OOB version. its what the league is built on and the reason all of are playing rite. the PTV does not reflect the A&A we’re all used to. not even close to the OOB version for rules. my self i think it should be played in the play boardgame forum not the league. BM3 is close and i play it because thats what everybody wants to play. when i play the OOB version on the board with my friends they are pretty strict with not altering the rules. they also don’t play on the site because its not about the OOB version played all the time. my self i play a lot of different games here and i love this site. just my take on things. i hope i didn’t offend anyone.
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RE: Total World War 3.0 7 players
@dawgoneit Sorry guys, we fad some very nasty wind that knocked out our power on friday. it is also hard for me to do anything on the weekend. I do now and then get a turn in but not very often.
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RE: League General Discussion Thread
@Martin I’m not as old as any of those guys ( Yet) Lol.
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RE: League General Discussion Thread
If those were all losses medals well, then I would have way more medals then they all have together Lol
Latest posts made by dawgoneit
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I'm getting an error when I try to post
its happening in the 2.6+14615 version.
it sayssoftware caused connection abort: socket write error
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RE: PtV 23 dawgoneit (X+10) vs AetV
@aequitas-et-veritas Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 3 transports moved from 20 Sea Zone to 6 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from Kiangsu to 20 Sea Zone 1 mech_infantry moved from Hopei to Inner Mongolia 1 armour and 1 mech_infantry moved from Hopei to Yunnan 2 artilleries and 1 infantry moved from Southern Manchuria to 20 Sea Zone 2 infantry moved from Southern Manchuria to 20 Sea Zone 3 artilleries and 1 infantry moved from Southern Manchuria to Northern Manchuria 3 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 20 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Northern Manchuria Japanese attack with 3 artilleries and 1 infantry Russians defend with 1 infantry Japanese roll dice for 3 artilleries and 1 infantry in Northern Manchuria, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 armour and 1 infantry moved from 6 Sea Zone to Korea 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 37 Sea Zone to French Indo China 1 armour and 1 artillery moved from Yunnan to French Indo China Place Units - Japanese 3 destroyers placed in 37 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery and 6 infantry placed in Japan Japanese undo move 1. Japanese undo move 2. 1 destroyer placed in 6 Sea Zone 2 destroyers placed in 37 Sea Zone 1 artillery placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6,2 Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,4,1,5,6,5,2,4,4,6,1,5,4,3,4,3,4,3,6,4,6,6,3,5,6,5,2,1,5,2,1,3,1,6,5,3 Japanese collect 49 PUs (4 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33
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RE: Caesar1 Allies + 21 -VS- dawgoneit Axis. OOB
@Caesar1 Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 2 destroyers, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 3 armour moved from French Indo China to Malaya 1 infantry moved from French Indo China to Shan State 4 armour, 4 fighters, 3 mech_infantrys and 4 tactical_bombers moved from Szechwan to Yunnan 4 infantry moved from French Indo China to Yunnan 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Korea to Amur 2 infantry and 4 mech_infantrys moved from Manchuria to Amur 2 infantry moved from Siberia to Amur 2 fighters and 2 tactical_bombers moved from Manchuria to Yunnan 2 bombers moved from Manchuria to French Indo China 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery and 1 infantry moved from Sikang to Szechwan 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from Caroline Islands to 42 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 transport owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 fighter French defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from French with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 23 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Amur Japanese attack with 1 artillery, 5 infantry and 4 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 artillery, 5 infantry and 4 mech_infantrys in Amur, round 2 : 1/10 hits, 2.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 2 destroyers and 2 submarines placed in 6 Sea Zone 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 French regular : -0.33 Japanese regular : -1.50 Russians regular : -0.33
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RE: NML 1914 game 13
7ac4ab88-4e9b-438b-b718-a9e3b50b0d47-Russia 16.tsvg
Game History
Round: 16 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia 1 conscript moved from Vologda to Naryan-Mar Russia take Naryan-Mar from Communists 2 conscripts, 1 field_gun and 1 infantry moved from Ryazan to Volgograd 1 conscript moved from Ryazan to Volgograd 3 conscripts and 1 field_gun moved from Kiev to Odessa 1 infantry moved from Belarus to Odessa 1 conscript moved from Belarus to Odessa Purchase Units - Russia Russia buy 9 conscripts, 4 field_guns, 4 heavy_guns and 7 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Russia Battle in Odessa Russia attack with 4 conscripts, 1 field_gun and 1 infantry Austria defend with 1 field_gun and 2 infantry Russia roll dice for 4 conscripts, 1 field_gun and 1 infantry in Odessa, round 2 : 0/3 hits, 0.67 expected hits Austria roll dice for 1 field_gun and 2 infantry in Odessa, round 2 : 0/3 hits, 1.00 expected hits Russia roll dice for 4 conscripts, 1 field_gun and 1 infantry in Odessa, round 3 : 0/3 hits, 0.67 expected hits Austria roll dice for 1 field_gun and 2 infantry in Odessa, round 3 : 2/3 hits, 1.00 expected hits 2 conscripts owned by the Russia lost in Odessa Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Odessa, round 4 : 1/3 hits, 0.67 expected hits Austria roll dice for 1 field_gun and 2 infantry in Odessa, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Austria lost in Odessa Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Odessa, round 5 : 0/3 hits, 0.67 expected hits Austria roll dice for 1 field_gun and 1 infantry in Odessa, round 5 : 0/2 hits, 0.67 expected hits Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Odessa, round 6 : 0/3 hits, 0.67 expected hits Austria roll dice for 1 field_gun and 1 infantry in Odessa, round 6 : 0/2 hits, 0.67 expected hits Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Odessa, round 7 : 1/3 hits, 0.67 expected hits Austria roll dice for 1 field_gun and 1 infantry in Odessa, round 7 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Russia and 1 infantry owned by the Austria lost in Odessa Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Odessa, round 8 : 0/3 hits, 0.67 expected hits Austria roll dice for 1 field_gun in Odessa, round 8 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Russia lost in Odessa Russia roll dice for 1 field_gun and 1 infantry in Odessa, round 9 : 1/2 hits, 0.67 expected hits Austria roll dice for 1 field_gun in Odessa, round 9 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Austria lost in Odessa Russia win, taking Odessa from Austria with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 4 conscripts Casualties for Austria: 1 field_gun and 2 infantry Battle in Volgograd Russia attack with 3 conscripts, 1 field_gun and 1 infantry Turkey defend with 1 field_gun and 1 infantry Russia roll dice for 3 conscripts, 1 field_gun and 1 infantry in Volgograd, round 2 : 2/3 hits, 0.67 expected hits Turkey roll dice for 1 field_gun and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Turkey and 1 field_gun owned by the Turkey lost in Volgograd Russia win, taking Volgograd from Turkey with 3 conscripts, 1 field_gun and 1 infantry remaining. Battle score for attacker is 7 Casualties for Turkey: 1 field_gun and 1 infantry Non Combat Move - Russia 2 field_guns moved from Moscow to Ryazan 1 conscript moved from Moscow to Ryazan 1 heavy_gun moved from Kiev to Dnieper 1 heavy_gun moved from Dnieper to Don 1 heavy_gun moved from Kiev to Dnieper 3 conscripts moved from Minsk to Belarus 1 conscript, 1 heavy_gun and 2 infantry moved from Pskov to Smolensk 1 heavy_gun moved from Vladimir to Ryazan 1 conscript and 1 infantry moved from Vladimir to Ryazan 1 conscript, 1 heavy_gun and 1 infantry moved from Vladimir to Nizhni-Novgorod 3 conscripts, 2 heavy_guns and 6 infantry moved from Vladimir to Vologda 1 infantry moved from Vladimir to Ryazan 1 infantry moved from Vladimir to Nizhni-Novgorod 1 heavy_gun moved from Novgorod to Vladimir 2 conscripts moved from Novgorod to Archangelsk 1 infantry moved from Novgorod to Archangelsk 1 conscript and 2 infantry moved from St. Petersburg to Novgorod 2 conscripts and 1 infantry moved from St. Petersburg to Pskov Place Units - Russia 3 heavy_guns and 3 trenchs placed in Vladivostok 3 trenchs placed in Belarus 1 trench placed in Ryazan 2 field_guns and 1 heavy_gun placed in Moscow Russia undo move 4. 2 conscripts and 1 heavy_gun placed in Kiev 3 conscripts placed in Minsk 3 field_guns placed in Moscow 4 conscripts and 1 field_gun placed in St. Petersburg Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russia rolls : 0.00 Austria regular : -1.67 Russia regular : -1.00 Turkey regular : -0.67
please let my allies check things out. thank you kindly
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RE: dawg v Entek (axis) TRS #2
@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.