doesn’t just give you the most likely result, but rather all possible results by percentage.
done. I also added customizable unit priorities and hit-and-run. :-)
doesn’t just give you the most likely result, but rather all possible results by percentage.
done. I also added customizable unit priorities and hit-and-run. :-)
Since it added one unnecessary ground unit and one naval unit to add variety in purchases, do you guys think Revised should have added a new air unit too? Two things I was thinking:
1: A transport plane. It would cost 10-15, have range of 4-6, and could carry one infantry. It could either support attacks or drop an infantry for an attack. It would take fire from AA Guns but not engage in the battle, like strategic bombers do. Since airborne divisions played a significant role in WWII, I think it would be an interesting option. It might require some balancing, though, because for instance it might make it too easy for Germany to shuttle units to Africa. Then again, it isnt a very cost effective way to move units.
2: A dedicated fighter/bomber hunter or escort fighter. It would cost 8-10, have an attack and defense of 3-4, but would only be able to attack air units like subs can only attack sea units. It might require the regular fighter to be renamed to attack fighter or fighter/bomber. This would obviously be a support unit, useful to have only 1 or 2 in a large force.
Ah well, I guess everyone already has their favorite calculator. I suppose there are enough of them out there.
Yes, Ive searched, and couldnt find an answer to my question.
My understanding of the rules for subs is that they are just like any other naval unit and have an attack of 2 and D of 2. However:
A) If a player attacks with a sub and the defender has no destroyer, they get a 1/3 chance to instantly kill an enemy ship, before the battle starts, and without allowing that ship to ever fire back, eve if it is a BB.
B) Submerse, if no destroyer is present
C) They cannot hit air units, and to make sure they dont, they have to fire before everything else each round.
However, by these rules, according to an odds simulator, the most effective thing to buy for a major naval battle is to simply mass subs and get no BBs and just one destroyer. Am I really seeing this right? it seems like a somewhat major imbalance.
I was bored, so I made (another) probability calculator. It includes research, all special abilities, unit priority settings, hit-and-run and detailed result probabilities. You will need Java installed.
new version:
http://s21.quicksharing.com/v/5654511/AAProbability.jar.html
If anyone finds any glitches, please tell.