I noticed that. I caught some good rolls there on the SBR attempt.
Thanks again for being so patient. Hopefully I’ll get G up tonight or tomorrow.
I noticed that. I caught some good rolls there on the SBR attempt.
Thanks again for being so patient. Hopefully I’ll get G up tonight or tomorrow.
Seems I’m late, game already started. Lol!
Good Luck to both!
Jeb can start the bidding!
Good Luck guys!
Alright, we are set for the championship
Geograph vs. JEB
1 - Geo starts bidding
2 - Jeb
Rolling 1d2:
(2)
First post has been updated
@Hunter:
Ah. So it depends on what the starting situation? So maybe round 1 is too early to choose which way to go or is that just enough time?
If you are deciding between KGF and KJF, you can wait. The exception may be with bidding units, if you specifically bid a sub or 2 to help with sz 37 so you can go KJF or if you get extra Russian units to help go after Germany, etc. There are also “generic” bids you can use that won’t show your focus either. Inf for Egy, any inf for Russia, dd to protect US trns in the Atlantic, etc.
So outside a specific bid for a specific purpose you can wait until after rd 1 to see how the board lays out. You’ll probably have to decide by US 2 though. Russia can be played the same in the early rds and so can UK (say 3 units Ind, 2 ftrs UK for the first 1-3 rds is fairly safe).
There are a few “conservative” openings for the Allies that won’t necessarily commit you to anything.
Russia 1, buy 8 inf, or 4 inf 3 rt. Attack Belo/Wrus.
Fortify heavy in Wrus and begin bringing eastern units to the west to defend against Ger. Send 1 inf to help protect US ftr. in Asia
UK 1, buy 3 units (ind), 2 ftrs (uk) - I’ll assume no Sz 37 attack.
Sink any vulnerable Ger ships and if you can land ftr(s) in Wrus do it, and get bom to Wrus/Rus if it will reach after any attacks.
Attack J dd/trn with ftr/Cru from Ind sz land ftr with US/Rus units in Asia to protect against attack. Send Aus troops East to Atlantic on Trn, Remaining India ships to sail around South Africa. (note: if you did bid a sub for Ind, you can attack J dd/trn wuth sub/ftr instead and save your Cru).
Consolidate troops from Afr and defend Trj (if safe), Per and Ind. If you defend Trj you may be able to trade Egy on UK 2 if you have units to spare.
US 1 can be highly variable but at least you’ve seen how the board plays out. Did J by a factory? more trans? Where are their ships/planes? etc.
It is fairly safe to buy a AC/DD for the Atlantic with 2 ftrs (or substitute in a trn and troops if you’ve already decided to go after Germany).
Pac fleet consolidates in Sz 56 (unless J left a real opening)
You can do a lot of things with the US but you never really show full on KGF. For example if you bought AC, dd, 2 ftrs and place in the Atlantic. They will ultimately be usefully against Japan if you go that route. The ftrs can be in sz 56 on US 2 and the surface ships by US 3. Or if you stay Atlantic it may be possible to be off of Afr on US 2 or 3 by the latest. Which is fairly typical anyway in a KGF game.
Uk is also versatile with the 2 ftrs from UK 1 buy. They can go to Wrus (on way to Ind) or land on an AC for the Atlantic.
The general design is, you’ve made no clear move toward J or G leaving you the ability to see how rd 1 shapes up. The one thing I wouldn’t do is buy a US transport on US 1 (if your intention is to go KJF) and you want to see if you can get Germany to make a purchase that assumes you are going after them. In all likely hood it won’t make a difference but if you get them to heavily defend France for another turn, that eliminates some troops that could have been on the Russian front a round or two earlier.
A final caveat is, if Germany buys any ships for sz 5 or even the Med on G1, you are probably going to have to focus on the Atlantic and Germany. You are not going to want to have a German fleet parked in sz 5 indefinitely or the threat of a united fleet meeting up off the coast of Fra or Afr. You can still do the 3 units Ind 2 ftr Uk buy, but US will have to consider how it wants to take down the G ships. 1 AC, 1 dd, 2 ftrs isn’t bad in that case, but your follow up turns will probably be air heavy with ftrs/boms to ultimately go after those ships. And the time it takes rds 1-3 to get into position is probably enough to for J to get set up in the Pac, meaning it is going to be too late to swing your ships back into the Pac. In this case you’ll want to do the bare minimum to keep J off of Hi/Ala with the bulk of your focus being sink the G ships, get to Afr then Europe. Hopefully you can hold Ind for 4-5 rds and hope your stacks hold in Wrus/Cauc/Per area with US either coming through Fin/Nor/Kar or North Africa. At that point it just depends on how you set up your Atlantic shuck.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 2 transports moved from 48 Sea Zone to 60 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
4 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone
4 infantry moved from 61 Sea Zone to Yunnan
9 fighters moved from 48 Sea Zone to Yunnan
2 battleships moved from 48 Sea Zone to 61 Sea Zone
2 fighters moved from Japan to Yunnan
1 bomber moved from Japan to Yunnan
6 carriers and 2 destroyers moved from 48 Sea Zone to 61 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 bomber, 11 fighters and 4 infantry
British defend with 5 armour, 1 artillery and 3 infantry
Japanese win, taking Yunnan from Americans with 1 bomber, 9 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 5 armour, 1 artillery and 3 infantry
Casualties for Japanese: 2 fighters and 3 infantry
Non Combat Move - Japanese
9 fighters moved from Yunnan to 61 Sea Zone
1 bomber moved from Yunnan to Japan
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 13 PUs; end with 13 PUs total
Territory Summary for Japanese :
61 Sea Zone : 2 battleships, 6 carriers, 2 destroyers, 9 fighters and 2 transports
Japan : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 6 infantry
Soviet Far East : 1 flag
Yunnan : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 23 / 29
Germans : 37 / 43
British : 46 / 46
Japanese : 13 / 13
Americans : 49 / 51
The 4 lonely bombers never get a chance to do something… :cry:
Sorry I had to take a shot. Too good of a target to pass up.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 17
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belorussia to West Russia
Germans take West Russia from Russians
1 infantry moved from Persia to India
Germans take India from British
2 fighters moved from Belorussia to 5 Sea Zone
3 fighters moved from Germany to 5 Sea Zone
2 artilleries and 14 infantry moved from Belorussia to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
2 submarines moved from 25 Sea Zone to 28 Sea Zone
1 artillery and 2 infantry moved from Persia to Kazakh S.S.R.
Combat - Germans
Battle in 28 Sea Zone
Germans attack with 2 submarines
British defend with 2 submarines
2 submarines owned by the British Submerged
Battle in 5 Sea Zone
Germans attack with 5 fighters
British defend with 1 carrier, 2 fighters and 2 transports; Russians defend with 1 destroyer
Germans winGermans win with 2 submarines remaining with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 4 fighters
Casualties for British: 1 carrier, 2 fighters and 2 transports
Casualties for Russians: 1 destroyer
Battle in Kazakh S.S.R.
Germans attack with 1 artillery and 2 infantry
British defend with 1 armour
Germans win, taking Kazakh S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Karelia S.S.R.
Germans attack with 1 armour, 2 artilleries and 14 infantry
British defend with 2 infantry; Russians defend with 1 factory
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 aaGuns, 14 armour, 11 artilleries and 34 infantry moved from Persia to India
1 fighter moved from 5 Sea Zone to Poland
1 infantry moved from Poland to Ukraine S.S.R.
2 artilleries and 8 infantry moved from Germany to Poland
2 infantry moved from Northwestern Europe to Germany
2 infantry moved from France to Germany
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Poland to Belorussia
Place Units - Germans
1 bomber, 1 fighter and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Territory Summary for Germans :
28 Sea Zone : 2 submarines
Belorussia : 1 infantry
Germany : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 12 infantry
Gibraltar : 1 flag
India : 1 flag, 2 aaGuns, 14 armour, 11 artilleries, 1 factory and 35 infantry
Italy : 1 factory
Japan : 2 bombers
Karelia S.S.R. : 1 flag, 1 armour, 2 artilleries, 1 factory and 14 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 2 infantry
Persia : 1 flag, 1 infantry
Poland : 2 artilleries, 1 fighter and 17 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 1 infantry
Production/PUs Summary :
Russians : 23 / 29
Germans : 43 / 43
British : 40 / 43
Japanese : 12 / 13
Americans : 50 / 51
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
7 fighters moved from 62 Sea Zone to 48 Sea Zone
2 battleships, 6 carriers and 9 destroyers moved from 62 Sea Zone to 48 Sea Zone
1 bomber moved from Japan to 48 Sea Zone
4 infantry moved from Japan to 62 Sea Zone
4 infantry and 2 transports moved from 62 Sea Zone to 48 Sea Zone
4 infantry moved from 48 Sea Zone to Philippine Islands
3 fighters moved from 62 Sea Zone to Philippine Islands
2 fighters moved from Japan to Philippine Islands
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 6 carriers, 9 destroyers, 7 fighters and 2 transports
Americans defend with 5 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 transport
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 bomber, 6 carriers, 2 destroyers, 7 fighters and 2 transports remaining. Battle score for attacker is 119
Casualties for Americans: 5 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 transport
Casualties for Japanese: 7 destroyers
Battle in Philippine Islands
Japanese attack with 5 fighters and 4 infantry
Americans defend with 1 artillery, 3 bombers and 3 infantry
Japanese win, taking Philippine Islands from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery, 3 bombers and 3 infantry
Casualties for Japanese: 3 fighters and 3 infantry
Non Combat Move - Japanese
2 fighters moved from Philippine Islands to 48 Sea Zone
1 bomber moved from 48 Sea Zone to Japan
Place Units - Japanese
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 13 PUs; end with 13 PUs total
2 units repaired.
Territory Summary for Japanese :
48 Sea Zone : 2 battleships, 6 carriers, 2 destroyers, 9 fighters and 2 transports
Buryatia S.S.R. : 1 flag
Japan : 1 aaGun, 1 bomber, 1 factory, 2 fighters and 8 infantry
Philippine Islands : 1 infantry
Soviet Far East : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 21 / 23
Germans : 41 / 46
British : 43 / 43
Japanese : 13 / 13
Americans : 50 / 57
We are currently in the process of doing a tournament and we are down to the last semi-final game, but we’ve had 13 completed games so far. Here are the results:
Allied bid (winner)
16 (Allies)
12 (Axis)
10 (Axis)
9 (Axis)
21 (Axis)
9 (Allies)
11 (Allies)
5 (Axis)
9 (Axis)
15 (Allies)
22 (Axis)
12 (Axis)
20 (Allies)
So we’ve had 8 Axis winners and 5 Allied winners. The Avg is 13.15.
Obviously, this is a small sample size, but it gives you an idea where bids are coming in for some competitive games. The Allies have some wins at 9 and 11, but in the more competitive type games your probably going to want to go 13,14+ and get near or above 15 if you can. The Allies scored 2 more wins at 15 and then 16.
Axis were 6-2 with bids 14 and under. And then 2-3 with bids 15+.
This was a great move! I was not aware your G bomber!Â
Now things are getting tricky…
Thanks. I didn’t see it right away either. I was looking for something to change things up and then noticed the bombers.
I want to try to do at least one turn during the week, but I might only be able to do turns on weekends. I just wanted to let you know in case my slower pace continues. I haven’t forgotten the game, just been a little busy lately.
Time to try something new.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 2 infantry moved from Germany to France
1 fighter and 2 infantry moved from Germany to Northwestern Europe
1 bomber moved from Caucasus to 61 Sea Zone
1 bomber moved from Caucasus to 60 Sea Zone
1 fighter and 2 infantry moved from Karelia S.S.R. to West Russia
1 fighter and 2 infantry moved from Karelia S.S.R. to Archangel
1 artillery and 2 infantry moved from Caucasus to Kazakh S.S.R.
14 armour, 12 artilleries and 40 infantry moved from Caucasus to Persia
1 infantry moved from Karelia S.S.R. to Finland
Germans take Finland from British
Combat - Germans
Battle in Northwestern Europe
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Northwestern Europe from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 61 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Persia
Germans attack with 14 armour, 12 artilleries and 40 infantry
British defend with 2 infantry
Germans win, taking Persia from British with 14 armour, 12 artilleries and 38 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in 60 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from 60 Sea Zone to Japan
1 bomber moved from 61 Sea Zone to Japan
1 fighter moved from Northwestern Europe to Germany
2 fighters moved from France to Germany
1 fighter moved from West Russia to Belorussia
1 fighter moved from Archangel to Belorussia
3 infantry moved from Ukraine S.S.R. to Belorussia
6 infantry moved from Poland to Belorussia
1 infantry moved from Baltic States to Belorussia
2 artilleries and 6 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Poland
11 infantry moved from Germany to Poland
2 aaGuns moved from Caucasus to Persia
2 submarines moved from 12 Sea Zone to 25 Sea Zone
Place Units - Germans
2 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
2 artilleries and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Territory Summary for Germans :
25 Sea Zone : 2 submarines
Archangel : 1 flag, 1 infantry
Belorussia : 2 artilleries, 2 fighters and 16 infantry
Caucasus : 1 flag, 1 factory and 2 infantry
Finland : 1 infantry
France : 2 infantry
Germany : 1 aaGun, 2 artilleries, 1 factory, 3 fighters and 8 infantry
Gibraltar : 1 flag
Italy : 1 factory
Japan : 2 bombers
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Northwestern Europe : 2 infantry
Persia : 1 flag, 2 aaGuns, 14 armour, 12 artilleries and 38 infantry
Poland : 1 armour and 11 infantry
West Russia : 2 infantry
Production/PUs Summary :
Russians : 18 / 23
Germans : 46 / 46
British : 38 / 48
Japanese : 13 / 20
Americans : 53 / 57
This doesn’t look too good for Japan. :cry:
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
6 fighters moved from 62 Sea Zone to 61 Sea Zone
6 fighters moved from Japan to 60 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 52 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 60 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
6 fighters moved from 61 Sea Zone to 62 Sea Zone
1 bomber moved from 52 Sea Zone to Japan
2 fighters moved from 60 Sea Zone to Japan
4 fighters moved from 60 Sea Zone to 62 Sea Zone
Place Units - Japanese
5 infantry placed in Japan
1 destroyer placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs total
Territory Summary for Japanese :
61 Sea Zone : 1 submarine
62 Sea Zone : 2 battleships, 6 carriers, 9 destroyers, 10 fighters and 2 transports
Buryatia S.S.R. : 1 flag, 1 infantry
Japan : 1 aaGun, 1 bomber, 1 factory, 2 fighters and 12 infantry
Production/PUs Summary :
Russians : 19 / 24
Germans : 35 / 44
British : 48 / 48
Japanese : 20 / 20
Americans : 46 / 46
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to Baltic States
2 infantry moved from Karelia S.S.R. to Finland
2 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from France to Finland
1 fighter moved from Karelia S.S.R. to Finland
1 fighter moved from Germany to Baltic States
1 fighter moved from Caucasus to West Russia
1 bomber moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Persia
1 bomber moved from Caucasus to Persia
Combat - Germans
Battle in Persia
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 3 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 bomber and 2 infantry
British defend with 1 artillery
Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Baltic States from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Finland to Germany
2 fighters moved from Finland to Karelia S.S.R.
1 fighter moved from Baltic States to Germany
1 fighter moved from West Russia to Germany
1 bomber moved from Persia to Caucasus
1 bomber moved from Kazakh S.S.R. to Caucasus
3 infantry moved from Poland to Ukraine S.S.R.
6 infantry moved from Germany to Poland
2 infantry moved from Northwestern Europe to Germany
1 aaGun and 5 infantry moved from France to Germany
Place Units - Germans
3 artilleries and 1 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Territory Summary for Germans :
12 Sea Zone : 2 submarines
Baltic States : 1 infantry
Caucasus : 1 flag, 2 aaGuns, 14 armour, 13 artilleries, 2 bombers, 1 factory and 42 infantry
Germany : 1 aaGun, 1 factory, 3 fighters and 15 infantry
Gibraltar : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 armour, 2 artilleries, 1 factory, 2 fighters and 11 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Persia : 1 flag, 1 infantry
Poland : 6 infantry
Ukraine S.S.R. : 3 infantry
West Russia : 1 infantry
Production/PUs Summary :
Russians : 20 / 24
Germans : 44 / 44
British : 39 / 42
Japanese : 19 / 23
Americans : 46 / 46
I should have G up tonight or tomorrow. It’s been a busy week.
I just noticed it looks like it is JEB over rmorel.
So wittman/Geograph winner will play JEB in the championship.
I’ll update the first post.
Geograph over DarthMaximus
Thanks for waiting wittman. :-)
You and Geo are up next and you can start the bidding/game whenever you guys are ready.