Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. daniel960112003
    3. Posts
    D
    • Profile
    • Following 0
    • Followers 0
    • Topics 2
    • Posts 4
    • Best 0
    • Groups 0

    Posts made by daniel960112003

    • National Advantages

      So here is is.  I liked the old ones in the pre-AA50 version.  Here they are updated.  I play tested them, and realised the Russian winter was too awesome, so I boosted Blizkrieg.  The Partisans were orginally available to everyone, but it worked too well for the British who could mushroom up anywhere.

      Germany:
      Blitzkrieg. _The Germans knew how to use Fighters, Infantry, Artillery, and Tanks effectively.  They overran Poland and France, worthy adversaries, in a matter of days.   _

      Once per game, announced at the beginning of the round in all battles, the German player announces ‘blitzkrieg’.  Each fighter adds +1 to one infantry, one tank, and one artillery.  This can only happen in a set.  A fighter cannot add +1 to one tank, or +1 one infantry, the whole set of 1 infantry, 1 artillery, 1 tank, 1 fighter needs to be there.

      Eg: a force of 2 fighters 3 tanks 2 infantry and 2 artillery there are two sets: so the fighter adds +1 to 2 tanks, 2 infantry, and 2 artillery.  1 tank hits on a 3 as there is not a set to upgrade it to.

      Fortress Europe.  _During the Normandy beach landings many allied units never made it ashore.  German batteries put up stiff resistance to the liberation of France.   _

      For one turn, any anti-aircraft gun acts as an on-shore battery.  It can fire one shot at a 1 (or 2 if rockets has been researched) at each sea vessel, or  may shoot at all land units at a 1 (or 2 if rockets have been researched) each.

      Obviously a battleship cannot be destroyed with one hit, therefore the German player may choose to exchange a shot on another ship to go for the battleship, so this would result in one vessel not being shot at.

      Soviet Generals’ Tactics: expendable infantry.
      Throughout the war, Soviet Generals viewed their men as expendable meat.  During operation Uranus, thousands of infantry perished as soviet artillery, fighters, bombers and tanks shot blindly into the snow in the ‘direction’ of the Germans.
      Once during the game, the German player may announce, in two different battles, ‘Soviet Generals’ Stupidity’.  During that battle, any misses by Soviet tanks, artillery, fighters and bombers, are re-rolled as per their normal combat ability.  Each hit is taken by the Russian player as a casualty.

      Soviet Union:
      Stalingrad.  _As German forces came within sight of the Kremlin, Hitler, breathtakingly ordered the offensive of Stalingrad, hundreds of miles south.  Lost for words at this amazing blunder, his Generals had to follow suit.  This left all flanks exposed and open to Soviet attack.   _

      Once during the game, the Soviet Player may, during the German and then Italian attack phases, force all German and Italian units in occupied Russia to attack, or move towards Stalingrad.

      Russian Winter.  _Like Napoleon, the Russian winter stopped the Germans’ campaign in Russia.  Used to minus 40c, the Russians easily pushed back the frozen Germans. _

      For one turn, announced at the beginning of the turn, the Russian player announces ‘Russian Winter’.  All infantry attack and defend at +1.  This couples with artillery to achieve an infantry attacking at 3.  Also, no German units may attack Moscow.

      Not strictly-soviet, but otherwise anti-Nazi Partisans. _The four Bielski brothers, upon the Nazi occupation of their town of Nowogrodek, fled into the wilderness.  Their band grew from 10, to 1,000 in one year.  They resisted 62,000 Germans who tried to enter the vast forests of northern Belarus.  However, when Belarus was ‘liberated’ by Soviet forces, disagreements quickly broke out as to the Bielski brothers’ loyalty to communism. _

      Each turn, during the purchase units phase, the Russian player may spend >9IPC’s on partisans.  For each roll of a 4-6, a partisan/infantry is placed in occupied Russia, whether German units are there or not.  Though occurring in the purchase units phase, these units are immediately placed in the combat phase.  >3 infantry may appear in a region Soviet forces are also attacking, this attack can occur at once.

      Non-partisan units must be taken casualty first; and if the territory is captured, the partisans are removed from the board (like Swayne Canute in Britannia for those of you that know the game), if this means that the territory is not captured because there are no Russian units present, then so be it; the Partisans can come back next turn.

      Japan.
      What? The Japanese? Where?! _Poor co-ordination and tactics on the allied part – the guns pointing the wrong way on Singapore while the japanese attacked from the jungle – hampered the defence of Asia. _
      Once in the game, in two different territories, no units may go to or from those two different territories, including the sea zone around the land area.  This cannot be enacted in any territory containing a victory city.

      Literally Millions of infantry
      _The Japanese seemed to find no difficulty in transporting millions of infantry anywhere. _
      Battleships may carry one infantry.  Battleships may also bombard, after dropping off an infantry.

      British Empire
      1/3 of the World is British.  How a country of tea-drinks ruled the world was due to their accent.
      Once per game, the British player may build two industrial complexes for the price of one, this has to be two at the same time.

      Normandy
      the largest amphibious assault in history could not have happened without the three attacking forces; British, Canadian and American all speaking the same language, and of course fighting on the same side. Once per game, the British player may control all American units in one territory including land and sea zone, as long as containing a British unit there, to launch a joint attack on France, or North Western Europe.

      Bosnian, Greek, French resistance
      The British Empire, unsuccessfully helped various European countries resist the Nazis.  Mainly due to refusing actual British units in great numbers on their land,  these countries fell due to their stubbornness.
      Each turn, during the purchase units phase, the British player may spend >9IPC’s on partisans.  For each roll of a 4-6, a partisan/infantry is placed in occupied Bosnia, or France, whether German units are there or not.  Though occurring in the purchase units phase, these units are immediately placed in the combat phase.  >3 infantry may appear in a region British forces are also attacking, this attack can occur at once.

      Non-partisan units must be taken casualty first; and if the territory is captured, the partisans are removed from the board (like Swayne Canute), if this means that the territory is not captured because there are no allied units present, then so be it; the Partisans can come back next turn.

      Joint research
      _The British, Canadians, and Americans shared much technology together during the war.   _

      During the research and development phase, the British player may spend 10IPCs per research, this is marked by an american token on it, and if successful both America and Britain receive this research.

      America, the Arsenal of Democracy
      Joint research
      _The British, Canadians, and Americans shared much technology together during the war. _

      During the research and development phase, the American player may spend 10IPCs per research, this is marked by an British token on it, and if successful both America and Britain receive this research.

      Normandy
      the largest amphibious assault in history could not have happened without the three attacking forces; British, Canadian and American all speaking the same language, and fighting on the same side. Once per game, the American player may control all British units in one territory including land and sea zone, as long as containing an American unit there, to launch a joint attack on France, or North Western Europe.

      Italy

      Rommel: If the Italians couldn’t beat the Ethiopians, how could they hardly even hope to square up against the might of the British Empire.  The poorly trained libyan troops could not withstand old Monty.
      If, after committing every single available unit to an attack on Egypt, and then losing, the German player places two German infantry in Libya during the Italian unit mobilization phase.

      posted in 1941 Scenario
      D
      daniel960112003
    • 1939 variant?

      Am I a bit of a noob raising this question? has this question been tackled in antiquity? What is the consensus on the issue: after playing approximatley >20 games, I think it would be funny just to watch how Britain and France which had larger armies, navies and air force, managed to get beaten by Germany.

      For a year; 1940, Britain stood alone as the only power successfully resisting the Axis.  How would this play itself out?

      posted in 1941 Scenario
      D
      daniel960112003
    • RE: Can the Allies win in 1942?

      hmm! Subs ignored by enemy fleet? But what if the Sub doesn’t ignore the fleet and opens fire on it! Why not let armies move across Russia and just ‘ignore’ any infantry they meet…stupid rules…I never shall play this game again!

      posted in 1942 Scenario
      D
      daniel960112003
    • RE: Can the Allies win in 1942?

      I’ve played 8 games over the past 2 weeks (average 6 hours…started one at 9pm till 3am!!! Swapping each time, I have found the key to 42’ is the British Empire.  Its not called “the Empire” for nothing!

      If Japan goes to China, then build factories in Australia and India, and then fly in the aircover to what we found quickly became the Great Wall of 10+ chinese infantry with the lone american fighter.  If Italy goes Africa build another Factory in SA.  The longer Japan gets bogged down in China, the more time the British Empire has time to build up forces globally.

      In the last game I played Japan went all out on China and Britain’s 42ipcs (it slightly outweighs america “the arsenal of democracy” versus “British Dominance”) were spread evenly across the globe.  The problem with america is that they are in one place, far from everyone and can only attack one person with hell, after 4,5 turns.  Britain can be attacking anyone, on turn 3: (UK1: factories India, Australia, UK2: units in India if Japan to China, or units India to Middle East UK3: deploy built units).  In none of our games has the British Empire been brought to its knees, apart from when my brothers went for “operation we think Germany is the only Axis worth worrying about”, which resulted in a lot of strategic bombing, that stragically lost bombers and vexed Germany more than anything.

      What has been said about the British fleet is true: I have never seen the fleet gone, although the Soviets always seem to take a pounding, as in all games, Germany has thrown absolutely everything at Russia, and the Italians also, so the British Fleet survives quite happily making lol-ish transporter attacks into NWeurope, Norway, Gibraltar, Morroco, and the Luftwaffe is killing slavs.  However in one game, the Fleet had ended up in the Med somehow, and so the Germans in one game built 3 transports 3inf3tanks alongside the same already built alongside 4bomber 6 fighters, but I as the British cheekily placed one submarine off the coast of Denmark, to the cry of “damn you British-submarine-2+ dice roll taking out the german boatwaffe because Hitler forgot to build one lousy destroyer”.  Britain proper cannot fall, and the Empire will survive in the east, if Japan goes China.  In most games Britain has been dominant, as it can build anywhere.

      posted in 1942 Scenario
      D
      daniel960112003
    • 1 / 1