I concur with Napoleon’s observations and suggestions above–especially with the idea of limiting 2 space movement in some further manner. Barring allied territories seems extreme, but perhaps, at the very least, no 2-space movements by ground forces in territories that originally belonged to enemy major or minor powers, including moving into these territories–one move in, and no second move. It makes sense that the pace of advance slows down in enemy territory as it is being pacified and brought slowly under control. This alone would help the allies considerably, and I do feel that they need help given the massive number of units that both Germany and Austria-Hungary start with and can mobilize on the first turn, which is nearly all their available units–must be close to 120 units that they can throw against France, Russia, and Italy on round one alone. This being said, we don’t play with the time limit, just the honor system whereby when it’s obvious that one side has an unbeatable advantage then the other side concedes–so, we’re still thinking in terms of the eventual conquest of capital cities. These new rules help the game a lot, just seem to need more tweaking. Thanks, y’all!
Posts made by Cyf_Nwyl
RE: Larry Harris 1914 Tournament Rules ( "potential rules" using his language)
1942.2 Balance Issues–Setup Changes?
My friends and I are looking for suggestions on how help out the Allies in Spring 1942 Second Edition.
Has anyone experimented with changing the setup (not with bids, but with concrete placement changes)?
We are considering adding pieces to the US in China, moving the US cruiser from the Panama Canal to
the eastern seaboard (SZ11), giving Russian a few more pieces east and west, and maybe giving the
British a submarine in the Indian Ocean.
Any other thoughts or suggestions about the setup balance of this particular version of this game?
Thank you for your help,