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    Topics created by crsluggo

    • crsluggo

      Have you guys seen this big anouncement for A&A?
      News • • crsluggo

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      @crsluggo The best is yet to come… they’ve hinted at some major plans for A&A Anniversary, looks like they are onboard with making it the flagship product for Axis & Allies.

      New sculpts? New scenarios? New optional rules/cards? We shall see!

    • crsluggo

      A&A 1914 available on Massdrop (ends Jul 11, 2016)
      Axis & Allies 1914 • • crsluggo

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      crsluggo

      Hello All,

      Don’t know if you’re interested, but right now at Massdrop you can get A&A 1914 for $54.99 + $10.00 shipping. If enough of us join up, we can get it for $44.99.

      Here’s the link: http://dro.ps/axisandallies-1914

      Just thought I’d pass it along to you guys, Enjoy!

      [admin]Updated with new link and new drop end date[/admin]

    • crsluggo

      Odd question regarding capture/movement of AA Gun
      Axis & Allies Classic • • crsluggo

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      crsluggo

      Thanks for the response!

    • crsluggo

      The Keep: A&A game storage!
      Customizations • • crsluggo

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      frimmel

      @MrRoyboto:

      (My apologies for the non-linkable links. For some reason the forum won’t let me embed links.)

      Probably that you don’t have enough posts.

      I would be curious to see photos of these Bit Pits with A&A pieces in them.

      Also the Magic Chamber with dividers and A&A pieces in them.

      Also how many Bit Pits will fit into a final sized Magic Chamber?

      Does each side have a lid?

    • crsluggo

      Table Tactics' Cromwell 2026
      Other Games • • crsluggo

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      Imperious Leader

      Cromwell 2026

      Peter (NikTheRake) and myself tried this one out last night.

      Aim of the game:-

      This is an easy to learn wargame. The rules are straightforward and printed on two A4 double-sided pages. One of these sides is an example of play. The object is to eliminate the opposing army and take over all of Ireland. The map of Ireland is divided into four regions (depicting Ulster, Munster, Connaught and Leinster) with each region further divided into areas.

      Set up:-

      One player begins with control of Munster (bottom left) and the other in Ulster (top right). Connaught and Leinster form a no-mans land in between.

      Players take turns placing a unit within their own area starting with the first player and continue until all units are on the board. There is a stacking limit of 5 units per area.

      Reinforcements:-

      The game differs from other wargames I have played in that you begin with all your units on the board, but you will receive no further reinforcements during the game. Certain areas in each region of the board give the controlling player a token during their turn. Four of these can be traded for a chip which can be placed below a unit. A chip will take a hit instead of the unit.

      Action Phases

      1. Jet
      Can either bomb any enemy land/ water based unit 3 dice or
      Battle for Air Superiority 2 dice against opposing jet – a 10 point hit track is provided and once exceeded a hit is scored

      2. Move Units

      3. Fight (in contested areas)

      4. Collect tokens

      5. Purchase and Place Chips

      Units:-

      A simple player aid sheet gives a breakdown of unit movement, dice, any special rules and keeps track of hits on the Jets. Units are summarised (if I remember correctly) as follows:-

      Unit Move Dice Special Rules
      Jet* Once placed doesn’t move 2 Dice are for defence only. For attack see 1. above
      Helicopter 6 2 Must land on a mobile Heli Base
      Mobile Heli Base 1 1 If you have more helicopters than bases at the end of your move extra helicopters are destroyed
      Tank 1 2
      Motorised Infantry 2 1
      Hover Tank 3 2 Can move on land or water
      Hover Craft 3 1 Can move on land or water
      Rocket Launcher 1 2 Can support an attack up to two areas away

      for Jet attacks see 1. above.

      Hits:-

      Any 6 rolled scores a hit

      Removing Casualties:-

      Each unit is also depicted on a card. A card is placed to the side for each unit involved in a battle (note if you have two tanks and a helicopter are involved in the battle then two tank cards and one helicopter card will be placed to the side). If you suffer a hit your opponent picks a card at random which takes the hit. Remember if the unit has a chip the chip is removed instead of the unit.

      Overall Impression of the Game:-

      I rate this game a 5 (see rating system below). It’s an enjoyable two-player game, which I would be more than happy to play again on occasion. Very easy to explain and play. The (lack of) reinforcement mechanic stops this relatively simple wargame from outstaying its welcome. The different unit capabilities ensure an element of strategy.

      My Game Rating System

      10 The Holy Grail of games (still waiting to give a game this score)
      8-9 Very good game.
      6-7 Good game. Would happily play whenever it’s brought to the table.
      4-5 Reasonable game. Would play and enjoy occasionally if it is brought to the table or suitable to play with certain opponents.
      2-3 Poor game, but has one or two good points, such as good quality components which can be salvaged for other games (making it worth a couple of quid from a charity shop, but not much more) or I get the feeling there’s a reasonable game hidden in there somewhere if only I could be bothered to look/ invent house rules.
      1 Somebody’s had a laugh at my expense. I can’t think of anything good to say about this one (only one game has achieved this, if achieved is the right word, but it’s also the only game I have ever thrown in the bin and I can’t remember it’s name. I had received it amongst a bundle of games from ebay. It was a Power Rangers type game)

    • crsluggo

      Aircraft vs. Submarine rules question
      Axis & Allies Revised Edition • • crsluggo

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      Krieghund

      @mozkaynak:

      So, My understanding is that  fighters and bombers can attack submarine by themselves and submarine can not fire back.
      Please confirm that.

      Correct.

      @mozkaynak:

      So how does submerging work here?

      Subs may submerge at the end of any round of combat if there are no opposing destroyers in the battle at that point (as long as the battle is not over).  They have no effect on other units while submerged, and are ignored.  They resurface at the end of the noncombat movement phase, having no effect on enemy units in the sea zone at that point.

    • crsluggo

      Landing Craft (Table Tactics) Questions
      Other Axis & Allies Variants • • crsluggo

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      Razor

      You know, TT made the landing crafts to be used with the classic MB editions, and in that game it was usually UK that would purchase them, in UK, and use them for the first attack wave on Western Europe, and in next turn US could just re-inforce the newly taken territory with infantry from trannies, so no need for US to buy expensive landing crafts. In the pacific theatere, US would need to occupie Manchuria and build a factory there, and then place landing crafts there for the final attack on Japan, but at that stage most rational players had quit long time ago.

    • crsluggo

      Whatever happened to Strafing Run Games?
      Other Axis & Allies Variants • • crsluggo

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      crsluggo

      I did a lot of hunting around and never found anything that gave me any answers.

    • crsluggo

      Question about the built-in AA on bases & IC's
      Axis & Allies Pacific 1940 • • crsluggo

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      There are rules that list what happens when a facility becomes inoperable. losing their AA ability isn’t on the list, they still have it.

    • crsluggo

      A&A '42 Errata?
      Axis & Allies Spring 1942 Edition • • crsluggo

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      KaLeu

      I think it also needs to be mentioned that Algeria and SZ17 are not adjacent.  The map, as printed, suggests that they are.

    • crsluggo

      I hate the WOTC dice
      Axis & Allies Pacific 1940 • • crsluggo

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      I use 12 chessex velvet colored six sided dice. Love em. I might add another set soon.

    • crsluggo

      Printing fixed object on the gameboard…
      Axis & Allies Pacific 1940 • • crsluggo

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      marechallannes

      @C_Strabala:

      Why didn’t WotC print each nations’ original IC’s, airbases, & naval bases on the gameboard similar to the original A&A Pacific. It would save space and you wouldn’t have the risk of accidently knocking the cardboard chits everywhere.

      There will be another setup in the global 1940 game.

    • crsluggo

      Italian color?
      Other Axis & Allies Variants • • crsluggo

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      _Red for UK? Uh, we aren’t fighting in the colonial period here.

      I think Khaki/Tan is a perfect color for UK._

      You right……tan = UK.

      Italy = red.
      Germany = grey.

    • crsluggo

      Battle Cry
      Other Games • • crsluggo

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      ?

      Awesome pic Frimmel, makes me want to play it again.

    • crsluggo

      Airbases & navy bases?
      Axis & Allies Pacific 1940 • • crsluggo

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      The only thing I thought would be needed as far as replacing chits for plastic pieces would be the AA. The bases and factories I don’t mind having as chits, but the AA I would think has to be a piece because it can move.

    • crsluggo

      A&A'42 new and "refreshed" sculpts
      Axis & Allies Spring 1942 Edition • • crsluggo

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      Variable

      @Romulus:

      To me, it seems that the miniatures in AA42 have a better finishing. In my AA50 the miniatures are not so good. Russian an Japanese fighters are bend, ships of alla navies have molding problems. Maybe refreshed is intended in the sense they have re-modeled the “original” of each miniature.

      I sent WOTC an email about my bent planes, ships, etc. They replaced all of them for me. I recommend the same. Check the box for the web site and go to customer service (not near my box at the moment).

    • crsluggo

      Revised refurbishment question.
      Axis & Allies Revised Edition • • crsluggo

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      crsluggo

      Thanks guys! Here is the file as promised….

      A&A_Revised.xls

    • crsluggo

      Axis & Allies: North Africa?
      Other Axis & Allies Variants • • crsluggo

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      Yup, here it is.

      http://www.wizards.com/default.asp?x=ah/aam/NorthAfrica

    • crsluggo

      Cruisers classes (USN & IJN)
      Axis & Allies Guadalcanal • • crsluggo

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      I bought my AAG last week,it hasn’t been delivered yet,but,when I found out that they had the wrong cruisers,I asked for the right cruisers from AH even before I had my AAG delivered,so I will have my correct cruisers the day after I get my AAG.

    • crsluggo

      Piece storage
      Axis & Allies Revised Edition • • crsluggo

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      a44bigdog

      It might give an advantage on the tournament scene to have all the players distracted by your snazzy tinfoil storage!  😄

    • crsluggo

      Nova Games Axis & Allies
      Axis & Allies Classic • • crsluggo

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      tin_snips

      i went and had a quick look online about this nova version. quite the beta version haha

      has anyone here played it? what was it like, much different from the MB version?

    • crsluggo

      My Thoughts(Rants?) on Axis & Allies
      Axis & Allies Classic • • crsluggo

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      @Lisi7266:

      And the Allies don’t always win, neither do new players always get crushed…regardless of what has been said

      In a no bid game, the allies WILL always win!(given that both players have equal skills) And a new player WILL always lose vs an experienced player, does not matter if he plays Axis or Allies.

    • crsluggo

      Conquest of the Pacific expansion
      Other Axis & Allies Variants • • crsluggo

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      Imperious Leader

      I have it but never played. People i game with think the map looks like a comic book and wont touch it.

    • crsluggo

      Hasbro restrictions…..
      TripleA Support • • crsluggo

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      Actually, I am thinking that with the addition of some 1 inch by 3 inch cards under each ship, you could easily use them for miniature naval battles using any of the wide variety of rule sets out there.  Especially now with the addition of the cruiser.  I am thinking of using some simply naval miniature rules to fight sea actions in the Guadalcanal game.

    • crsluggo

      Strategic Bombing Raids in Revised…..completely pointless
      Axis & Allies Revised Edition • • crsluggo

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      A

      @Krieghund:

      It’s true that SBRs are nearly a break-even proposition.  However, if they weren’t, they’d dominate the game.

      The whole point of SBRs is inflicting damage that the enemy can’t afford.  The US is the only country that can really afford an SBR campaign, simply because it can afford the losses, while Germany can’t.  The US sacrifices its own income to suppress Germany’s so that the UK and USSR can take advantage of its weakened state.  This is not really pointless.

      If SBRs were a money-making proposition, there’s no way that the Axis could survive, since they start off economically inferior to the Allies.  The Allies could simply build a few bombers to SBR with, then devote the rest of their income to defense.  Eventually, the combined toll of the bombings would render the Axis powers bankrupt, then the Allies could move in for the kill.  Doesn’t sound like a very fun game, does it?

      The strategy you’re describing sounds perfectly viable to me.

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