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    Topics created by critmonster

    • critmonsterC

      Russian winter vets

      Player Locator
      • • • critmonster
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      critmonsterC

      players in the kenai, AK area (anchorage too)?  i am building a group for ftf play and currently stand at around 6-8 (+4 anchoragites), we have all the a&a games (except bulge–-yet!) so enjoy the possibility of multiple games at once, kind of an alaskan gen-con if you will

    • critmonsterC

      Lunar coverup?

      General Discussion
      • • • critmonster
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      JermofootJ

      @Mechanized:

      @jsp4563:

      I say yes, colonize the moon, just about everything we need is already there.

      http://aerospacescholars.jsc.nasa.gov/HAS/cirr/em/6/6.cfm

      From the moon we can expand into the rest of the solar system and beyond where there are plenty of resources to exploit (Orion Slave Girls anyone?).  :roll:

      What aboot food?  Unless you plan on consuming metals?  If you do that means you are a robot.  Ive seen “The Terminator” and I know your kind!!  :x

      Nonsense.  Robots eat medication they take from old people.

      http://www.youtube.com/watch?v=L3sLE-Jk0rw

      Closer to topic: this video will blow you away. Celestial Body Comparison

    • critmonsterC

      Transport capacity and the dissappearing artillery

      Axis & Allies Revised Edition
      • • • critmonster
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      B

      Before, transporting a tank was a joke, something you didn’t do unless you had extra transports.  It was a 3-2 unit, so a 2-2, 2-2 artillery infantry combination was better.  Now, tanks are on par; amphibious invasions are much more like land attacks.  So the end result of the increased defense and transport ease is that the artillery is what it should be: a supplement unit both amphibiously and not.  I applaud avalon hill’s new rules on land units because it is both realistic and feasible.  I don’t really see that one of the poll options adaquately shows my view.  I would say “it’s all about the money”, but when in this game is it not always about the money?

    • critmonsterC

      Artillery

      Player Help
      • • • critmonster
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      baron MünchhausenB

      @Requester45:

      I must say that I like artillery, but not nearly as much as mechanized infantry. To me mobility is key. This can be said for both Axis and Allied armies. Think about it… Germany needs to push Russia as quickly as possible. Japan needs the mobility to move inland, and the mechs also act as fodder for your massive air force. For the allies, especially the US, the ability to move quickly will be a must to constrict the IPC intake of the Axis. Now keep in mind that you need to pair tanks to blitz, however the mobility of the units especially during the noncombat phase is extremely useful.

      Interesting points. The new MI unit from Global is a game changer in A&A franchise.
      Brings mobility, defense and fodder altogether.

    • critmonsterC

      Stopping japan

      Axis & Allies Revised Edition
      • • • critmonster
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      critmonsterC

      i have thought about a us atlantic presence of 4 divisions per round to assist and the uk being european focused with russia, the problem always becomes how to tangle with japan as the usa without getting stuffed

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