Thanks for fixing my edit, sorry about mixup!
Posts made by Cpt. John Miller
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
EDIT: Turning off Edit Mode
2 battleships and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
1 infantry moved from Eire to Scotland
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from India to Burma
3 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Eastern Persia to India
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Egypt to Tanganyika Territory
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
2 mech_infantrys moved from Belgian Congo to Egypt
2 transports moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in 109 Sea Zone
French loiter and taunt with ; British attack with 1 destroyer and 4 fighters; Russians loiter and taunt with
Germans defend with 1 submarine
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tanganyika Territory
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Belgian Congo
4 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to ScotlandPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 armour, 2 infantry, 1 mech_infantry and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Morocco: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Iraq
3 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine -
RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
no prob, I am going to edit my american atlantic navy down to gibraltar also. I wasn’t sure if I could move my brits down also but didnt want to put america down there without the brits. Seems its ok to do so and still kill sub so im going to go ahead and edit americans down there.
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
7 infantry moved from Tsinghai to KansuNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship and 2 cruisers moved from 26 Sea Zone to 8 Sea Zone
1 carrier moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 submarines moved from 54 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
Japanese defend with 1 transport
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Aleutian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
2 fighters moved from 106 Sea Zone to 101 Sea Zone
2 bombers moved from Western United States to United KingdomPlace Units - Americans
1 carrier and 3 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
Ok thanks man just wanted to make sure because I’m not familiar with many of the discrepancies! I’m at work now and am unsure but I will let you know when I get home tonight! Don’t think Japanese turn will alter any of my Russian sub maneuvers so commence in mean time!
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
Can your German sub submerge with a Brit dd there? It gave me option for him to so I let him for you. I do wish to attack him with Russian sub though if I can, if so I hot him in second rd of you look at marti dice. No worries if not, figured best to ask!
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Western Ukraine
4 mech_infantrys moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
3 mech_infantrys moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
18 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Ulaanbaatar to DzavhanCombat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 109 Sea Zone
French loiter and taunt with ; British loiter and taunt with ; Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Ukraine to Bryansk
2 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Western Ukraine to Russia
1 aaGun moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
RE: Find league opponents here
Who wants to play a league game??? Pm me, I have night off of work and time on my hands!
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 artillery; Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
Italians win with 2 aaGuns and 2 artilleries remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to French Indo China
1 aaGun and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
Interesting ploy with Italy, staying very versatile with them in terms of offense and or defense. You are utilizing a different strategy with axis than I have used for most part so my lack of experience is worrisome lol.
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
sounds good, this is like learning golf etiquette……only way more fun lol!
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
Also can you blitz Alexandria and back with my uk tank. Forgot about it thinking it was non combat. Not a huge deal but I also don’t want you landing your Italian fighters there this turn:)
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 cruisers moved from 76 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 79 Sea Zone to 80 Sea Zone
3 infantry moved from Shan State to Burma
2 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 battleships and 2 cruisers moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from 109 Sea Zone to United Kingdom
1 infantry moved from Scotland to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 factory_minor placed in Persia
2 infantry placed in Egypt
1 carrier placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 carrier
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
Going to change my purchase to a DD and 2 Mechs instead of CV
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 fighter and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
Looks like Chang Kai Sheck took out some zeros at least!
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01
Fire it up, I will be home from work in about 2 hours and should be able to round out allied turn up to Italy for you! If you see any ool scenarios that may stick out let me know! Ill ask in advance as well!