dice roller is frozen on beginning of sz 37 battle. I’ll repost, edit in previous battles’ results and let the rest roll out.
Best posts made by Colt45554
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RE: L21 Colt(X) vs mainah(A+27) 2E
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RE: The Caucasus Industrial Complex
Agree with the dissenters. I’m not even sure I would build it if it’s free. If you can’t stop the German scheduled march into bryansk, you can’t stop him from taking cauc and it’s even easier with can-open. You can defend Caucasus or Moscow but not both.
I like the energy but your point would be strengthened if you shared a match link of your plan at work.
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RE: Napoleon 8-players Game #14
I’m up for another. PP, you’ll just have to be my ally!
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RE: L21 Colt(X) vs mainah(A+27) 2E
if you fight 112 my sub defends and is first order-of-loss
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RE: Allied response if Taranto goes sideways & Ger threatens Sea Lion
What was the UK1 purchase?
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RE: Napoleon 8-player Game #15
@redrum IKR, I would so much rather be holed up in North Dakota than the impressive CO Rockies! Haha
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RE: L21 Colt(X) vs mainah(A+27) 2E
I think you forgot to change the convoy rolls. Looks like my real rolls resulted in 3 damage in sz 98 and 3 in 39.
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RE: Dice error with the dice server.
Thank you much. You’re a wizard :ok_hand:
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RE: L21: freh v Colt45554 (L+16) BM
MARTI is returning the favor from G2, giving you some nice defender rolls haha
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RE: Java error
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Malaya to Shan State 1 destroyer and 1 submarine moved from 33 Sea Zone to 62 Sea Zone 2 fighters moved from 41 Sea Zone to Sumatra 2 fighters moved from 37 Sea Zone to Shan State 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Kweichow 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 2 fighters moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Shan State 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China Combat - Japanese Battle in French Indo China Battle in Sumatra Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking French Indo China from UK_Pacific, taking Sumatra from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hunan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 3 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 0/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 infantry in Shan State, round 3 : 0/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 3 fighters in Shan State, round 4 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 2 fighters remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 armour and 2 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 battleships moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 2 fighters moved from Shan State to 41 Sea Zone 1 fighter moved from Hunan to Kwangsi 3 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi 1 fighter moved from Hunan to Kwangsi Place Units - Japanese 3 infantry placed in Malaya 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in Kwangtung 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.17 UK_Pacific regular : 1.67
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RE: League General Discussion Thread
When does a match officially start for the two opponents? Has the question of game dodgers ever came up?
Hypothetical: Opponent Y badly wants to play Axis and tries to whittle Opponent Z’s Allied bid down but Opponent Z sticks Y with Allies(+insert bid), requests bid placement. Darn! Y makes up an excuse like an indefinite real-life obstacle to dodge the match. Do game abandonment rules apply?
Basically, does the match start the moment the two players agree to play or does it start after G1 combat phase posting? -
RE: Plane movements from Airbase with in Triple A Global 1940
I’ve never had that issue. Can you post the file here or post a screenshot of the scenario?
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RE: Napoleon 18 with a 10 bid.
That’s revenge for burning my monasteries 900 years from Napoleon time 😤
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RE: I'm wondering about which games get played the most?
G40 (Second Edition) is played the most by far, along with its modification Balanced Mod 3. If you’re ever interested in joining the League, you could get acquainted with those. I consider G40 the most fun. I know a couple players who really like Classic and maybe they would play with you.
Some other non-A&A variants I like are Napoleonic Empires, Domination 1914, and World at War 1940. Those are common Team Games here if you’re interested in that. -
RE: League General Discussion Thread
And AEV, the “too much on their plate” bit is a good normal reason not to start a game but in this hypothetical, Opponent Y could abuse to dodge
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RE: WaW Team Game VIIII!
You know it was a good match when player(s) from each side think the war is lost at the same time(mid-game) haha. I would play another.
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RE: L21: freh v Colt45554 (L+16) BM
Wow, did not know about that. I usually save randomly if I’m doing a long turn like USChinUK. Will redo then post