Please edit the russian sub to sea zone 2 for me- thx
Posts made by Colonel_Sanders
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RE: ColonelSanders v. The Good Captain AA50 (1941)
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RE: ColonelSanders v. The Good Captain AA50 (1941)
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Russians Russians buy 4 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine 1 artillery moved from Karelia S.S.R. to Finland 5 infantry moved from Karelia S.S.R. to Finland Combat - Russians Battle in Finland Russians attack with 1 artillery and 5 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 5 infantry in Finland, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 4 infantry in Finland, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 1 armour and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel 3 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 2 infantry moved from Caucasus to Persia 2 infantry moved from Kazakh S.S.R. to Persia 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Novosibirsk to Chinghai Place Units - Russians 2 armour placed in Caucasus 2 armour and 1 infantry placed in Russia 1 artillery and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 1.67
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
better make sure napalm accepts both our surrenders…
It would be really interesting to play this out in a parallel universe if japan had taken russia the same round berlin fell
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
crazy game y’all. I was getting ready to draft the surrender after that lucky/briliant/bold counter attack from the germans. Took some lucky UK rolls to swing it back…
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour, 2 fighters and 2 infantry; Remaining resources: 3 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery moved from France to Germany 1 armour moved from France to Northwestern Europe Americans take Northwestern Europe from Germans 1 artillery moved from France to Germany 1 armour moved from Northwestern Europe to Germany 1 armour moved from France to Germany 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from Norway to 5 Sea Zone 1 fighter moved from France to Germany 1 bomber moved from Norway to Germany 1 armour moved from Norway to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Germany 1 armour moved from 5 Sea Zone to Germany 1 fighter moved from France to Germany Combat - Americans Battle in Germany Americans attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 aaGun and 1 factory; Italians defend with 4 infantry Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Germany Americans roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Germany, round 2 : 2/8 hits, 3.67 expected hits Germans roll dice for 4 infantry in Germany, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Italians lost in Germany Americans roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Germany, round 3 : 5/8 hits, 3.67 expected hits Germans roll dice for 2 infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Germany Americans captures 0PUs while taking Germans capital Americans win, taking Germany from Germans with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Italians: 4 infantry Non Combat Move - Americans 1 bomber moved from Germany to Russia 1 bomber moved from Eastern United States to Norway 1 fighter moved from Germany to Czechoslovakia Hungary 1 fighter moved from France to Czechoslovakia Hungary 1 infantry moved from Eastern Canada to 9 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France 1 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Eastern Canada 2 transports moved from 7 Sea Zone to 1 Sea Zone 1 fighter moved from 5 Sea Zone to Czechoslovakia Hungary 1 carrier moved from 41 Sea Zone to 43 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 2 destroyers moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 58 Sea Zone to 61 Sea Zone Place Units - Americans 3 armour placed in Norway Americans undo move 1. 2 armour and 1 infantry placed in Norway Americans undo move 1. 3 armour placed in Norway 2 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans AA : 0.50 Germans regular : -2.00
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British repair damage of 1x factory; Remaining resources: 22 PUs; 0 techTokens; British buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour, 3 artilleries, 1 bomber, 3 fighters and 10 infantry moved from France to Germany 5 armour moved from United Kingdom to 7 Sea Zone 5 armour and 5 transports moved from 7 Sea Zone to 5 Sea Zone 5 armour moved from 5 Sea Zone to Germany 1 carrier, 1 cruiser and 1 fighter moved from 7 Sea Zone to 5 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone Combat - British Battle in Germany British attack with 6 armour, 3 artilleries, 1 bomber, 3 fighters and 10 infantry Germans defend with 1 aaGun, 6 armour, 4 artilleries, 1 bomber, 1 factory, 3 fighters and 5 infantry; Japanese defend with 2 fighters Germans roll AA dice in Germany : 0/4 hits, 0.67 expected hits British roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 6 armour, 3 artilleries, 1 bomber, 3 fighters and 10 infantry in Germany, round 2 : 8/23 hits, 8.33 expected hits Germans roll dice for 6 armour, 4 artilleries, 1 bomber, 5 fighters and 5 infantry in Germany, round 2 : 9/21 hits, 9.50 expected hits 3 artilleries owned by the Germans, 5 infantry owned by the Germans, 1 bomber owned by the Germans and 9 infantry owned by the British lost in Germany British roll dice for 6 armour, 3 artilleries, 1 bomber, 3 fighters and 1 infantry in Germany, round 3 : 5/14 hits, 6.50 expected hits Germans roll dice for 6 armour, 1 artillery and 5 fighters in Germany, round 3 : 5/12 hits, 6.67 expected hits 1 artillery owned by the Germans, 4 armour owned by the Germans, 3 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Germany British roll dice for 5 armour, 1 bomber and 3 fighters in Germany, round 4 : 7/9 hits, 4.67 expected hits Germans roll dice for 2 armour and 5 fighters in Germany, round 4 : 5/7 hits, 4.33 expected hits 2 fighters owned by the Japanese, 3 fighters owned by the Germans, 2 armour owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Germany British captures 17PUs while taking Germans capital British win, taking Germany from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 46 Casualties for British: 5 armour, 3 artilleries, 1 fighter and 10 infantry Casualties for Germans: 6 armour, 4 artilleries, 1 bomber, 3 fighters and 5 infantry Casualties for Japanese: 2 fighters Non Combat Move - British 1 bomber moved from Germany to Russia 2 infantry moved from Kazakh S.S.R. to Russia 1 artillery moved from Kazakh S.S.R. to Russia 2 fighters moved from Germany to France Place Units - British 2 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans AA : -0.67 Germans regular : -1.50 British regular : 1.00
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 bombers and 2 infantry; Remaining resources: 3 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 2 infantry moved from Eastern Canada to 9 Sea Zone 1 fighter moved from 9 Sea Zone to France 1 carrier, 2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to France 1 fighter moved from Eastern United States to 7 Sea Zone 2 armour and 2 infantry moved from Eastern United States to Eastern Canada 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 2 armour moved from Norway to 6 Sea Zone 1 infantry moved from Norway to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from 7 Sea Zone to France 1 infantry moved from 7 Sea Zone to France 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from 7 Sea Zone to France 1 infantry moved from 7 Sea Zone to France 1 submarine moved from 53 Sea Zone to 58 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 46 Sea Zone to 41 Sea Zone Place Units - Americans 1 armour, 1 bomber and 1 infantry placed in Norway 1 armour, 1 bomber and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 41 PUs; end with 44 PUs
Combat Hit Differential Summary :
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British repair damage of 3x factory; Remaining resources: 25 PUs; 0 techTokens; British buy 5 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 artillery moved from Solomon Islands to 46 Sea Zone 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Australia British take Australia from Japanese 1 destroyer moved from 46 Sea Zone to 47 Sea Zone 1 destroyer moved from 47 Sea Zone to 41 Sea Zone 1 bomber moved from France to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Non Combat Move - British 1 bomber moved from Germany to France 1 infantry moved from France to Northwestern Europe 1 armour moved from United Kingdom to 7 Sea Zone 7 infantry moved from United Kingdom to 7 Sea Zone 7 infantry moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France Place Units - British 5 armour placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 armour, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 submarine moved from 46 Sea Zone to 38 Sea Zone Combat - Americans Battle in 38 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 38 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 38 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 38 Sea Zone Japanese win with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 3 destroyers moved from 57 Sea Zone to 46 Sea Zone 1 submarine moved from 57 Sea Zone to 46 Sea Zone 1 submarine moved from 64 Sea Zone to 53 Sea Zone 1 carrier moved from 56 Sea Zone to 46 Sea Zone 1 infantry moved from Eastern Canada to 9 Sea Zone 1 aaGun moved from Eastern Canada to 9 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to United Kingdom 1 aaGun moved from 7 Sea Zone to United Kingdom 2 transports moved from 7 Sea Zone to 6 Sea Zone 2 artilleries moved from Norway to 6 Sea Zone 2 infantry moved from Norway to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to France 2 artilleries moved from 7 Sea Zone to France 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 carrier moved from 10 Sea Zone to 9 Sea Zone 2 fighters moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 56 Sea Zone to 9 Sea Zone Place Units - Americans 2 armour and 1 infantry placed in Norway 2 armour, 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -1.67
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans Combat - British Non Combat Move - British 3 artilleries moved from United Kingdom to 7 Sea Zone 4 infantry moved from United Kingdom to 7 Sea Zone 3 artilleries and 4 infantry moved from 7 Sea Zone to France 2 fighters moved from 7 Sea Zone to France 1 bomber moved from United Kingdom to France 1 fighter moved from Eastern Ukraine to France 4 armour moved from Belgian Congo to Union of South Africa 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from Belgian Congo to Rhodesia 1 aaGun moved from Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Kazakh S.S.R. 1 fighter moved from French Equatorial Africa to 28 Sea Zone 1 fighter moved from 28 Sea Zone to Union of South Africa 1 infantry moved from Midway to 57 Sea Zone 1 artillery moved from Midway to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone 1 destroyer moved from 57 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands Place Units - British Turning on Edit Mode EDIT: Removing units owned by Japanese from Ningxia: 1 armour EDIT: Adding units owned by Japanese to Sikang: 1 fighter EDIT: Changing unit bombing damage for these Germans owned units to: factory = 7 EDIT: Turning off Edit Mode 1 armour and 7 infantry placed in United Kingdom 2 infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
well once again the program froze on me- during noncombat move calculations. sorry- it should be pretty believable hopefully that i spent all my money on ground units…
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
You’ve been a gracious opponent, good cap. Maybe more so than me. I’m fine with you switching out the tank for a fighter but the allies have had mostly a tough run of luck this game until france and now china. Please forgive me if I’m not into redoing the Changhai battle over with your tank.
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
I could surrender to you, you could surrender to me, we could both surrender to Nathan. You played master level game good cap- impressive moves with japan and impressive offense with germany while buying only infantry. I still think its anyones game really. I think if you would have kept about 5 more german infantry out west you’d have the game in hand now. I have never really played the US in the atlantic like that before so I feel like a made a lot of small mistakes and learned a lot. Regardless of what we decide here I’d really like to just play this game once again from the top…
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
you’re probably playing like 6 games at once arent you? meanwhile I’m all obsessing over this one game…
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
whaaaat? I thought you were kicking out butts…
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
ok good captain, just stop rolling so well…
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 destroyer moved from 8 Sea Zone to 13 Sea Zone 6 fighters moved from Northwestern Europe to 13 Sea Zone 2 fighters moved from 10 Sea Zone to 13 Sea Zone 1 bomber moved from Eastern Canada to Germany 1 bomber moved from Eastern Canada to 13 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone Combat - Americans Strategic bombing raid in Germany Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in 13 Sea Zone Americans attack with 1 bomber, 1 destroyer and 8 fighters; Russians loiter and taunt Italians defend with 1 battleship, 1 cruiser and 1 transport Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 13 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 13 Sea Zone Americans win with 8 fighters remaining. Battle score for attacker is 19 Casualties for Americans: 1 bomber and 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 39 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 39 Sea Zone Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Germany to France 1 artillery and 7 infantry moved from Northwestern Europe to France 8 fighters moved from 13 Sea Zone to France 3 transports moved from 7 Sea Zone to 6 Sea Zone 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 artillery moved from Norway to 6 Sea Zone 2 armour moved from Norway to 6 Sea Zone 3 infantry moved from Norway to 6 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone 2 armour moved from 7 Sea Zone to France 1 artillery moved from 7 Sea Zone to France 3 infantry moved from 7 Sea Zone to France 2 infantry moved from Eastern United States to Eastern Canada 1 fighter moved from Eastern Canada to France 1 aaGun moved from Western Canada to Eastern Canada 1 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Finland to Norway 1 submarine moved from 56 Sea Zone to 46 Sea Zone 3 destroyers moved from 56 Sea Zone to 57 Sea Zone Place Units - Americans 2 artilleries and 1 infantry placed in Norway 2 fighters placed in 10 Sea Zone 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33 Italians regular : 0.83
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - British British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 8 infantry moved from United Kingdom to 7 Sea Zone 8 infantry moved from 7 Sea Zone to France 4 infantry moved from Northwestern Europe to France 3 armour moved from Northwestern Europe to France 1 artillery moved from Northwestern Europe to France 2 fighters moved from 7 Sea Zone to France 1 bomber moved from United Kingdom to Germany 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 fighter moved from India to Anglo-Egypt Sudan Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in France British attack with 3 armour, 1 artillery, 2 fighters and 12 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 3 armour, 1 artillery, 2 fighters and 11 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Anglo-Egypt Sudan British attack with 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo-Egypt Sudan British win, taking Anglo-Egypt Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Anglo-Egypt Sudan to French Equatorial Africa 1 infantry moved from Union of South Africa to Rhodesia 2 fighters moved from France to 7 Sea Zone 1 aaGun moved from United Kingdom to 7 Sea Zone 1 aaGun moved from 7 Sea Zone to France 1 bomber moved from Germany to United Kingdom 1 aaGun moved from India to Persia 3 infantry moved from India to Persia 1 artillery moved from India to Persia 1 fighter moved from India to Eastern Ukraine 1 artillery moved from Alaska to 65 Sea Zone 1 infantry moved from Alaska to 65 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 artillery moved from 57 Sea Zone to Midway Place Units - British 3 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Germans regular : 0.67 British regular : -0.50
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
both postings are the same- just never got an email with the turn summaries, hence the 2nd post.
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RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 destroyer moved from 1 Sea Zone to 8 Sea Zone 1 bomber moved from Eastern Canada to 8 Sea Zone 2 fighters moved from Eastern Canada to 8 Sea Zone 2 fighters moved from United Kingdom to 8 Sea Zone 2 fighters moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from United Kingdom to 8 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 2 bombers, 1 destroyer and 6 fighters Italians defend with 1 cruiser Americans roll dice for 2 bombers, 1 destroyer and 6 fighters in 8 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits Italians roll dice for 1 cruiser in 8 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 8 Sea Zone Americans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - Americans 1 artillery and 7 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 1 Sea Zone to 7 Sea Zone 1 artillery and 7 infantry moved from 7 Sea Zone to Northwestern Europe 6 fighters moved from 8 Sea Zone to Northwestern Europe 2 bombers moved from 8 Sea Zone to Eastern Canada 1 aaGun moved from Western United States to Western Canada 1 infantry moved from Norway to Finland 1 infantry moved from Western United States to Western Canada 1 fighter moved from 56 Sea Zone to Eastern Canada 1 submarine moved from 56 Sea Zone to 64 Sea Zone 1 submarine moved from 53 Sea Zone to 42 Sea Zone Place Units - Americans 2 armour and 1 infantry placed in Norway 2 infantry placed in Eastern United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Italians regular : -0.50