TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 15 PUs;
Russians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 artillery and 1 infantry moved from Russia to Caucasus
1 armour, 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Russia
1 submarine moved from 19 Sea Zone to 22 Sea Zone
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 3 armour and 1 factory
Russians win, taking Caucasus from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour
Battle in Kazakh S.S.R.
Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 3 armour
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 armour
Non Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from Caucasus to Russia
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total