TripleA Turn Summary for game: World War II v4, version: 2.8

Game History

Round: 8

Research Technology - Russians

Purchase Units - Russians
            Russians repair damage of 4x factory; Remaining resources: 15 PUs;
            Russians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

Combat Move - Russians
            1 armour, 1 artillery and 1 infantry moved from Russia to Caucasus
            1 armour, 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
            1 fighter moved from Russia to Caucasus
            1 fighter moved from Russia to Kazakh S.S.R.
            1 infantry moved from Evenki National Okrug to Russia
            1 submarine moved from 19 Sea Zone to 22 Sea Zone

Combat - Russians
            Battle in Caucasus
                Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 3 armour and 1 factory
                Russians win, taking Caucasus from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 3 armour
            Battle in Kazakh S.S.R.
                Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 3 armour
                Russians win, taking Kazakh S.S.R. from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 3 armour

Non Combat Move - Russians
            1 fighter moved from Kazakh S.S.R. to Russia
            1 fighter moved from Caucasus to Russia

Place Units - Russians
            1 armour, 1 artillery and 2 infantry placed in Russia

Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs total

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