old but now i know how to add pics again
i have planes from both Oddzial Osmy and Tumbling Dice and I i like both.
also in response to scale. tanks and such are definatly 1/285 i have loads from ghq and cinc and match well.
infantry are closest to 1/76 and in my tests with comparison with my shq 1/76 us vietnam miniatures and a 1/72 sculpted by the same artist. the 1/72 was bigger compared to the oob mini while 1/76 were spot on. that said not a magor difference with 1/72.
also different manufacturers have differrent sizes anyway when you compare there 1/72 scales all together or any other scale.
i have some 1/600 planes and they seem spot on
the ships are alll over the place. each ship is a different scale only the liberty ship is close to 1/2400 scale < 13900cm /2400 = 5.7cm or 13900/3000 = 4.6 cm> all the rest were modelled for the game board
They all look great. really good. i am about to paint some marines and paras but they are 20mm metal as the plastics from fmg is too much to ship uk. 20mm scale is 1/76 which is spot on for the board game figs.
Interesting, I like these ideas. Although these might be a little too complex to be implemented in such a broad strategic game. However, I do like the self propelled artillery and elite infantry. I think if you can make each nation more unique, you give new opportunities and make the game more fun. Well done!
So, you think that certain units might only be available to some countries, but not others? Interesting idea. Sort of like the optional National Advantages rules. oztea came up with some pretty good ones for Global I think.
While I think you are right that having some nation specific units would be more realistic and might make the game more fun, I think it would also make the game too complex for my tastes. That’s one reason I don’t use the National Advantages because it just seems like too much to remember. The more you have to keep referring to the rulebook, it start to sap out the fun factor in my opinion.
The important one for me is keeping german and russia evenly matched with equipment which they were. i cant see any other nation really needing some of them anyway. i might lighten the paratroops so that no extra unit is a game changer just a fun alternative as russia and italy will not have them.
I have the same rule as yours for Partisan but cost = 1. (with maximum of unit).
do you mean one unit stops all the territories ip or one partisan per territory?
Another idea for Heavy Tanks. Perhaps to compensate for the restricted movement, have Heavy Tanks take 2 hits to destroy to represent the heavier armor. If they survive the battle, they can be repaired because most armies had traveling repair units.
Also, I think Heavy Tanks should attack and defend at 4. If they receive 1 hit, move them down to 3 while damaged. Then a player attacking or defending with Heavy Tanks would have to decide where to apply their hits: either on another unit totally destroying it OR on a Heavy Tank thus losing the extra firepower.
I thought about two damage but i want to keep the game simple still with out the combat getting bogged down
Its a good point about moveing one maybe. i have the spg done it so it is better in defence
oops yes of course what a div will correct
am very interested in opinions
I have been working on some house rules ideas for extra peices
Self-propelled artillery
Cost 9 for two units
Attack 2
Defence 2
Move 2
Countries:
Germany- SdKfz 124 Wespe or Sd.Kfz. 165 Hummel
Italy- Semovente 75/18
Japan- Type 1 Gun tank Ho-Ni I
Russia- SU-122
UK- 25pdr SP, tracked, Sexton
US- m7 priest
Unit characteristics
Self propelled artillery acts in the same way as normal artillery for all purposes but may blitz if accompanied by a SPG, tank or a mechanized infantry unit already blitzing. For example A tank, mechanized infantry and SPA may blitz together.
Self propelled gun
Cost 5
Attack 2
Defend 3
Move 2
Countries:
Germany- stug iii, iv
Italy- Semovente 75/18
Russian- SU-76
Unit characteristics
Blitz: The spg can blitz as the same rules as a tank
Combined arms: SPG’s combined with an infantry or mechanized unit to aid their attack by giving them a 2 attack roll
A mechanized infantry or SPA unit combined with a SPG may blitz along with it.
heavy tanks (round 4 onwards)
Cost 8
Attack 3
Defend 4
Move 2
Countries:
Germany- Tiger panzer
Russia- Kv 1 KV2
Unit characteristics
Blitz: The super heavy tank can blitz as the same rules as a tank
Combined arms: A super heavy tank combined with an infantry or mechanized unit will aid their attack by giving them a attack roll of 2 instead of 1
Combining a super heavy tank with a tactic bomber increases the bombers attack from 3 to 4
A mechanized infantry or SPA unit combined with a super heavy tank may blitz along with it.
Elite infantry
Germany
Fallschirmjager’s
Cost 4
Attack 1 (2 on first round of attack or if supported by artillery)
Defence 2
Move 1
Unit characteristics
Parachute assault. A Fallschirmjager unit may by be parachuted into an enemy zone under the following conditions. Each unit must be carried by a plane transport or a bomber. The area being attacked must be adjacent to a friendly country or as part of a joint attack
Planes can be attacked by AA but not fighters.
Element of surprise. Before the main combat the paratroops can attack a chosen number of specifics units up to the number of paratroops attacking. For example 4 Fallschirmjager attack Ukraine which has 12 infantry 3 tanks and a fighter. The German player may elect to attack to attack the three tanks and the fighter or just the fighter allowing more chance of success with little losses. The enemy defend as normal as if a normal combat.
Once the surprise round is complete all units including the parachute regiments and chosen combaters continue with a normal round of combat.
Wafen SS
Cost 4
Attack 1 (2 for first round of combat, 2 if combined with artillery, 3 if first round and combine with artillery)
Defence 2
Move 1
Unit characteristics
Quell insurgency: If not involved in combat a SS unit may attempt to destroy a partisan unit in its zone. A single attack roll is made with an attack of 3 if successful a partisan units is successfully destroyed
Russia
Partisans
Cost 2
Attack 0
Defence 0
Move 0
Unit characteristics
A partisan unit may only be placed in a territory neighbouring a Russian friendly territory and was once a soviet original zone. It cannot move or attack as it is a very small number of men and women. A unit will stop 1ipc from being gained from that territory.
A infantry unit may attempt to destroy a partisan resistance unit instead of attacking that round and requires a roll of 1 to succeed
USA
Airborne paratroops (limit 6)
Cost 4
Attack 1 (2 on first round of attack or if supported by artillery)
Defence 2
Move 1
Unit characteristics
Parachute assault. A airborne unit may by be parachuted into an enemy territory under the following conditions. Each unit must be carried by a plane transport or a bomber. The area being attacked must be adjacent to a friendly territory or as part of a joint attack
Planes can be attacked by AA but not fighters.
Element of surprise. Before the main combat the paratroops can attack a chosen number of specifics units up to the number of paratroops attacking. For example 4 paratroops attack Norway which has 5 infantry 3 tanks and a fighter. The US player may elect to attack to attack the three tanks and the fighter or just the fighter allowing more chance of success with little losses. The enemy defend as normal as if a normal combat.
Once the surprise round is complete all units including the parachute regiments and chosen combaters continue with a normal round of combat.
Marines (pacific only) unlimited
Cost 4
Attack 1 (2 on first round of attack, 2 if linked with artillery, 3 if first round and with artillery)
Defence 2
Move 1
Unit characteristics
Beach assault: A liberty ship with 2 units of marines also carries a LVT. For the first round of combat only the LVT’s may be taken away in place of a casualty
JAPAN
Island defenders (limit 8)
Cost 4
Attack 1 (2 if supported by artillery)
Defence 2 ( 3 if on a island in the pacific)
Move 1
Unit characteristics
These units use every aspect of the terrain to inflict as much casualties to attackers on the islands of the pacific and will fight to the last man including bonsai attacks. They must be removed last from the casualties.
i would never paint anything for money i would worry endlessly that they would feel ripped off and disapointed.
my nose art is the same. painted as you would see it from a distance with the details blurred into colours. I have aproached the painting process with the viewing distance at 12" or more. up closs the eagle on the right shoulder and helmets of the heer infantry are just off white dots but from a distance the brain will notice the detail without thinking.
there are two great principles which i have learnt and use which are not obvious. one is to never use pure black and white except as base coats as they never occur in the real world. the brain will pick this up and will be nugding you to tell you somethings not right.
the second is to use as at least more than one shade of colour. once again the brain notices that something is not right but doesnt no what it is when everything is just one colour eg a wildcat in a base blue. but with the same colour with a little white on areas with more light reflected off the brain will accept the data comeing through.
As for the tigers thanks i had great fun just decideing what year and style pattern to do. With the russians being a olive drab style paint job you really can go to town with the germans. They are so much fun to paint.
I am 100% in agreement with you Viracocha. strange this thread came up again i havent been on here for 6 months while the baby has been my project. now we have a semblence of life again i have started painting again only to find i cant post pics any more.
The nose art is not really nessasery you cant even see them. But i look faward to doing the detail bits, its the fun part.
Before i do a new peice i look at other peaples work to see their interpritation. articles and pictures of the real vehicle and model sites to see what colours are used by them and then idecide what i like and what i feel will work.
Your absalutly right about making desicions about authenticity and not haveing arguments about the fact they all look the same. A good example is i have brought some 1/285 micro armour for the germans panzer v’s, tigers and some elephunts all as tanks works fine. I was going to get hummels for artillary extras but decided just becuase i know what they are the other players will not and wouldbe most displeased if they realized that a country they didnt attack was becuase they thought they were tanks not arty.
any way here is the way to some germans i have done
i185.photobucket.com/albums/x282/chagadiel/axis and allies new
Thanks i didnt think it was more complex in rules. i was more thinking would we really notice much difference as cas players. but if this is the final final change then i will go and go for 3.
i dont want to print out more stuff only to find next game there is some new changes again
HI all
after reading many a thread its seems to me that alpha 2 fixed everything glareingly bad and alpha 3 has tweaked it as best as it can to make it totally balanced for the chess master players and frequent players. me my wife and friends are once in a blue moon players when we can get a game in and after 7 months after haveing a baby we are ready for another game. we played just alpha 2 and found it work well for us.
Is alpha 3 really worth reprinting all the sheets for for casuel players who dont look to deeply into the maths and weaknesses?. we cant becuase even my mate who is a very good chess player can not counter my wifes uncanny lucky dice.
A bit melodramatic wouldn’t you say I dont see the problem, you have already brought this up in another post.
Its a board game not a wargame and maybe the original peices where the wrong scale and the new ones are right. The ships are all differrent scales becuase the aircraft carrier and battleships would be massive compared to the destroyers and cruisers. If the planes are out of scale it is to help players identify their peices and the other players(without them noticeing that your eyeing up a paticuler country to invade)
If you dont like them you could always replace them. I have replaced my american fighters with 1/600 hellcats and mustangs and will replace the stategics with vuaght corsairs for the pacific however that is for when i play the americans only . players who dont know world war 2 aircraft and tanks struggle to identify peices and haveing the strat bombers bigger helps them.
In short if you dont like it then change or deal with it
chrillenilsson couldnt agree with you more.i will have to get some decals my crosses and stars are appalling
cheers they are about are perfect.
They must be tumbling dice 1/600 they dont look too different in scale i think i worked out the the AA me-109 was roughly 1/420 so i ruled out trumpeters 1/700 scale models.
I love playing the americans in the pacific arena and it always bothers me that they went for that plane. i always thought the mustang was the iconic american fighter
me thinks i will have to get some wildcats and corsairs
Thats a result that the stripe pattern is Italian. i guess there was a reason it felt right to go with the stripes.
Some more germans finished