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    carsickness

    @carsickness

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    Latest posts made by carsickness

    • RE: G1 Italy move?

      I like to attack on G1.  I’ll load the transport from Italy with 1inf and 1arm and attack with Lybia’s 1inf and 1arm (as you suggested). I’ll also bring in the ftr from Balkans and the ftr from Ukraine (depending on how R1 went).

      I’ll use the BB to take out the destroyer. It’s all you need really, since you can take a hit.

      Then take the sub from SZ8 and a 2ftrs from WE and German to attack the Cruiser in SZ13 (taking any hit on the sub).

      This way the Med is cleared, and you still have 3-4 ftrs and one bomber to push Russia with.

      And since the Med is cleared, on G2 you can use your transport and BB to bombard/assault either Ukraine or Caucus.

      posted in Axis & Allies Spring 1942 Edition
      C
      carsickness
    • RE: Egypt IC on UK1

      @Varn:

      @carsickness:

      Now, I realize that most G1 strats say that taking Egypt is a must.

      And this.

      I’m seeing more and more G1 turns assume that they are going to get Egypt. So they start to chimp out on it and attack with the bare minimum. A hold in Egypt is fairly common against greedy Germans. An IC on Egypt is punishment for their greed.

      IF< Egypt holds on G1 I feel that putting an IC not only punishes their greed but focuses future German attacks on it…which relieves some pressure on R3-4. 15 UK IPC to focus Germany off of Russia is worth it IMHO.

      Even if it is taken on G2, a US2-3 can take it back over. It works well as bait. And if Germany doesn’t take it, then UK has a nice foot on the ground.

      posted in Axis & Allies Spring 1942 Edition
      C
      carsickness
    • RE: Egypt IC on UK1

      Well what I usually like to do on UK1 is to build an IC in India, but it just seems to always fall to Japan at some point or another. Is it really the best strat to just stay in London?

      It’s interesting to see that the revised addition comes with a UK IC in India to start with…but I don’t have the revised addition :P.

      Games for me usually end up having Russia fall to Germany’s 8+ tanks per turn with UK and US scratching their heads unable to stop it. I just figured giving UK a foot on the ground would help this out a lot…

      posted in Axis & Allies Spring 1942 Edition
      C
      carsickness
    • Egypt IC on UK1

      Hey guys! Just a strategy I was thinking about and wanted to know what you guys thought about UK putting an IC on Egypt.

      Now, I realize that most G1 strats say that taking Egypt is a must. It’s just that it really doesn’t happen much in my play group. So lets just assume, for the sake of the thread that Egypt is untouched by G1, or that it miraculously held max aggression of what I can tell is 1inf+1arm from Lybia, 1inf+1arm from SE,1 ftr from balkans, and the bomber.

      My purchase for UK1 are: 1 IC (15), and 1 aircraft carrier (14)

      Combat moves:

      -If on G1 Norway is left weak then I like to take the transport from Canada, load that tank, and join the other transport in SZ2, adding a infantry and hitting Norway with 2 inf + 2arm + bombardment roll from the BB + 2 ftr all from SZ3.

      -If Norway is somewhat defended then I will redirect the transport and BB to offload+bomb Algeria

      -Strategic bombing run on Germany

      Non Combat move:

      -I would completely evacuate India, taking 1inf and the AA gun and loading them on the transport then dropping them off in Egypt. The single fighter from the Indian aircraft carrier would also land in Egypt for added defense from a G2 attack. The rest of the India infantry would move to Persia.

      -The remaining Indian Navy would end in SZ33 to stay out of range from a J1 East Indies Navy.

      Mobilization:

      The IC would obviously be put in Egypt, and if Norway was attacked then the Aircraft Carrier would be placed in SZ3, allowing the fighters that attacked Norway to land on it. Or put the Aircraft Carrier in SZ2 if you attacked Algeria.

      The Point:

      -The point would be to establish a foothold for UK other then London. And allowing UK to purchase 2 tanks a turn to help Russia on UK4.

      -Once you get the Egypt ‘engine’ pumping out 2 tanks a turn, it gets really hard for Germany to hold Russia back and UK wil always have 2 tanks on Egypt and 2 tanks in Persia, until the ‘engine’ is stopped.

      Weakness:

      • UK is very dependent on US fortifying London, as it would be left with only 1 arti, and 1 bomber for defense. US flying over its fighter and bomber are a must.
      posted in Axis & Allies Spring 1942 Edition
      C
      carsickness
    • Map discrepancy

      Just a couple issues that me and my friends are having about the spring 1942 map.

      Does SZ-12 connect to Western Europe?

      Does SZ-17 connect to Algeria? (EDIT: just read the FAQ, so that answers that one :P)

      The reason I ask is because if SZ-12 connects to Western Europe, then USA can offload in one turn from Eastern United States. And vice versa.
      Looking closely on the actual game board, it’s very iffy and could go either way.

      I want to lean more towards YES for both, because I remember playing AA-classic and being able to one turn offload from America, but we don’t play like that because it seems a little too powerful for America.

      Anyone know for sure??

      posted in Axis & Allies Spring 1942 Edition
      C
      carsickness
    • RE: Submarine Rules…Whaaat?

      @MrMalachiCrunch:

      1x friendly Sub vs. 1x enemy Sub?

      Defending sub has option to submerge and avoid combat.  Lets say your defending sub does not submerge in order say to defend transports then they surprise attack each other until defender decides to submerge or victory to somebody or attacker could retreat.

      All surface ships can defend against a sub, they are not invisible.  They cannot force a sub to defend, only a destroyer can do that.  Planes cannot be part of the battle unless a destroyer is there to ‘direct’ them, but again, subs are not invisible but do have special abilities.  Sneak attack and retreating on defense unless a destroyer is there to ‘pin’ them.  If your sub misses, all surface ships get a crack at defending against it.  A destroyer does not make a sub visible because it is never invisible.  Again, a sub only has a few special options that a defending destroyer can nullify.

      All attackers fight or all retreat, so you can’t retreat just attacking subs or any partial fleet, all or nothing.  Once you retreat you cannot decide to fight more so that should solve all your questions.  Sorry for any repeats, was interrupted a few times during this post.

      Thanks for the response!

      I think I understand now. One more question:

      If the friendly and/or enemy subs decide to “submerge” (no destroyer present), “it is removed from the battle strip and placed back on the map”. Now do they stay on that contested sea zone, or does it act like a retreat?

      Does the submerged sub move back to a previously friendly sea zone, or does it stay there?

      Thanks again!

      posted in House Rules
      C
      carsickness
    • RE: Tank Question / Non-Combat Question

      @Hobbes:

      Here’s another nice trick.

      Imagine you have 15 armor on Caucasus which are desperately needed back in Germany to defend Berlin against an Allied stack on units on Eastern Europe. But, alas, Caucasus is 3 spaces away from Germany.

      What do you do? You attack Eastern Europe with everything on Germany AND the 15 tanks from Caucasus, then you retreat everything after 1 round of combat back to Germany, including the 15 tanks.

      Your tanks in Caucasus have just moved 3 spaces in one turn and it’s perfectly legal. :)

      I really don’t think that’s a legal move. My group would tear apart anyone that would try that.
      If you are attacking eastern Europe from Caucasus, then you are attacking the eastern flank. Retreating from a eastern flank does not allow you to travel through enemy territory and magically end up on the west…. :roll:

      posted in Axis & Allies Spring 1942 Edition
      C
      carsickness
    • RE: Submarine Rules…Whaaat?

      Hey guys 1st post  :-D

      I too have been confused by sub combat, and am looking for answers.

      First off, I now understand that subs can use a ‘sneak attack’ roll before EVERY combat roll (lets leave destroyers out of it for now), similar to how AA guns work against fighters/bombers in the sense that they kill units before combat rolls even take place, and the ability resets before each round of combat rolls. Correct?

      Now, what happens in a scenario with:

      1x friendly Sub vs. 1x enemy Sub?

      Can they see each other? Can they even attack each other? Or do they just sneak attack roll each other to death? How does this even work?

      Next scenario:

      Once a sub uses its sneak attack and hits, can it be defended against? (remember there are no desroyers for these examples)

      The post above hi-lights the situation of:

      1x friendly sub vs 1x enemy + 1x enemy aircraft carrier

      @MrMalachiCrunch:

      Attacker AND defender subs fire first.  Attacking sub hits, defending sub misses.  In this case it would make sense to remove your defending sub as it already had a chance to fire.  If you took off your carrier it would not get a defending roll as sub casualties get removed first.  The carrier rolls and gets a lucky 1 and kills the attacking sub.  Or…misses.  Now round 2, attacking sub rolls first and hits!  The carrier is removed and does not get to return fire.

      How does the defending 1x enemy sub even get to use a sneak attack? Or take a hit for that matter? There is no destroyer, so who the hell is the defending 1x sub shooting at?
      Should the scenario not end up basically being 1x friendly sub sneak attacking 1x enemy aircraft carrier? Since the subs can’t see each other?
      And since the aircraft carrier can’t see the sub, why does it get a defenders roll?

      OR is it that; once a sub uses it’s sneak attack, it now becomes visible?

      My friend once brought up a good point in this scenario:

      1x friendly sub vs 1x enemy cruiser (or any enemy ship besides a destroyer)

      His point was that if a sub sneak attacks and misses, the cruiser can not see the sub and doesn’t get to defend against it (No destroyer = no vision). So now combat resets. And the sub sneak attacks again, and misses again. Once again the cruiser can’t defend, because he can not see the sub (no destroyer present). This battle would repeat infinitely until the sub hits.
      This scenario then could be used as 1x friendly sub vs 50 enemy Battleships (exaggerating), with the sub infinite rolling against the battleships until the battleships are all destroyed.

      We then agreed on our group solution:

      The way that my group has been playing is that sneak attack is a one time thing. Similar to a battleship’s and cruiser’s bombardment roll, in the sense that it is done ONLY ONCE at the start of the battle. Once these rolls are settled, the subs are now ‘visible’ and enter regular combat for the remainder of the battle.

      Am I wrong in doing this?

      From reading this thread I have gathered:

      1- If a sub does a sneak attack roll, it does not participate in that round of combat rolls, and there for can not be used to take hits???

      2- If the sub DOES NOT use its sneak attack, it can participate in regular combat for that turn, and therefor becomes visible, and therefor can take hits???

      3- You can choose if you want to sneak attack or not. Meaning, that turn 1 you can sneak attack and stay out of the combat for the rest of the rolls. Then turn 2, you can re-enter regular combat and start taking hits???

      I’m so confused now. Please help!

      posted in House Rules
      C
      carsickness