I’ve never played online, just face to face games. 4 regular players (including myself) and 2 people that make it when they can. We play every other weekend.
The China moves are standard openers in my opinion, the Naval Base is an excellent idea, but I think going right towards India wouldn’t work in my group. Not as a Turn 3 goal anyway. Generally India’s planes stay on mainland Asia to help push the IJA and the Navy stays to block/harass/attack depending on whatever the IJN seems to be up to. More often than not it revolves around protecting the Dutch territories and containing them as much as possible. As the UK I don’t plan on declaring war on Japan, but if I see an appealing opening I don’t mind taking it.
‘Surprise’ attacks like these are rarely successful, as long as your watching the board and noting the potential moves of your opponents I’m not sure how India can be surprised with the assault.
But just because it wouldn’t be likely to work with us doesn’t mean it wouldn’t work at all, it’s just my read of it and how myself and the others would likely react.
Posts made by Carnage
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RE: How to play Japan!?
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RE: How to play Japan!?
I’d like to play the Allies against this strat as well. Especially if he think I’m inept enough to think a fleet sitting off my coast would be a crazy strategy to capture Australia.
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RE: Stop the madness, and start the presses
I used ROTP to get my BA with a major in military history, now 2LT with the Armour Corps.
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RE: Stop the madness, and start the presses
No, because any player that realizes the cost-benefit to taking Ireland will see it as a beneficial strategy - in most cases, that is.
It’s not even remotely an exception. It is too easy for Russia to do and pays off too much. The pay-off doesn’t make much sense anyway. It’s extremely gamey but is too worth it for Russia to overlook as an “exceptional” thing.
Hardly. Russia will get +3 for the rest of the game for Ireland, but realistically won’t attain any other bonus for the rest of the game. That has no relationship with the amount that UK has been nerfed. Balance doesn’t work like that.
The removal of those airbases serves only to be an entirely arbitrary change in an attempt to “balance” a pro-Allies set-up.You can’t see it, but I’m giving you two thumbs up. I’m on the same page as you. I like the spirit of the latest Russian NO, but I’d like to see it restricted to the Soviet satellites Stalin wanted as a buffer between Russia and the rest of Europe. With Finland as a separate NO all together.
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RE: Stop the madness, and start the presses
@Young:
Back to the topic for one moment. Who believes that Larry has finalized the Global 1940 rules, and who thinks there will be more alpha changes?
Were I a betting man, I’d expect more changes. If nothing else some changes need to be made to fix the last round of changes that were made
( . Y . )
^ ^
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RE: Stop the madness, and start the presses
@Vance:
It makes sense because it will only work some of the time (i.e. if Germany has no navy at all). It is not a standard thing that would happen in every game.
Nothing happens the same way in every game (except that Italy is just about always screwed).
I’m not talking about Russia taking it as soon as the game starts or even the same turn they have war declaired on it. I see no reason why if they’re attacked by Germany turn 3 that they couldn’t have things ready turn 4 or 5. Or if Japan attacks Russia on J1 (happens a lot in my games) that Russia couldn’t start thinking about how to round up potential Neutral countries. In probably 80% of my games Germany does not dominate the Atlantic, so while they could place a sub or two there it isn’t out of the realm of possibility that the RN or USN would be able to kill whatever is barring the way.
The games that Germany does end up being able be the dominant force in the atlantic you wouldn’t bother building it. It’s as simple as that.
I never play a game of A&A with a 100% strategy in mind. I go into it with a general idea of what I want to do and firm goals to accomplish. But I always leave a little wiggleroom to pick up on openings left by other players and weaknesses I can exploit. This Russian dude drinkin’ it up in Ireland would not be something I would look to do every game as Russia, but it would be an option for something I could do should the opportunity present itself. -
RE: Stop the madness, and start the presses
@Vance:
The point is that you need at least a transport, a destroyer, and 1 infantry, which adds up to 18 IPCs. If you manage to pull it off and take Ireland, will you make back that 18IPCs before the game ends? USSR could spend that $18 on 6 infantry instead.
I wouldn’t need to build a Russian Destroyer, as I said in my previous post I wouldn’t have started this endevor if there wasn’t already an Allied presance in the Atlantic, UK kills the destroyer and I move the turn after that. Unless of course Germany keeps buying subs every turn to replace the one he’s continuously losing. Inwhich case Russia is tying up at least 6IPC’s a turn for the 1 time cost of 7.
I also don’t need to buy the Infantry since Russia starts with a pretty decent amount. 1 Infantry isn’t going to make or break Barbarossa.
All it takes to ‘pull it off’ is some form of cooperation between the UK and Russian players. -
RE: Stop the madness, and start the presses
@Vance:
a submarine could also sink that transport
So could a battleship, what’s your point? It’s not all that unlikely that Russia could get a man to Ireland, if Germany placed a ship in 125 to try and block the Russian NO there then Russia (provided it couldn’t sink the ship on it’s turn) wouldn’t move the transport until after the path has been cleared.
If Germany loses the ship (likely to happen because Russia wouldn’t have bothered purchasing the transport to begin with if there wasn’t already an Allied presance around England) then Germany would have to continue to buy ships to prevent Russia from moving the transport, tying up more Axis resources while not costing Russia anything. Tactics like that make it an easy victory for the Allies.
I agree with Alsch, I like the principle behind the NO, but it definately needs some adjustments. -
RE: Stop the madness, and start the presses
@Vance:
Oh look, so it is! Ireland is pro-allied (except the IRA). So USSR can have Ireland as a freeby if they can manage to build a transport in z127, keep Germany from sinking it, and then float a unit to z111. Hmmm nope.
All it takes is 1 turn of the transport being alive. Transport is dropped in SZ127, next turn it can move to 111 (and potentally protected by any UK Navy and Scrambled Fighters) and drop the infantry off in Scotland. Losing the 7IPC’s the transport costs is worth the recurring 3IPC bonus. Keep a few Russian fighters Novogrod (can’t remember if that’s the name of the Russian Territory there or not) to scamble against any German planes sent the turn that it’s vulnerable. If Germany sends several planes to try and destroy it than you’ve diverted a fairly large amount of units that could defnately have been used in other places that turn.
For the pros definately outweigh the cons in my opinion for Ireland.
As for the middle east debate you guys have going on I think it’d be a waste of resources for Britan to build that many IC’s in the area (excluding Egypt, I build one there myself when I play as the UK). You’d be much better off just buying the units and moving them through Tranz-Jordan. -
RE: Painting the world at war
What about armour? I’d really like to replace some of the tanks the Allies start with so they’re actually what that country used. Same with some of the Arty pieces as well.
I’m sure I’ll hastle you with more questions as things continue to come up that I hadn’t considered. If I get to be a bother feel free to tell me to piss off ;)
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RE: Painting Techniques for 15mm Infantry, 1/285 Micro Armor and 1/2400 Navy Metals/
My orignal plan was simply to add magnets to my carriers, fighters and tac bombers so they wouldn’t flop around so much, then I thought it’d be great if my Heavy Bombers were on stands so they didn’t take up so much space, then I accidentally clicked into Dangermouses thread and BAM I saw how truely Awesome my units could look. That was lastnight, today I went and bought new brushes (as the ones I use for ceramics wouldn’t be good for the scale work I’d be looking at) and started working over my Japanese fighters. I’m using Acrylics though, should I switch to water colors? Also, you mention a loss of customers through your explinations, I intend to buy more units anyway eventually, is there a place I can view your works and prices?
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RE: Stop the madness, and start the presses
@special:
But, that makes Spain out of Axis reach for a turn, which (in case of a weak UK, for example) can make a big difference. That plus being within range of USA in 1 turn can make Spain a solid base for the USA to work from.
I hadn’t really considered the distance between Spain and the US before, that would be very useful, provided you were able to keep ahold of it for a turn.
But the risk would definately be pretty high, unless of course your doing it when you’ve already dropped Germany and Italy (I don’t include Japan because in most cases it’s locked inside the Pacific) a few pegs. -
RE: Painting the world at war
I’m discovering my ignorance in the world of Mini’s… I can’t see pictures of what I’d like to buy, also can’t find everything I want. Can you buy replacement Aircraft Carriers as well? I was thinking they’d be great if I could get metal copies of them, that way I wouldn’t need to attach a magnetic strip to keep my aircraft on them. Am I correct in looking for 1/600 scale models?
Be gentle, my ignorance is showing, and I’m very sensitive. -
RE: Stop the madness, and start the presses
@Young:
So, many of your games have had strict neutrals attacked on a regular bases, but I on the other hand, have never seen this done in any of my games. Am I missing something? Have I been playing it right all along, or is there a sensibility when attacking strict neutrals that myself and my experienced opponents have failed to realize due to our unwillingness to try new things?
Somebody please tell me if I have been short changing myself in this game by avoiding strict neutrals. Please tell me if the risk vs reward of Jen’s decision to attack strict neutrals is valid or if Jen’s games are an “out of the box exception” and shouldn’t be regarded as “a standard strategy”.
That’s basicly what I was wondering. Given the choice between landing directly in Normandy or landing in Spain, Normandy has always made more sense, miss the bombard, planes just have to fly back when you press on into France anyway… The only Neutral that has a bonus to taking is Sweeden because it takes away a German NO. But the only way to do that is through Finland, so why not just take Norway (either through an amphibious assault or via Finland) and be done with it? Prior to this Russian NO I don’t see any upside to violating a countries neutrality until very late game when 9/10 the game has already been decided.
That’s my read of it anyway. -
RE: Painting the world at war
Oh lawdz…. My wife isn’t going to be happy with you DM. Not once she sees my shopping list.
All it has by way of photo is the tumbling dice logo, there a way I can see the mini I’ll purchase before it arrives at my door?
I assume I’m looking for the 1/600 scale for everything to stay uniform with my current AA pieces?
Also, something I just noticed when taking another look at your mini’s; how could you taint your British units by painting a French flag on them! shame shame!
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RE: Painting the world at war
Once I click on miniatures games I don’t see tumbling dice as any of my options anywhere on the page. I’m beginning to feel slightly retarded.
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RE: Painting the world at war
Me either :( I just wasn’t man enough to admit it… I attribute it to my inability to ask for directions.
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RE: Painting the world at war
Thanks fellas, the extra planes i got through " brookhursthobbies dot com" and “tumblingdice dot com”, yes swordfish and typhoons for the brits, america just wasn’t complete without p40’s p51’s and corsairs, there are 2 avengers there as well. Have recently received some b25’s, p47’s and some french d520’s to add to the mix. I found the site through reference from one of the other fellow painters here and have enjoyed expanding my collection. Lots more parts to come yet.
Looking that the sites I’m having trouble finding all the pieces I’d want; this is kindof a personal question but a) I’m sure I’m not the only one wonder and b) it’ll save me some time. Not inluding paints and brushes what did the mini’s cost to purchase in total? Feel free no to answer, it is personal, I could just see myself getting addicted to doing this and I’d like to know what I’m getting into ;).
C
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RE: Stop the madness, and start the presses
@Cmdr:
Since alpha 3 came out, every game I’ve played has had the allies invade true neutrals first. There was one game in which the axis did (game with EM on these boards) and it is really shooting them in the back. For the allies it’s a non-consideration, it’s free money and the axis are never in position to capitalize on it. (Generally Spain and Turkey go at the same time while Finland and Norway are allied held and no ships in the Baltic or N. Atlantic for the Axis. At least, no transports.)
When you said that it ‘regularly happens’ in your games I assumed you’d included your games prior to Alpha +3. These rules haven’t been out long enough for me to consider what happens in them a regular occurance.
With my shedule on base and other responsibilites I only have time to play once every week or two, I assumed it’s the same (baring online games of course, which I’ve never played) for most other people. -
RE: How to play Japan!?
lolwut
Alpha broken, and OoB Pacific balanced? :?
Pacific/Europe together. Yes it is quite balanced. Not perfect that Anniversary was, were 3 ICP bid was to much for the Allied.
12 Japan ICP with 4 inf or 3 mech inf makes China and all Asia totally unbalanced. Closing Burma route and attacking Russia without even reinforcing.
I have never played only the new version of Pacific. So i can not tell how balanced it is by its own.
Japan can get 50 IPC by taking 5 in Russia, 6-7 in China. Hong Kong(3), Malaysia(3), French Indochina (2) and Philippines (2) and one of the Dutch islands. With there 28 planes i takes US a long time to build a fleet to be strong enough to sail away from Hawaii. Japan can easily build 2 carriers every turn with start of J2. When Japan in J5 have 9 Carriers (36 hp only these) to move around the US fleet have a huge problem. If US builds maximum attack it will take them 5-6 turns all in in the Pacific to threaten that Japanese fleet. This will be a very logical result if Japan have 12 more IPC in the right position at the beginning. Personally I would prefer 3 mech inf in Manchuria reaching all key Japanese territory in J2.
It will be possible to save 12 IPC with Japan the first round and collect 32 IPC to build IC in French Indochina in J2 and build 2 Carriers.
12 IPC at the start is very much.
If Japan gets 8 new HP on in the fleet every turn (2 carriers + existing planes) it takes heavy US IPC reinforcement in the Pacific. 8 (48 IPC ) sub is a minimum to build the same HP and FP, but with only sub the surface fleet is easily sinkable to airplanes.
This is playable even without the 12 extra ICP in the start but becomes a little to week in China and against India.
Holy crap I can’t understand ANY of your posts in this thread. Not 1.