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    Posts made by captainjack

    • RE: A&A Enlarged Map

      @Imperious:

      If you buy the map from the site…its laminated… thats the only thing i posted.

      From the Bionic Donkey site, yes?

      posted in Axis & Allies Revised Edition
      captainjackC
      captainjack
    • RE: G1 input

      @Cmdr:

      Pulling back when Russia goes W. Russia only can be a good idea.  It conserves forces and Germany has more than enough air power to trade three territories (whereas Russia only has barely enough to trade two.)

      However, if Russia went ULTRA HARD into W. Russia and you got some lucky punches in, it may be in your best interest to crash through the entire Russian army and destroy it followed by building up some more armies yourself.  This generally results in a more frantic and less thought out campaign by England and America to rush to Russia’s aid. (And after all, Germany’s more than able to pump out infantry and tanks again afterwards anyway!)

      As for deadzoning W. Europe, ick!  If I want England or America landing there, I always make sure it will at least cost them 2 infantry to take it, maybe more.  Otherwise they make a profit!

      Yeah, the “German Turtle” as Corbeau Blank put it, would only be worthwhile under the “right” set of circumstances.  And I like your postion on W.Europe - I like the idea of the Allies having to lose something.  However, CB, I also see your point too.

      posted in Axis & Allies Revised Edition
      captainjackC
      captainjack
    • RE: Which A&A variant game is the best?

      Thank you.

      posted in Player Help
      captainjackC
      captainjack
    • RE: G1 input

      I wonder how it would work in my situation (none of the guys I play with use a bid).

      posted in Axis & Allies Revised Edition
      captainjackC
      captainjack
    • RE: A&A Enlarged Map

      Then what was Francis Marion and Imperious Leader talking about earlier in this thread???

      posted in Axis & Allies Revised Edition
      captainjackC
      captainjack
    • RE: G1 input

      Wow, so it’s not uncommon for you to buy an A/C and 2 transports on G1 - if you are conducting a “German Turtle”

      posted in Axis & Allies Revised Edition
      captainjackC
      captainjack
    • RE: G1 input

      @LT04:

      I could only see that happening if…

      Germany went hardcore into Africa and massed troops on the Russian front.

      Or Germany devoted more attention to the Atlantic fleet and massed troops on the russian front.

      I think Germany needs to make a buffer for itself some where very early on.

      But stranger things have happened.

      LT

      Yeah, I was thinking more towards Africa.  Obviously take Egypt on G1, and a G1 trn purchase for the Med.

      posted in Axis & Allies Revised Edition
      captainjackC
      captainjack
    • RE: Which A&A variant game is the best?

      which game is the most like Revised?

      posted in Player Help
      captainjackC
      captainjack
    • RE: G1 input

      Okay, be nice, because what I’m about to say will probably be a really dumb idea.  I’m curious to know if anyone has tried an ultra-conservative German strategy.  Let’s say Russia only attacked WRussia on R1, and abandoned Karelia (which is not an unfamiliar Russian opening), instead of Germany going on the offensive and trying to break through all those darn Russian infantry, what if Germany makes no attacks (except Karelia) on the mainland (I’m not referring to naval attacks in the Med) and just fortifies it’s line (Karelia, Belo, and Ukraine) for a couple rounds until Japan gets a little stronger on the mainland.
      Okay, maybe that’s just the stupidest idea ever, but I’m still interested to know your thoughts.  Thanks.

      posted in Axis & Allies Revised Edition
      captainjackC
      captainjack
    • RE: A&A Enlarged Map

      I thought the map came laminated when you ordered it off their site??

      posted in Axis & Allies Revised Edition
      captainjackC
      captainjack
    • RE: Need Some Help Here…

      A couple more questions…
      1. Can a blockhouse ALWAYS choose their target, or only when they are firing upon the beach heads?
      2. An artillery is the ONLY ground unit that can return fire on aircraft, correct?

      posted in Axis & Allies: D-Day
      captainjackC
      captainjack
    • RE: Need Some Help Here…

      That makes perfect sense.  Thanks Krieghund and frimmel!

      posted in Axis & Allies: D-Day
      captainjackC
      captainjack
    • RE: Need Some Help Here…

      that’s just because it forces you to take a hit on a tank vs. an infantry, right?

      posted in Axis & Allies: D-Day
      captainjackC
      captainjack
    • RE: Need Some Help Here…

      Thanks Krieghund!

      posted in Axis & Allies: D-Day
      captainjackC
      captainjack
    • Need Some Help Here…

      I just bought D-Day the other day.  I was looking through the rules last night and I came up with a few questions - I’m hoping someone can help me.  I could probably find the answers to all these questions here on the forum - but honestly, it’s hard when I’m working, and I’m a little lazy!
      1. What happens when you run out of reinforcements?  Do you start at the beginning of the chart again?
      2. The city of Caen consumes 3 territories, do all 3 have to be in Allied control or just the “main” territory that the city is in?
      3. Do blockhouses ever get replenished, or once they are destroyed they are gone for good?
      4. During a land battle (card #11 I think), can you take a blockhouse as a casualty, or can they only die during BB bombardment?
      5. Why are there blockhouses on the west coast?  They can’t hit the boats, right?
      6. Can a blockhouse shoot during card #13?
      7. During card #8, can the Allies move if they are in a zone with Axis units, or do the Axis need to be completely destroyed before the Allies can move out of that territory?
      8. Fighters strafing?  The cards say “roll one die for each fighter per unit that moves”.  So if I have 4 fighters in an area with 3 German units, would I roll 12 dice?

      I’m sorry for all the questions - but I really appreciate any help you can give me.  Thank you!

      posted in Axis & Allies: D-Day
      captainjackC
      captainjack
    • RE: A&A Enlarged Map

      @LT04:

      I was just on the Staples web site and they advertise 36’’ by 50’’ laminated printing.  If you reduce the size by 25% it might drop the price dramatically.

      I hate to do that but if that means they can do it there vs. having to ship the info out it may be worth it.

      LT

      Reduce it - no way… who need the Eastern US anyways??    :lol:

      posted in Axis & Allies Revised Edition
      captainjackC
      captainjack
    • RE: A&A Enlarged Map

      @captainjack:

      I just checked with Kwik Kopy and they want $157 printed and laminated!

      My local Kinkos told me $180

      posted in Axis & Allies Revised Edition
      captainjackC
      captainjack
    • RE: News flash: AXIS & ALLIES ANNIVERSARY EDITION due out oct 23 08

      @frimmel:

      @LT04:

      I guess the two starting periods would be to serve as a handicap for the weeker team for what ever side they played on.

      I am guessing it would be used to eliminate the bid system.

      Do you think it might be just to give you two games in one? I imagine the starting points will create very different ‘feels.’

      That’s the impression I got as well.

      posted in Axis & Allies Anniversary Edition
      captainjackC
      captainjack
    • RE: A&A Enlarged Map

      I just checked with Kwik Kopy and they want $157 printed and laminated!

      posted in Axis & Allies Revised Edition
      captainjackC
      captainjack
    • RE: A&A Enlarged Map

      I’d be interested to know what they charge to do that - mind sharing?

      posted in Axis & Allies Revised Edition
      captainjackC
      captainjack
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