Cool, I might just buy a set or two.
BTW, what happened to FMG? Is it really true that their Chinese factory shut down and stole all the molds?
Cool, I might just buy a set or two.
BTW, what happened to FMG? Is it really true that their Chinese factory shut down and stole all the molds?
“Something that USSR and UK can’t really do due to there unrealistic weakness that the creators put on them in the east”
They’re also unrealistically weak in the West.
@CWO:
I own a set of the FMG Italian sculpts, which I bought way back when they first came out. I haven’t looked at them in a long time, but as I recall they’re a mixed bag. On the plus side, they have some nifty features like rotating turrets on some warships. On the down side, they have quality-control issues like warped ship hulls. And they’re out of production, which means that in terms of convenient availability there’s no contest: Europe 1940 2nd edition wins easily, with the Anniversary reprint being usable as a supplement to provide a few other unit shapes (though mostly of non-Italian origin).
By rotating turrets, do you mean that you can physically move the guns on the sculpt?
It seems they’re available on iwillnevergroup’s website.
It seems that the 2nd edition of Europe 1940 has many Italian sculpts in common with the FMG Italian combat set (particularly the ships). Are the FMG pieces significantly different and more detailed than the normal Axis and Allies pieces?
Unless im totally misunderstanding you, you’ve got it all wrong.
The convoy zones are a way to attack enemy IPCs. At the end of a players turn, enemy ships in convoy zones roll to attack IPCs of bordering land.
You will earn IPCs for any and all territories you hold.
This is about the original Pacific game, not P40. I don’t think you roll for convoy raids in this game.
Let’s say that Japan invades Borneo on J1 using only transports. Does that mean that, since technically Japan did not capture the Borneo convoy, Japan does not get the income from Borneo?
both japan and us block those 2 passing squares, every game and without fail as long as they have anything left to do it with (and buying dds in anticipation of doing so)
42.3 is the post-patch version of 42.2. I like to call it that because its so different than 42.2, but there no printed game called 1942 Third Edition.
What patch are you talking about?
@Caesar:
Yes it does, smashing the fleet at Pearl Harbor gives Japan great advantage for Japan to gain great strength in the Pacific. This is how I advise J2 or J3, what you do is you build transports and infantry and artillery and place your Combined Fleet at Japan, then you declare war the US, half of the fleet attacks Hawaii, the other half goes for Philli, by taking both, you just denied to bomber based AND two NO for US, then you take both your remaining navy from Philli and Hawaii and you can now attack Queensland and if you have a good army, you will take Sidney so within two turns, you just destroyed 40% of the US Pacific Fleet, denied two NO and you now will be able to smash ANZAC the next turn.
Awaking the sleeping giant is a pointless argument because US will go to war with Japan regardless of what you do. The advantage of J1 Pearl Harbor is that you cripple the Pacific Fleet forcing them to rebuild off and you take out 1/3 starting transports leaving Japan to freely operate taking Allied Island so the US won’t get their bombers in range of Tokyo.
If you’re doing a J2 or J3, any competent USA player won’t let PH happen, usually by putting a blocker DD at Midway.
personally, no way. On US 1, Japan can only kill 3 combatants, and the counterattack is not good.
You only make the US economy stronger by prompting a direct confrontation without reaching threshold income first. Japan doesn’t gain money off “at war” NOs like the US does. It loses income.
Japan can spend the whole game threatening that area, if however they fail to take Hawaii when they make their move, the counterattack is…miserable as every USA plane can come and land on Hawaii.
If the USA is KGF-ing, or a noob, then Hawaii is yours, its his backdoor.
in G40, there is no “clean” PH because its set in 1940. In other versions like 42.2 you get a chance to attack a real fleet, but its at the cost of losing your momentum because of the counterattack.
In every version I have played (Classic, 42.2, 42.3, G42, G40, G41) attacking PH in the early game is meant to be a tempting wild goose chase, IMO
What is 42.3?
I think people are teasing a bit about $100. 40 is believable, but Allies are winning in my games with 0. Depends on who you are an who you are playing.
The problem is about consensus. The other players in my group think that Japan is underpowered (now). So they gave it more transports, and moved the Soviets west a bit.
I couldn’t disagree more. Japan should be underpowered because it makes the axis beatable.
So, no consensus–they think Japan is too weak and I think its not “too weak enough”!
And I play the Axis next!
A Japan that starts with 21 planes, 3 carriers, and 2 battleships is not underpowered.
France had 5 battleships and 2 more under construction.
@Young:
I had suggested long ago that the US should get a battleship off Washington and a battleship off Honalulu. It was shot down vigorously and deemed a horrible idea as it was way to powerful for the United States to have 3 battleships in the setup… now I’m reading $100 bids for American Infantry?
So are the 2 added American battleships still a horrible idea?
Can’t be worse than Japan having 3 carriers when in 1940 they only had 4 fleet carriers, about the same number as the US.
Is there anywhere that I can get one of those discontinued Ammo Boxes from FMG? I saw someone got one on ebay, but I had no such luck.
Even better: a bid of a million British tanks in, say, Samoa.
@Arthur:
Without placement limits, China can have enough troops to prevent Japan from expanding into mainland Asia. That takes away so much historical accuracy. There just are too many cheesy bids if you can stack them all in one place. I would much rather deal with a bigger bid than a crazy opening round.
On a seperate note, I bet that a good Axis player could still easily defeat a relatively novice Allied player even with a 15 battleship initial bid. Controlling the ocean is not sufficient if the person has not mastered land tactics!
Historical accuracy is completely gone anyway since the Germans can sink the entire Home Fleet in 1940.
@MachineDeus:
What about instead of doing a turn one Taranto raid, pull U.K. ships through the Suez and on turn two slam the whole converged Italian navy with your ships and bring in some planes, this way you can destroy more Italian ships and IPCs.
With the 2nd transport Italy has, they may take Jordan or even Egypt and block Suez.
What are the BM Interceptor rules?
Did Spring 1942 introduce defenseless transports?
Will the British and American full sets also be restocked this month? I think all the individual pieces I want are in stock, but the cheaper combined sets are not.
Also, will the A&A 1941 German Tiger 1, Japanese Transport, and American P40 be restocked?