I’ve been using these as a player aid. Not very glamorous compared to some of the talented stuff on here but it works.
Help yourselves, any feedback would be good
I’ve been using these as a player aid. Not very glamorous compared to some of the talented stuff on here but it works.
Help yourselves, any feedback would be good
I’m not going to win any painting awards but these work for us. I’ve no intention of painting the entire fleets so keeping the base country’s colour was important.
Love Battle of the Bulge it was my first induction into axis and allies, moving into 1942 and 1940 - Shame it gets such a slating.
Yep as you described they must stop at the first town behind the lines that they encounter. I played it wrong the first few times and ended up with stranded fleets if tanks deep behind the lines
Just found the answer in the rule book completely missed it!!
Hello to the wise and knowledgeable
Just after a bit of clarity regarding submarine combat.
Let’s say attacker has 2 subs & 1cruiser defender has 1 cruiser, 1 aircraft carrier & 1 transport
Submarines conduct surprise attack without opposition defence and kill aircraft carrier.
Are they then included in the following naval battle (giving them effectively 2 attacks) or is the surprise attack deemed their combat?
If the attacker then chooses to conduct a second round of combat, do the submarines then get a second surprise attack or do they just participate in a standard naval battle?
Hope that makes sense. Thanks in advance
Perfect !!! Pretty much had it right then.
Thanks very much
Hello to the wise and knowledgeable. Finally got the game and found this forum great for answering some of my questions, but I just want to get some clarity on industrial zones.
1. An Undamaged industrial zone in say uk (8) can produce 8 new units.
2. An industrial zone in uk (8) with 4 hits can only produce 4 new units until repaired.
3. An industrial zone can take twice the hits of its value. So uk industrial zone (8) can suffer 16 hits.
4. So from hits 8-16 is the industrial zone ‘alive’ but non productive?
5. If/when it receives its total amount of damage hits, is it destroyed and removed?
Many thanks