TripleA Turn Summary: Japanese round 20

TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

Game History

Round: 20 Purchase Units - Japanese Japanese buy 5 fighters; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour moved from 9 Sea Zone to Eastern Canada 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 fighter moved from Japan to Alaska 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 battleship moved from 64 Sea Zone to 55 Sea Zone 1 battleship moved from 64 Sea Zone to 55 Sea Zone Non Combat Move - Japanese Place Units - Japanese 5 fighters placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs

Combat Hit Differential Summary :

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