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    Topics created by ButterSurge

    • ButterSurgeB

      Global 1861 (custom map overlays of HBG Global 1936)

      Other Axis & Allies Variants
      • • • ButterSurge
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      ButterSurgeB

      Greeting and salutations! I have recently created overlays for HBGs Global 1936 map that represent the political borders of 1861. I am aware that several years ago now HBG worked on a Global 1861 game. However as far as I can tell, HBGs Global 1861 project seems to have been shelved. Myself being a firm believer in the versatility of the Axis and Allies game mechanics have thus decided to create my own Global 1861 scenario. While further testing is still required and new political and possibly unit rules still have to be written. I am confident I can eventually create a comprehensive Global 1861 game. Although I feel I must apologize in advance if this project takes a long while as I tend to jump from project to project quite spastically, any help and or feedback would be greatly appreciated.

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    • ButterSurgeB

      Europe A&A 1800 Napoleonic Wars

      Other Axis & Allies Variants
      • • • ButterSurge
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      ButterSurgeB

      I am at it again! Here I present to you A&A 1800 Napoleonic Wars! This game will provide several scenarios within the wider scope of the Napoleonic Wars, beginning in the year 1800. This game will include full diplomatic, combat, and economic systems; as well as the destructive variable of Napoleon himself.

      Combat system:

      Infantry- Atk 1/ Def 2/ Move 1/ Cost 3 ipc
      Atk of 2 when paired 1 to 1 with cannon

      Calvary- Atk 2/ Def 2/ Move 2/ Cost 4 ipc

      Cannon- Atk 3/ Def 3/ Move 1/ Cost 5 ipc
      May move 2 spaces if paired 1 to 1 with calvary

      Frigate- Atk 3/ Def 3/ Move 2/ Cost 8 ipc
      May carry up to 2 land units, 1 must be infantry

      Economic system:

      All nations collect the stated amount of ipc with each of their respective territories at the end of each of their turns.

      Diplomatic System:

      Every nation may earn and spend PPT (Political Power Tokens). +1 PPT for defeating an enemy army/fleet (either destroying it or forcing it to retreat from a territory/sea zone ). +1 PPT when having captured an enemy territory. +1 PPT when forming an alliance with another nation.

      -1 PPT when breaking an alliance with another nation. -1 PPT when having lost a land or sea battle. -1 PPT when having lost your nations capital.

      PPTs may be spent to ally a neutral nation to your cause; 1 PPT per allying neutral nation. 1 PPT can be used to delay a nations declaration of war upon you (may only be used ounce per round, per nation). 1 PPT may be spent to declare war on another nation.

      Here is the map…
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    • ButterSurgeB

      A&A Global 1803-1945 (extended timeline rules)

      Other Axis & Allies Variants
      • • • ButterSurge
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      ButterSurgeB

      @ButterSurge IMG_6928.jpg

      Europe 1861

    • ButterSurgeB

      A&A 1750

      Other Axis & Allies Variants
      • • • ButterSurge
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      @ButterSurge

      Very nice drawings and map!

    • ButterSurgeB

      Global war 1914 kaiserreich scenario thoughts?

      Global War 1914
      • • • ButterSurge
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      ButterSurgeB

      Howdy yall! I have recently ordered a copy of HBGs Global 1914, and while I intend to play the base scenario of course. I am also very interested in alternate history scenarios. If anyone is intrigued by the Kaiserreich story, please let me know and we maybe can create a scenario? Just in case you are unfamiliar with this alternate history scenario from the video game Heart of Iron 4 (modded ww1 version). Germany has won the Great War, and the Entente has turned to Syndicalism (essentially a proto-Marxist/anarchist movement).

    • ButterSurgeB

      Global 1936 Alternate history scenario (Southern Victory series inspired)

      House Rules
      • • • ButterSurge
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      @ButterSurge hello! I am a Global War 36 player, i am interested in trying this scenario out but, id like to limitations on when things happen. One of the things i like about global war is that the axis can attack and declare war as they please, which puts a fun spin it the game in my opinion. With that being said, have you done a test game without the set time declarations?

    • ButterSurgeB

      Global 1936 A&A Alternate History Scenario (Southern Victory Series Inspired)

      Global War 1936
      • • • ButterSurge
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      ButterSurgeB

      @ButterSurge

      Im trying to create a basic framework for the rise of the Axis powers very similar to the one sported by HBGs Global 1936. It is my hope this script will get the ball rolling so to speak. If anyone has any suggestions to improve or expand such a script, please feel free to share.

      The Diplomatic script

      ROUND 1

      Germany annexes Austria
      UK and France incomes increase by 1 IPP each

      Italy annexes Albania

      ROUND 2

      Germany annexes Czechoslavakia
      UK and France incomes increase by 1 IPP each

      Italy may invade Abyasinia
      UK income increases by 1 IPP if Italy occupies Abyasinia

      Japan may invade China
      FEC and ANZAC incomes increase by 1 IPP for every Chinese territory Japan occupies until at war with Japan

      USA may invade Mexico
      CSA income increases by 1 IPP for every Mexican territory the USA occupies until at war with the USA

      ROUND 3

      USA may occupy Cuba
      UK and CSA incomes increase by 1 IPP each

      ROUNDS 4-6

      The status quo continues until global war

      ROUND 7

      WW2 begins, Germany invades Poland and the Entente minus the CSA, declare war on Germany exclusively

      The Molotov-Ribontrop pact is signed, Eastern Europe is divided between Germany and the USSR and the USSR agrees to lend-lease Germany 3 oil and 3 iron ore per turn until they are at war

      If Germany captures Paris, Finland, Hungary, Romania, Bulgaria, Venazeula, and Argentina become pro-Axis

      Italy and Turkey may join the Axis at their descretion from now on

      ROUND 8

      The USA and Japan may sign the Pacific Mutual Security Pact, stipulating the USA will cede the Phillipines, Guam, Wake and Midway island to Japan and the USA promises to lend-lease Japan 3 oil and 3 iron ore per turn until either power is defeated, the game ends, or if “Japan leaves the Axis”* at a later date. Japan and the USA then must declare war on the Entente jointly. The CSA will then join the Entente and declare war on the USA.

      *Japan may leave the Axis and act as a free-agent after round 12, this allows to Japan to attack any power and make peace on their own without the consent of their allies.

    • ButterSurgeB

      Custom Map Overlaps

      Other Axis & Allies Variants
      • • • ButterSurge
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      ButterSurgeB

      Howdy yall! Its been awhile since ive posted on here, and I would like to show yall my most recent work.

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      Enlarged France

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      Europe 1790

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      North America 1700

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      Europe 1914

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      Greater Germany #2

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      Post WW2 France (Axis Victory) HOI4 TNO Mod

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      France (Redrawn borders)

    • ButterSurgeB

      Custom HBG and Axis and Allies map overlays and modifications

      Other Axis & Allies Variants
      • • • ButterSurge
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      @buttersurge
      Nice work. Any info on the scenario set up or homebrew rules?

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