Greeting and salutations! I have recently created overlays for HBGs Global 1936 map that represent the political borders of 1861. I am aware that several years ago now HBG worked on a Global 1861 game. However as far as I can tell, HBGs Global 1861 project seems to have been shelved. Myself being a firm believer in the versatility of the Axis and Allies game mechanics have thus decided to create my own Global 1861 scenario. While further testing is still required and new political and possibly unit rules still have to be written. I am confident I can eventually create a comprehensive Global 1861 game. Although I feel I must apologize in advance if this project takes a long while as I tend to jump from project to project quite spastically, any help and or feedback would be greatly appreciated.
Posts made by ButterSurge
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Global 1861 (custom map overlays of HBG Global 1936)
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Europe A&A 1800 Napoleonic Wars
I am at it again! Here I present to you A&A 1800 Napoleonic Wars! This game will provide several scenarios within the wider scope of the Napoleonic Wars, beginning in the year 1800. This game will include full diplomatic, combat, and economic systems; as well as the destructive variable of Napoleon himself.
Combat system:
Infantry- Atk 1/ Def 2/ Move 1/ Cost 3 ipc
Atk of 2 when paired 1 to 1 with cannonCalvary- Atk 2/ Def 2/ Move 2/ Cost 4 ipc
Cannon- Atk 3/ Def 3/ Move 1/ Cost 5 ipc
May move 2 spaces if paired 1 to 1 with calvaryFrigate- Atk 3/ Def 3/ Move 2/ Cost 8 ipc
May carry up to 2 land units, 1 must be infantryEconomic system:
All nations collect the stated amount of ipc with each of their respective territories at the end of each of their turns.
Diplomatic System:
Every nation may earn and spend PPT (Political Power Tokens). +1 PPT for defeating an enemy army/fleet (either destroying it or forcing it to retreat from a territory/sea zone ). +1 PPT when having captured an enemy territory. +1 PPT when forming an alliance with another nation.
-1 PPT when breaking an alliance with another nation. -1 PPT when having lost a land or sea battle. -1 PPT when having lost your nations capital.
PPTs may be spent to ally a neutral nation to your cause; 1 PPT per allying neutral nation. 1 PPT can be used to delay a nations declaration of war upon you (may only be used ounce per round, per nation). 1 PPT may be spent to declare war on another nation.
Here is the map…
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RE: Kaiserreich Map Setup
@Trig Quite facinating ref sheet! Do you have a complete version available for publication?
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RE: Kaiserreich Map Setup
@David-06 I am interested in this idea as well. Do you think think the HBG Global 1914 map might be more useful as a base map for such a scenario setup? Or would the 1936 map provide more options? As I possess both I would be open to helping anyone interested in such a project develop a setup on either map.
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RE: Imperial borders
Link to rules for Imperial Borders
https://drive.google.com/file/d/1PNoy43L0BhN92l8Ch8DJB5eUx0-wFhyT/edit?pli=1
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RE: New version of A&A to make map/game rules for WW3
Hello, I am interested in helping you create rules for such a scenario. To begin, I have some suggestions for unit and weapon rules.
D6 system
Land Units:
Infantry
cost-3 ipc A1/D2/M1 (A2 when supported 1 to 1 by artillery)Mech Infantry
cost-4 ipc A/1/D2/M2 (A2 when supported 1 to 1 by artillery)Artillery
cost-4 ipc A2/D2/M1 (first strike)Self-propelled artillery
cost-5 ipc A2/D2/M2 (first strike)Tank
cost-6 ipc A3/D3/M2 (can blitz)Commando
cost-5 ipc A2/D2/M1 (target selection on a roll of 1)Air Assault Infantry
cost-4 ipc A1/D2/M1 (M3 from airbase)Surface to air missile
cost-6 ipc A2X3/D2X3/M1Weapons:
Rockets
Cruise missile
cost-8 ipc M2 (launched from cruisers, destroyers, airbases and naval bases. Role 1 D6 for damage inflicted, 1-2= 1 hit, 3-4= 2 hits, 5-6= 3 hits.)Anti-ship missile
cost-8 ipc M2 (launched from cruisers, destroyers and naval bases. Role 1 D6 for damage inflicted, 1-2= 1 hit, 3-4= 2 hits, 5-6= 3 hits.)Sub launched ballistic missile
cost-12 ipc M2 (launched from subs. Role 1 D6 for damage inflicted.)Intercontinental ballistic missile
cost-20 ipc M10 (launched from missile silos. Role 2 D6 for damage inflicted.) -
RE: A&A Global 1803-1945 (extended timeline rules)
List of wars the scenario will cover…
1803-Napoleonic Wars
1806-1st Russo Turkish War
1807-Pennisular War
1808-Russo Swedish War
1809-Spainish American Wars of Independence
1812-Napoleons Invasion of Russia
1812-American War of 1812
1821-Greek War of Independence
1828-2nd Russo Turkish War
1830-French conquest of Algeria
1839-Egyptian Turkish War
1839-1st Opium War
1844-Franco Morroccan War
1846-Mexican American War
1848-1st Italian War of Independence
1848-Hungarian War of Independence
1850-Taiping Rebellion
1853-Crimean War
1861-American Civil War
1861-Franco Mexican War
1863-Polish January Rising
1866-Austro Prussian War
1870-Franco Prussian War
1877-3rd Russo Turkish War
1884-Sino French War
1895-Cuban War of Independence
1899-Boxer Rebellion
1902-Italian Turkish War
1904-Russo Japanese War
1914-WW1
1917-Russian Revolution
1918-Greater Polish Uprising
1919-Polish Soviet War
1927-Chinese Civil War
1933-Sino Japanese War
1936-Spainsh Civil War
1939-WW2
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A&A Global 1803-1945 (extended timeline rules)
Oops, seems my hands slipped and I wrote an Axis and Allies inspired 142 year long scenario, haha. Am I obsessed, yes, is it fun for me and hopefully for others on this site? Absolutely! Now down to business, this scenario as the title suggests, begins in 1803. Let me set the stage. Napoleon reigns supreme over Europe, yet there is much discontent in the courts of Europe and most importantly within Britain. Within the various disaggrements and conflicts between Britain and France, war is imminent. This Scenario will roughly follow the course of events from the British declaration of war on France in 1803 all the way to the defeat of Nazi Germany and Imperial Japan at the end of WW2. Throughout the course of this game I shall document the respective victories and losses every every major country. In paticular the Great Powers of each era. There will be pre-set wars that will begin on specific rounds/years that will determine the course of the game. For every war a country wins be fufilling the pre determined victory conditions assigned to their nation, a certain number of PPT’s (Political Power Tokens) shall be awarded. At the end of the scenario, every surviving country shall compare their respective number of PPT’s and whichever nation has the most will win the scenario.
Starting map, circa 1803 (Modified HBG global 1936 V3 map)
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A&A 1750
This scenario takes place in 1750, it combines elements of Axis and Allies and the game Diplomacy. I abandoned this project a year ago and have now come back to it seeking help in writing new rules for the game. If anyone has any suggestions, please feel free to share.
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RE: Looking for global war players.
@Sebskullian-0 Hello, I own both HBGs global 1936 V3 map and the global 1914 map, although I do not yet possess all the pieces to play it completely accurately. Nevertheless I would also be interested in playing against you by email. Are you amenable to house rules or would you prefer to play by the book?
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RE: Global 1936 Alternate history scenario (Southern Victory series inspired)
@SuperbattleshipYamato Yes, Turkey was not only able to restore their old empire, but was also able to conquer all of Iran, parts of Russia and India. As for Italy, they where able to dominate the Med and occupy much of its coastal territories.
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RE: Global 1936 Alternate history scenario (Southern Victory series inspired)
@SuperbattleshipYamato The Ottoman Empire is not yet restored at the beginning of the game, although that is effectively Turkeys objective throughout the game. The restoration of their old empire.
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RE: Global 1936 Alternate history scenario (Southern Victory series inspired)
@SuperbattleshipYamato In total, all National Objectives of each nation are worth 5 Victory Points combined.
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RE: Global 1936 Alternate history scenario (Southern Victory series inspired)
AXIS VICTORY!
After a long and bloody world war, the Axis have obtained total victory over the Allied powers. The war got started off with a bang, the American, German, and Japanese navies launched a global cordinated attack on the British fleets. The British fleet within the span of just 3 rounds (18 months), was decimated. With this great victory, the Axis ruled the waves for the rest of the war. With Allied shipping cut off across the globe, the Axis where able to launch multiple naval invasions against the British Empire, dismantling the empire completly by the end of round 10 (5 years). The Soviet Union did not fare much better, with the Axis invasion of the USSR supported by large American bomber fleets and exstensive lend-lease to the Germans, the Russian war effort was doomed to fail. Although the Axis have emerged victorious, the end of conflict will be short. With the German conquest of Russia, American occupation of Britain, and the Japanese dominance over China and southeast Asia, room for contention and strife has erupted amongst the ranks of the Axis. All three superpowers, the United States, and the Japanese and German Empires have turned against one another and are already mobalizing for the next global war…
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RE: Global 1936 Alternate history scenario (Southern Victory series inspired)
@SuperbattleshipYamato Hello, thank you for you’re comment, those numbers are the victory point values of each National Objective (NOs).
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Global war 1914 kaiserreich scenario thoughts?
Howdy yall! I have recently ordered a copy of HBGs Global 1914, and while I intend to play the base scenario of course. I am also very interested in alternate history scenarios. If anyone is intrigued by the Kaiserreich story, please let me know and we maybe can create a scenario? Just in case you are unfamiliar with this alternate history scenario from the video game Heart of Iron 4 (modded ww1 version). Germany has won the Great War, and the Entente has turned to Syndicalism (essentially a proto-Marxist/anarchist movement).
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RE: Global 1936 Alternate history scenario (Southern Victory series inspired)
Here is the map I am using for the scenario, starting setup. (Base map is Global 1936 by HBG)
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RE: Global 1936 A&A Alternate History Scenario (Southern Victory Series Inspired)
Im trying to create a basic framework for the rise of the Axis powers very similar to the one sported by HBGs Global 1936. It is my hope this script will get the ball rolling so to speak. If anyone has any suggestions to improve or expand such a script, please feel free to share.
The Diplomatic script
ROUND 1
Germany annexes Austria
UK and France incomes increase by 1 IPP eachItaly annexes Albania
ROUND 2
Germany annexes Czechoslavakia
UK and France incomes increase by 1 IPP eachItaly may invade Abyasinia
UK income increases by 1 IPP if Italy occupies AbyasiniaJapan may invade China
FEC and ANZAC incomes increase by 1 IPP for every Chinese territory Japan occupies until at war with JapanUSA may invade Mexico
CSA income increases by 1 IPP for every Mexican territory the USA occupies until at war with the USAROUND 3
USA may occupy Cuba
UK and CSA incomes increase by 1 IPP eachROUNDS 4-6
The status quo continues until global war
ROUND 7
WW2 begins, Germany invades Poland and the Entente minus the CSA, declare war on Germany exclusively
The Molotov-Ribontrop pact is signed, Eastern Europe is divided between Germany and the USSR and the USSR agrees to lend-lease Germany 3 oil and 3 iron ore per turn until they are at war
If Germany captures Paris, Finland, Hungary, Romania, Bulgaria, Venazeula, and Argentina become pro-Axis
Italy and Turkey may join the Axis at their descretion from now on
ROUND 8
The USA and Japan may sign the Pacific Mutual Security Pact, stipulating the USA will cede the Phillipines, Guam, Wake and Midway island to Japan and the USA promises to lend-lease Japan 3 oil and 3 iron ore per turn until either power is defeated, the game ends, or if “Japan leaves the Axis”* at a later date. Japan and the USA then must declare war on the Entente jointly. The CSA will then join the Entente and declare war on the USA.
*Japan may leave the Axis and act as a free-agent after round 12, this allows to Japan to attack any power and make peace on their own without the consent of their allies.