you want to scramble in sz110 and sz98?
Posts made by builder_chris2
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RE: G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1
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RE: G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1
Dude.
Don’t I get the option to Scramble in Sz112?
:? :? :?
LOL WHOOP!
Nevermind. Â Had to look at the board there, lol.
:|
at first i thought you were messing with me because of my “shoot my self in the foot jap strategy”…combined with my…“cut my own throat german strategy”. Â :oops:
and than the dark side  :evil: of me was hoping you really believed you could scramble there so i could laugh  :-D at you like you must be laughing at me right now for my grade school play so far.than you had to go spoil the party and take a better look at teh map! :|
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RE: Minor Threat's Alpha+3.9 (Global 1940) COMPLETE! Setup Charts
@Minor:
United States & United Kingdom have been updated to version 1.2a (added fighter to Western US and 1 Infantry to Egypt.)
THANKS! again, these are way freaking cool!
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RE: Minor Threat's NO Cards COMPLETE!
these are freaking AWSOME! its what i was hoping someone would make but i didnt want ot ask anyone with the skills to do it!
i too dont see the need for the # tabs, but i run a game group, i will print them up as is and in a few weeks (mid june) i can give you some feed back on how they got recieved and if players went for or dind tevn notice the tabs. we ussully have 10 to 12 of us playing so i can see how they get used on 3 baords in one night.
GREAT JOB!
thanks!
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RE: The Japan Playbook
yea…i still have mixed thoughts about it, but it is WAY fun…and WAY WAY freaking hard to counter as the Allies. i am in one game right now against Seth (a very pro G1 J1 DOW player) and and its a stronger stratagy than i would have guessed from the last face to face game it was tried; that game was a total flop…because his jap partner shot him self in the foot on round one and cut his own throught every round after that…his germans and italians were winning the day in europe but than with japn so weak the US made up the differnace in europe.
with out a doubt though…its way fun getting right into the mess round 1!
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RE: G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber and 1 fighter moved from Southern Italy to 112 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 armour and 1 mech_infantry moved from Romania to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Baltic StatesCombat - Italians
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Baltic States, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 armour owned by the Italians lost in Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 112 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 1 : 0/3 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Battle in 93 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Italians win with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
2 artilleries moved from Romania to Eastern Poland
2 infantry moved from Albania to Yugoslavia
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Southern Italy
1 infantry moved from Tobruk to AlexandriaPlace Units - Italians
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 2 infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Morocco : 1 flag, 1 armour and 1 mech_infantry
Algeria : 1 flag, Tunisia : 1 flag, Western Germany : 1 fighter
Romania : 2 aaGuns and 8 infantry
Tobruk : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Belarus : 1 flag, 1 armour
Eastern Poland : 1 flag, 1 armour and 2 artilleries
Western Ukraine : 1 flag, 95 Sea Zone : 2 submarines -
RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
French take 20 Sea Zone from JapaneseCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
20 Sea Zone : 1 flag, 1 destroyer
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 56 / 78
Russians : 19 / 17
Japanese : 58 / 58
Americans : 55 / 76
Chinese : 0 / 3
British : 31 / 31
UK_Pacific : 9 / 9
Italians : 17 / 23
ANZAC : 16 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 fighters moved from Iraq to 94 Sea ZoneCombat - ANZAC
Battle in 94 Sea Zone
ANZAC attack with 2 fighters
Italians defend with 1 destroyer
ANZAC roll dice for 2 fighters in 94 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from 94 Sea Zone to Algeria
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Trans-Jordan
2 artilleries and 1 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 armour and 2 fighters placed in Iraq
Turning on Edit Mode
EDIT: ANZAC player Removing units owned by PlayerID named:ANZAC from Sumatra: 1 fighter
EDIT: ANZAC player Adding units owned by PlayerID named:ANZAC to India: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 aaGun
Trans-Jordan : 1 infantry
Egypt : 1 infantry
Algeria : 2 fighters
Syria : 1 flag, Caucasus : 2 artilleries and 1 infantry
Iraq : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 fightersProduction/PUs Summary :
Germans : 56 / 78
Russians : 19 / 17
Japanese : 58 / 58
Americans : 55 / 76
Chinese : 0 / 3
British : 31 / 31
UK_Pacific : 9 / 9
Italians : 17 / 23
ANZAC : 16 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1
damit!.. that was a HUGE mistake the 3 transports off of south france! was counting your air units and didnt even think about your freaking destroyer! i didnt even have to look at the map to know what you were talking about! crap! i must have counted your air unit moves 10,000 times and totally spaced out your destoryer!
oh well.
as for the jap thing, just trying a new strategy, not certain what it will do. and as for the med issue, never been hit that hard round one by the UK so not sure yet how to counter it. I was just trying something that NEEDED those transports and just made a HUGE mistake not seeing your freaking desotryer!! :oops: :cry: i was too concerned with your air units i guess!?!?!? WTF!?!?!?
as my experiance, i have only been playing face to face games, MAYBE 2 games a month since G40 has come out, and i only got into playing this way since seth told me about it, never had interest in it before but this game is so LONG that i thought it would be a good way to play it more.
CRAP! i still cant beleive i left you those transports to such an easy UK detoryer kill! PISS me off! :oops:
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RE: G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Bansi (allies) Game 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Purchase Units - Germans
Germans buy 1 fighter and 1 tactical_bomber; Remaining resources: 9 PUs;Combat Move - Germans
Giving bonus movement to units
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 bombers moved from Germany to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Germany to Southern France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to YugoslaviaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 4/5 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Germans win with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in Southern France
Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 1 : 3/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 2/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France
Germans win, taking Southern France from French with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Germans win with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 1 : 4/12 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 0/5 hits
4 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 3/12 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 5 infantry
Germans win with 3 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 5 infantry
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 1 : 1/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Germans win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in France
Germans attack with 4 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA guns fire in France : 0/1 hits
Germans roll dice for 4 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 1 : 4/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 4/11 hits
3 infantry owned by the French , 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/13 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 2 : 3/8 hits
3 infantry owned by the French , 3 infantry owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 3/10 hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits
1 armour owned by the French , 1 armour owned by the British , 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 7 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Germans win with 4 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 7 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Recording Battle Statistics
Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
2 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to Western Germany
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
3 aaGuns, 2 artilleries and 10 infantry moved from Germany to Poland
1 tactical_bomber moved from Southern France to Northern ItalyPlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Germans :
Southern France : 1 flag, 2 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 4 armour, 3 artilleries and 1 factory_minor
Slovakia Hungary : 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour, 2 infantry and 5 tactical_bombers
Romania : 2 infantry
Poland : 3 aaGuns, 2 artilleries and 13 infantry
Germany : 1 factory_major
Norway : 1 artillery and 3 infantry
Northern Italy : 1 tactical_bomber
Southern Italy : 1 fighter
113 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Yugoslavia : 1 flag, 3 armour, 2 artilleries and 6 infantry
Finland : 1 flag, 5 infantry
110 Sea Zone : 1 submarine
111 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 41 / 77
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
RE: G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Bansi (allies) Game 1
Test summary from TripleA 17:11:08
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RE: G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
6 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
Japanese take Solomon Islands from ANZAC
2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
Japanese take Gilbert Islands from UK_Pacific
2 bombers moved from Anhwe to 36 Sea Zone
1 artillery and 5 infantry moved from Kwangsi to Kwangtung
2 artilleries and 4 infantry moved from Hunan to Kiangsi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Jehol to KiangsiCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 34 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 armour, 2 artilleries and 4 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Kiangsi, round 1 : 2/7 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 5 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Kwangtung, round 1 : 0/6 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 5 infantry in Kwangtung, round 2 : 0/6 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 3 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers
British defend with 1 destroyer
Japanese roll dice for 2 bombers in 36 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers in 36 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for British: 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for British: 1 destroyer
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from 36 Sea Zone to Paulau Island
2 submarines moved from 33 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 carriers, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 fighter moved from Korea to Japan
5 fighters and 3 tactical_bombers moved from Anhwe to Japan
3 infantry moved from Chahar to Anhwe
Turning on Edit Mode
EDIT: Turning off Edit ModePlace Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:British from 45 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 transports placed in 6 Sea Zone
1 tactical_bomber placed in Japan
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Paulau Island : 1 bomber
Korea : 1 aaGun and 3 infantry
Kiangsu : 1 factory_minor and 3 infantry
Kiangsi : 1 armour, 2 artilleries and 4 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 4 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Hunan : 1 flag, Hopei : 1 flag, 1 infantry
Chahar : 1 flag, Anhwe : 1 flag, 3 infantry
Gilbert Islands : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 4 infantry
Solomon Islands : 1 flag, 2 infantry
New Guinea : 1 flag, 2 infantry
46 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
45 Sea Zone : 2 submarines
48 Sea Zone : 1 transport
49 Sea Zone : 1 transport
31 Sea Zone : 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport
34 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
25 Sea Zone : 1 artillery, 3 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport
6 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 43 / 49
Russians : 38 / 39
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 7 / 9
British : 29 / 32
UK_Pacific : 18 / 26
Italians : 13 / 13
ANZAC : 14 / 26
French : 10 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1
ok. i was able to edit it, so the post i send will have this correction. UK transport in sz45 sunk by transports that should have been able to ignor and passby the anzac cruiser in sz34 on combat move.
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RE: G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1
so, i am going to make my jap moves, end my turn and post it, but than i need to edit a change and post it again. the reason is, the program will not lett my subs ignore and move past your anzac cruiser in sz 34 to sink the UK transport in sz45. i’m pretty surei can do this. if you think this is not correct let me know and i will not edit it.
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RE: G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1
BAH! My Russian Navy should have HAD you in Sz113!
:S
yea, you should have at least hit me 1x or we should have broke even…we had the same # of units and attack defence points and dice…bad break…FOR YOU. i counted them as dead no matter where i moved them and thought…screw it i will leave them there and take 50/50 fight any day! i sure got LUKCY. i couldnt beleive it when i opend the map!
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RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)
it didnt let me post my UK Pacfic for some reason…here it is.
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RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 armour moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Italians
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 armour and 2 mech_infantrys moved from Persia to CaucasusCombat - British
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from 99 Sea Zone to 100 Sea Zone
1 fighter moved from 100 Sea Zone to Russia
1 fighter and 2 tactical_bombers moved from Iraq to Russia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - British
2 fighters placed in Persia
1 aaGun and 1 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
India : 5 aaGuns, 1 airfield, 1 harbour and 24 infantry
Dutch New Guinea : 2 infantry
Belgian Congo : 1 artillery, 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Italian Somaliland : 1 flag, Ethiopia : 1 flag, Russia : 2 fighters and 2 tactical_bombers
Caucasus : 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
80 Sea Zone : 1 carrier
Eire : 1 flag, Northwest Persia : 1 flag, Persia : 1 flag, 1 factory_minor and 2 fighters
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 56 / 78
Russians : 19 / 17
Japanese : 58 / 58
Americans : 56 / 76
Chinese : 0 / 3
British : 31 / 31
UK_Pacific : 9 / 0
Italians : 16 / 25
ANZAC : 16 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 58 / 78
Russians : 17 / 17
Japanese : 58 / 58
Americans : 56 / 76
Chinese : 0 / 3
British : 30 / 28
UK_Pacific : 9 / 17
Italians : 17 / 25
ANZAC : 16 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: G40 A.39 builder_chris2(allies) vs seththenewb(axis)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
3 artilleries moved from Morocco to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in Egypt
Americans attack with 1 armour, 3 artilleries and 4 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Egypt, round 1 : 2/8 hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 1 : 2/6 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 armour, 3 artilleries and 2 infantry in Egypt, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 4/4 hits
2 artilleries owned by the Americans , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 0/2 hits
1 artillery owned by the Italians lost in Egypt
Americans roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits
Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Egypt, round 5 : 0/2 hits
Italians roll dice for 1 armour in Egypt, round 5 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Egypt, round 6 : 1/2 hits
Italians roll dice for 1 armour in Egypt, round 6 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Egypt
Americans win, taking 26 Sea Zone from Japanese, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Casualties for Americans: 3 artilleries and 4 infantry
Americans win with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Casualties for Americans: 3 artilleries and 4 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 carrier and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 5 mech_infantrys
Aleutian Islands : 1 airfield
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield