ooo didn’t think about that one, although if the AB is worth bombing that means it has alot of fighters on it, which means alot of interceptors so that will probably be a once every 10 games, but still huge when it happened.
Posts made by bugoo
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RE: Differences in Pacific with global
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RE: My review copy of Axis & Allies Europe 1940 has arrived
First off, thanks for the info, its awsome that you take the time to post this info.
I just have 1 question, are there any islands that are named you can see that will make a good place to scramble planes from to protect your navy? I would assume Malta would be a good location, ironically for Italy, is there a named island in the Baltic for germany to use? Or one in Italy’s home sea zones?
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RE: Larry Harris endorsed setup change
no no, anyones planes can scramble, i ment making Mayala into a fortress would require that planes can scramble from a coastal airbase.
As for J1 java you keep the fig from the carrier, and add the fig from formosa that attacked the UK BB/trans, just lose a bomber if UK gets a hit.
You still hit Phi with 2 Inf, 1 Art, 1 Arm, 1 Tac. Thats 5 hits, with 13 punch vs 4 hits with 9 defense, or really good odds.
Edit: Minor counting mistake, coulda swore another plane somewhere could reach phi.
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RE: Larry Harris endorsed setup change
For that you would need to be able to scramble from any airbase, which you should be allowed to do. As far as a J1 take of Java it would still happen, as would a J3 take of India, its just a question of what it would cost.
Now if he’ll endorse the BB/Cruiser swap as well, then we really got something going.
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RE: Differences in Pacific with global
Yeah, I can see the allies surging the Pacific half for the first 2 or 3 turns to contain Japan, then going all out against Germany/Italy, mainly Italy.
I just wish Russia had an AA gun over there. Those will be the most valuable piece on land on that half of the board sadly.
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RE: Combined Axis & Allies Europe/Pacific Global
Any hits on what those NOs might be?
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RE: Larry Harris endorsed setup change
One fun ‘trick’ i can see doing with that against the India crush would be an airbase on boreno, and putting UK’s 5 planes, along with 4 inf, and 1 ANZAC plane there turn 1. Then on turn 2 you can get the other 3 ANZAC figs and 2 US planes there. Would keep Japan away from 9 IPCs for awhile and be a big danger to there fleets. Not sure if it would work out as well as i think it would though as Japan can use ground based planes to attack the SZ (deter scramble) and carrier based planes and carriers to hit the island.
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RE: Differences in Pacific with global
@McMan: I was assuming a J1 war dec, else yeah that’d be foolish.
@JayVon: Russia starts with 6 inf in each Amur, Sakha, and Buryatia, and goes before Japan. They can use inf from Amur to take Korea, then stack Amur with whats left.
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Differences in Pacific with global
Was looking over the new info about europe and was wondering how everyone thought it would effect global. There are a few big changes that will make a huge impact IMHO.
1) Russia can nab Korea on turn 1 with 2-3 INF, not a big deal, but will slow Japan down in northern china. Combined with a possible funnel of russian units into china it may be possible to stall Japan in china for once! Also, on turn 2 there will still be a stack of around 13-14 russian inf that can hit Korea or Manchuria.
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Extra sea zones near India means it might be possible to hide blockers! This would be a great way to slow down/stop India crush. There may also be a few more UK naval units down there but I cannot tell and they may be needed against Italy.
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Possible Minor UK IC in other half of India. I think this will be a common build on turn 1 not just to help hold India but also to help fight off Italy. And while 3 more ground units a turn isn’t a big deal, it would allow the possibility of a decent sized UK fleet in the pacific that can be used in the med as well later on.
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Can opener! UK and ANZAC can do a can opener for the US. This is huge, as a stack of US subs can become a real danger to Japan, defending SZ 6 will be more difficult, etc.
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UK liberation of Chinese. With UK going before China, Burma road will be much more interesting. On turn 1, for example, I can see sending the UK burma inf, along with all planes for one turn in Yunnan, which just on turn 1 ends with China having extra infantry.
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US can now surge Pacific with all its money on turn 1, 2, etc to gain advantage, then just play keep up if they want. This will allow the US to get a decent Pacific fleet in action. While going all pacific will hurt the Europe front, it will not be difficult to use the India IC to face off with Italy. I can see why the incomes have to be seperate or the US/UK would just surge one theater.
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RE: Larry Harris endorsed setup change
Well, that is a bit of a game changer right there, I like it.
Granted, I still don’t think it will stop an India Crush strat, but its a start.
Because against an India crush, it will result in an extra 8 IPCs, or 3 INF. Not really enough to stop it.
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RE: Balance issues
Considering the insane amount of production capacity germany will have, I wouldn’t worry too much.
UK/US are going to have a hell of a time doing a proper drop, esp with map design, against the germans while Italy seems to have an edge in africa to start, but it does look like Italy will be the allies first target in global. I mean germany has 20 placement to start with, plus another 13 from taking out france. I think with the armor nerfs, we’ll be seeing huge Inf stacks being built the first few turns, followed up with more inf, art, and mechs following while using airplanes for the punch. By comparison Russia starts with 13 placement.
Russia is just going to be strait up screwed. A US putting 55 IPC into pacific is not enough to stop japan, with russia’s start inf it might be though, but that still only leaves around 30 to spend in atlantic. Big thing that kept Germany honest in AA50 was its lack of build slots, thats no longer a problem lol.
And if India falls, game over for Russia man, game over. 10 tanks a turn +20 or so planes is going to mean alot of pain.
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RE: How did playtesters miss J1 attack?
Where will they hide at from bombers in Siam , carriers in SZ 36, and japan boats scattered all about? without the other half of the map, simply no.
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RE: Alternate game balance suggestion
25 planes that can hit the transports? In the time it would take to start up the shuck, find a way to protect the shuck, etc, India and Australia would be toast.
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RE: How did playtesters miss J1 attack?
sorry was in a hurry, yes the bomber gets away, fig cannot goto ANZAC if war has not yet been declared, just to guam or to land on carrier in SZ 30 or 31, but depending on conditions that can expose your carrier, DD and trans have no where to really go that would be safe from japan on turn 2. And yes would be 24, but the end result is the same.
The other thing that would really help against an India crush strat, would be allowing coastal airbases to scramble, as you could turn Mal into a fortress for a turn, and the India SZ would be a bit tough to enter with Japan. Still see no logical reason nor balance reason for this rule.
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RE: How did playtesters miss J1 attack?
It doesn’t matter what the UK does against that, the best they can do is take the ANZAC island NO and get 2 men back into India from Mal, but its still pointless. India falls on J3, Japan has income advantage, US only has 17+22+22=61 IPCs total spent, not enough to have enough fleet to win or even compete. The Phi stuff doesn’t get to go anywhere safe, the UK boats can still be smashed on J2 if desired, etc. It just means that by turn 4 the allies are even worse off.
I keep saying it, and will continue to say it, J1, J2, J3 war dec is immaterial, the India crush is the balance problem of this game. Its not the money that UK looses, its the money Japan gets income wise, combined with positioning (major IC in DEI area for free) and with the TUV / navy disparity, and a mobility disparity with the large number of naval bases they control.
Unless someone comes up with a way to screw japan hard for doing a J3 india crush, the game will continue to be messed up. The ironic thing, as i said before, is that to fix it all we need is the SZ on the other side of India. UK1 carrier build would then allow a block and a large threat to japan’s boats in the DEI area in the early game.
The only thing I can see to screw japan over for doing an india crush is in northern china/Korea, but I don’t think that will work too well once japan has delt with it once or twice. Will be better once TripleA lets us play the map with the new rules as far as testing strats out goes though.
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RE: How did playtesters miss J1 attack?
Honestly i think the J2 war dec India crush (still happens on turn 3) is much scarier of a tactic than the J1 one is. Stony is the creator of this opening, but simply put Japan takes Yunnan loosing a plane instead of ground units, and kills the china inf in Kweichow with planes, making retaking Yunnan unlikely for china on turn 1. Along with moving transports to FIC. Then on turn 2 simply war decs, kills any potential blockers, and stacks a crapton of units on Sham State, still gets to hit India with 6 loaded transports plus planes that don’t even need an airfield if they goto Yunnan. There is obviously alot more to it than that, but that is the general idea. One less round for US to make big money, and all of UK’s big money goes strait to japan on turn 3 anyway.
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Alternate Pacific 40 setup & NOs
These are just proposed for now, the goal is to reduce the incentive of a J1 DOW and to reduce incentive of an India crush, promoting a more global game.
Placement changes:
- Removal of UK BB and 2 transports in SZ 37, replaced with a cruiser.
- Addition of a UK BB and 1 transport in SZ 39
Reason: Slow down UK DEI expansion and decrease J1 DOW incentive. - Replacement of US bomber at Philippines with tac fighter.
Reason: increase SZ defense, also makes it harder to retreat the plane. - Replacement of US transport with a destroyer in SZ 26
Reason: reduce dicey J1 pearl grab and sneaky sub J1 attack - Addition of Minor IC to Manchuria
Reason: allow japan more build slots
NO changes
Removal of UK Kwangtung & Malaya NO, want to replace it with something but unsure of what.ANZAC occupation of original jap territory to be for every round.
Replacement of US NO of Phi, to 3 of the following: Phi, Wake, Midway, Pearl.
Replacement of US NO of Iwo and Oki to 2 of the following: Iwo, Oki, Carolinas.
Replacement of Japan Haw NO to any 1 of the following: Haw, Mid, Wake.
Any thoughts.
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RE: Unit placements that make no sense
So you mean to tell me, the UK BB that dies turn 1, should be a cruiser at best on the board? lol that is wonderful, just wonderful.
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Unit placements that make no sense
Now some of these make no sense from a game point of view, others from a realism point of view, but these are just mine. This is not meant as a ‘fix’, just a what were they thinking type thing.
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US transport at Pearl, alone. Its just so sad to see the only hope the US has of doing anything before turn 3 die to a sub you can’t even scramble against.
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two UK transports in SZ 37. If nothing else, this is why a J1 DOW is so popular, not only is it a 14 IPC swing (34 if you count the BB) but it stops the UK from gaining 8 IPCs on the first turn, and 16 on the second. Why are all the eggs in one basket?
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UK fighter in Burma. There is nothing it can reach the ones in India cannot, but it cannot hit the SZ near Java which is quite annoying.
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3 ANZAC figs in New Zealand. I mean, was most of the ANZAC air force stationed there historically? Just seems very odd.
Any ideas on why these units are there, other than to annoy me? Is there a historical reason that someone knows?
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RE: How did playtesters miss J1 attack?
not to rain on anyones parade, but a standard J1 war dec involves Java being taken with the fleet from Truk, which the UK does not have odds on sinking thanks to one fighter being unable to reach the fight.
the problem with the game is not the J1 DOW, its the india crush which can be done with a turn 1, turn 2, and while i’ve not seen it yet i’m sure its out there, turn 3 dow. In the india crush, india falls turn 3 giving japan income advantage on the allies as well as TUV advantage, which means game over man.