@barnee what you need to do is give cruisers a specific niche in naval combat. Let’s think this through BBs are tough they attack at 4 and can take an extra hit, DDs nullify sub sneak attacks and are generally cheaper to replace. What naval combat has that there is no unit to counter is air. Sure you can bring your own with CVs and that’s good but cruisers, especially in the later war boasted very powerful anti air suites. So give cruisers a niche - anti air abilities. They get a first roll strike at any air units attacking them similar to the AAA ground unit. Then they can participate in regular naval combat as well. Now you have a reason to buy them. They perform a defensive and offensive function, giving a fleet greater flexibility and combat power. I’d buy them if they could counter air power, cause they have a niche, not just a po man’s BB.
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RE: [House Rules] The Cruiser