So far, I disagree with what’s stated above.
I’ve played 5 games as Allies and only lost 1 - the Allies have some really tough challenges but so do they have already on AA50, AA42 1st Ed and Global.
The main problem with playing the Allies right now is that people have no idea of what strategies work or not because of the different SZs and the 2 additional ICs. For the Axis the choices are almost the same (specially Germany) so it’s easier to play Axis and win, specially if you’re going KGF.
To me it is a challenge to figure out the best Allied play. How to set up the US shuck with the different new SZs on the Atlantic. Or how to best use the UK Indian Ocean fleet.
Just looking at the game and criticizing rejecting the new features/rules just because they are different from previous or not up to our individual expectations, or we don’t want to learn new strats, doesn’t really help improve your gameplay, IMO.
I completely agree with Hobbes. My group has never had a problem with voles lettered wanting to play both sides. Players rarely play the same nation/side twice in a row.
And for what it’s worth. I think the aa50 transport rules were one of the best changes A&A has ever made. And let’s face it, aa50 including its transport rules are pretty near perfect. Any game that emulates it so closely has a leg up on any game trying to emulate AAR.
Just my two opinionated cents.