Brazil: 1 infantry, 2 fighters
Ummm Brazil was an active ally (US) starting in early 42 in fact Brazillian troops were fighting in Italy by the end of 43.
Opps sorry Missed that one this “morning” your right even having the map right beside me then and thinking it, ya well have a spring 44 scenario without the need for Operation Bagration Belerus should’ve been in that list too. Thanks
Here some first thoughts on Soviet National Objectives:
Soviet Union while strong at the front as the spring of 44 comes it is exhausted and has largely used up its resources in waging war to defeat Germany, even with allied Lend Lease still pouring in. To show this the Soviet Union Mobilization reflects these new prices:
Infantry 3 Artillery 5 Mechanized Infantry 6
Tank 6 AA Gun 6
Fighter 12 Tactical Bomber 12 Bomber 24
Submarine 12 Destroyer 16 Cruiser 24
Aircraft Carriers 32 Battleship 40 Transports 14
All cost increase by 1 if there are German naval units in sea zone 127 and are doubled if German units control Archangel
Some costs are so high to reflect that there is no longer any infrastructure or even desire to build their construction such as in Battleships, Bombers and Aircraft Carriers.
The Soviet Union Start 44 with 24 IPC (Less 4 IPC held at start of 1940 game (Eastern Poland, Baltic States, Vyborg, and Karelia all German Held)). Stalin desired from the beginning to see Communism spread west into Europe, not only as a way for Marxist Victory but for the national security in protecting the Russian state.
3 IPCs for each of the following territories Germany, Poland, Slovakia/Hungary, Romania, and 1 IPCs for each of the following territories Finland, Yugoslavia, and Bulgaria; as along as ALL original Russian 1940 territories are held at same time.
Good commentes the ball is rolling
OK if we go b the oringal corse in game turns that would be Allies lauch Overlord capturing Normandy/Bordou, The russians move and take Belarus and Baltic States on game turn 1; Allies take France and Southern France and the Russians take Eastern Poland and Romania on trun 2; Allies take Holland/Belgim and Greece and Russia Takes Bulgaia on Game turn 3; Germany Attacks Allies to retake Belgium fails, Russians take Poland and Slovakia/Hurgary on Game Turn 4; Allies take western Germany and Northern Italy, Russia takes Germany, Southern Germany and Yugoslavia on Game turn 5 war ends allies win.
So as you can see the 5 Game Turn can work with the map as is with presenting some real options such as do the allies go for Holland/Belgium or thrust stright for Western Germany, do the allies go for a soft underbelly stratgy ny going stright for Northern Italy and the Southern Germany ahead of the Red Army, do the Red go for broke and attack stright for Germany ignoring the Balkans.
The allies right upto 44 were scared that Stalin would conclude a seperate Peace as was Stalin fearfull of the allies making a seperate peace. So a seperate peace, for the terms of the game, is a real option however unreal that it was in fact.
And yep I am Civil War guy but the world wars was my first love LOL!
Have been doing alot of thinking of a new set up for the game for some time now. and about ready to get down to some of the narous matter to this idea. First I thought a spring 44 start was perfect the allies are about to go on the attack on all fronts most of the powers have built there forces and deployed them so this scenario would be a battle with little large scale moblization needed. In fact as histroically shown most of the powers had blew there bolt in the case of UK and Russia manpower was begining to become a problem and production slowing. Only the US was still groing strong then and Germany was finally finding its war footing even if manpower was making cuts.
With this out I figured for the first time in this game Time limits were needed, Thus if Germany can keep Its 3 main territories (westerned Europe, Germany and Southern Germany) by the end of turn 5 it can see a negoiated setlement with the USSR, only if all of the original 1940 Soviet territories have been liberated and by the end of Turn 7 for the allies only if France and Belgium/Netherllands has been been liberated by the allies. Thus Germany can not achieve a totel victory in the game just National survive ablity.
roughly this would mean that each turn was 3 month period of time for each game turn which would put an end to the war in Spring 45 for russia and fall of 45 for the allies for German victory and 5 turns seems adequate for a Totel Allied victory in game terms.
since were making a source list here is a few I have used:
The Armed Forces of World War II by Andrew Mollo
Brute Force by John Ellis
A War to be Won by Williamson Murry and Allen R. Millet
niehorster.orbat.com - World War II Armed Forces
This is one I used heavily in making a 1941 Scenario for Pacific 1940.
Interested in knowing if any body has ever played a game where you have a had a comlete pause in the action. A turn when all players concentrate on just building new units and making non-combat moves? Seems such a situation makes sense if you are strategicly sound even if you are both on the offensive or defense.