@oysteilo skål!
Best posts made by bjartl
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RE: oysteilo (Axis) vs. bjartl (Allies+25)
jo, men ikke mulig å garantere alt 100 %… Du får kjøre på!
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RE: oysteilo (Axis) vs. bjartl BM3
@oysteilo tror jeg glemte å legge India-flyene i Persia. Fikser du før du kjører i gang?
Latest posts made by bjartl
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RE: oysteilo (Axis) vs. bjartl BM3
@oysteilo Tror jeg legger inn årene. Vurderte å trekke meg før siste kast, da kunne jeg mobilisert såpass i japanhavet at det ville kostet litt for Japan å ta det tilbake. Det er vel strengt tatt litt tidlig å konkludere med at dette er helt håpløst, men det er bedre å ta et tap og satse på ny frisk i morgen. Når regner du med å være i farta?
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RE: oysteilo (Axis) vs. bjartl BM3
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from 6 Sea Zone to Japan 1 artillery and 3 infantry moved from 6 Sea Zone to Japan 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 4 PUs; Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Battle in Morocco Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Japan Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 1 infantry and 1 tactical_bomber AA fire in Japan : 0/4 hits, 0,67 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 4/10 hits, 3,83 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Japan, round 2 : 4/8 hits, 4,50 expected hits 1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Japan, round 3 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Japan, round 3 : 4/7 hits, 4,17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans roll dice for 1 armour and 1 tactical_bomber in Japan, round 4 : 0/2 hits, 1,17 expected hits Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2,00 expected hits 1 tactical_bomber owned by the Americans and 1 armour owned by the Americans lost in Japan Japanese win with 3 fighters remaining. Battle score for attacker is -11 Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 3 aaGuns, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Non Combat Move - Americans
Combat Hit Differential Summary :
Americans : 0,50 AA fire in Japan : : -0,67 Neutral_Axis : 0,67 Japanese : -0,67
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RE: oysteilo (Axis) vs. bjartl BM3
@oysteilo 8? Hmm. fikk ca 30 da jeg sjekket… men ville få en avgjørelse før helgen
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RE: oysteilo (Axis) vs. bjartl BM3
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from 6 Sea Zone to Japan 1 artillery and 3 infantry moved from 6 Sea Zone to Japan 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 4 PUs; Combat - Americans
Combat Hit Differential Summary :
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RE: oysteilo (Axis) vs. bjartl BM3
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Russians 1 mech_infantry moved from Bryansk to Eastern Poland 1 armour moved from Bryansk to Eastern Poland 1 armour moved from Ukraine to Eastern Poland Russians take Bessarabia from Germans 2 fighters and 2 tactical_bombers moved from Bryansk to Eastern Poland 2 infantry moved from Suiyuyan to Hopei Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Hopei Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Hopei Russians roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Eastern Poland Russians attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 aaGun, 1 fighter and 1 infantry; Italians defend with 1 artillery and 1 mech_infantry AA fire in Eastern Poland : 2/3 hits, 0,50 expected hits 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Eastern Poland Russians roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 2,33 expected hits Italians roll dice for 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/4 hits, 1,67 expected hits 1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Eastern Poland, round 3 : 0/3 hits, 1,33 expected hits 1 mech_infantry owned by the Italians, 1 fighter owned by the Germans and 1 artillery owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun, 1 fighter and 1 infantry Casualties for Italians: 1 artillery and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 1 armour and 2 mech_infantrys moved from Archangel to Bryansk 1 infantry moved from Russia to Smolensk 3 infantry moved from Ukraine to Bryansk 6 infantry moved from Dzavhan to Yenisey 1 artillery moved from Vologda to Urals 2 artilleries and 3 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Archangel to Bryansk Place Units - Russians 2 armour, 2 artilleries and 6 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Adding units owned by Russians to Bessarabia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry EDIT: Adding units owned by Russians to Archangel: 1 mech_infantry EDIT: Removing units owned by Russians from Bryansk: 3 infantry EDIT: Adding units owned by Russians to Ukraine: 3 infantry EDIT: Adding units owned by Russians to Russia: 4 aaGuns, 1 armour, 6 artilleries, 30 infantry and 2 mech_infantrys EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 1 armour, 6 artilleries, 30 infantry and 2 mech_infantrys EDIT: Removing units owned by Russians from Bryansk: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Russians to Ukraine: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Russians undo move 1. 2 armour, 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -2,00 AA fire in Eastern Poland : : 1,50 Russians : 0,00 Japanese : 0,33
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RE: oysteilo (Axis) vs. bjartl BM3
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 1 fighter moved from Queensland to New South Wales 1 infantry moved from New South Wales to Queensland 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: oysteilo (Axis) vs. bjartl BM3
TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone