if A RACK attacked a TURKEY from behind, would GREASE help? only if your RUSSIAN for food, and there’s no sense in STALIN. :P
Great play on words :P.
Very nice!
if A RACK attacked a TURKEY from behind, would GREASE help? only if your RUSSIAN for food, and there’s no sense in STALIN. :P
Great play on words :P.
Very nice!
You’re welcome.
In our games, I think the reason the allies lost was that
1. Japan got strong too easily(in the 1st game, we played OOB, as opposed to with Larry’s changes; in the 2nd game, Germany did a successful Sealion, so the US moved its Pacific fleet into the Atlantic).
2. In the 1st game, Russia fell easily due to an unlucky counterattack on Baltic States. In the 2nd game, Germany is using 7 transports to shift units into Russia.Overall, we feel that the US is very far away, and if the axis play correctly, isn’t in a position to do anything until turn 3, or even 4.
Thanks for the breakdown.
Or perhaps reduce japan’s planes? It is too powerful. The US is not. Reemember that for every 9 ipcs of land units it wants to ship to Europe or Pacific, it requires 7 ipcs of transport. Thus, US is spending 16 ipcs to equal the force of a German 9 ipcs.
Understood, but if the problem is that the Allies keep winning there needs to be a governor on the Allied machine. What do you think?
The allies don’t keep winning. In the 2 global games I’ve played, the axis have won
Wow, that’s great to know. In many of the threads I have been reading people where expressing that the Allies keep winning. My Pacific 40 just arrived today so Europe should arrive tomorrow. I will be able to add to the debate with personal experience in a week or so but you give me good hope for balance.
Thanks
Or perhaps reduce japan’s planes? It is too powerful. The US is not. Reemember that for every 9 ipcs of land units it wants to ship to Europe or Pacific, it requires 7 ipcs of transport. Thus, US is spending 16 ipcs to equal the force of a German 9 ipcs.
Understood, but if the problem is that the Allies keep winning there needs to be a governor on the Allied machine. What do you think?
So, here it is: If Iraq attacked Turkey from behind, would Greece help?"
….I know, I know, really dumb and really, really old but I couldn’t help it! :-D
Everyone have a great day!
Bill
What about ideas on increasing the advantage to the Axis. Perhaps giving them more tanks at start with Germany and an extra battlship with Japan? - something like that? thoughts and or ideas?
If anything, I would say Japan could use more mainland Asia land forces… far more so than another Battleship.
I see where you are coming from. That would help the mainland strategy. I was just thinking that if one increased their navy it could slow down the US in the Pacific.
Maybe stager the US IPC to take a few turns to get to full IPC wartime potential?
Just some thoughts…
Here is my problem and my I cannot seem to find any concrete effective strategies that are not playing huge luck games with the Axis. Our group has not seen the Axis win yet in roughly a dozen games. This is as you can guess quite alarming. I am reading about people winning as the axis which has been leading me to wonder whether they have seen something we have missed as the axis or if their allied players are just not as sharp as ours. As such I am hoping that people could give me some strategies with Germany and Italy. This is where the majority of our problems are occurring. Japan can become almost as big as the US but we have been wondering if that is enough to actually win.
Regardless we are hoping that people could express all of their Axis strategies in as much depth as they are willing. We have tried, Major industrial complex in Romania, Yugoslavia minor, subs to stall Atlantic, large transport force in the Mediterranean, Inf/Art combos against Russia, tank/mech combos against Russia, Factory in Egypt after taking it… we can simply never seem to stop the Allied advance.
Looking forward to some brain storming.
What about ideas on increasing the advantage to the Axis. Perhaps giving them more tanks at start with Germany and an extra battlship with Japan? - something like that? thoughts and or ideas?
I am in love with these minis. I’m sooo jealous! I really want to paint mine, but I don’t have a dedicated enough group to appreciate the effort that it would take. If we would play even once every two months I’d go for it, but I’m lucky for more than one game a year… :(
You need to up your industrial production then…. I have been productive with 5 sons - lol. 4 are now playing with me. :-D I am also dedicated to saving social security by creating a workforce. :wink:
how about this?
place a roundel under a sub on the board to signify its submerged. it can only move 1 space per turn submerged. you must use ASW search roll of 1-2 to detect sub from destroyer or cruiser. surfaced sub can move 2 spaces per turn. ASW roll is 1-4 when sub is surfaced. now, on second turn, if sub remains submerged put second roundel under sub. beggining of 3rd turn submerged sub must surface for 1 turn no matter where it is. even if it has to surface strait into hostile ships and be attacked.
not a bad idea. The one benefit to having them off the board is the surprise factor.
Great ideas though…
Cool. I would like too see the destroyer have a rule for the destroyer too find them. I might just try this next game. One last Question can subs be attacked and will they just have too reveal them selfs for convoy disruptions.
I played it that if a destroyer stops in a sea zone it can declare a “search and destroy” upon which all subs submerged must announce and resolve combat and if survive, try to retreat using a role. you can also role to expose subs.
Yes, they must reveal for convoy disruptions.
The rule becomes fun when you converge several subs on a fleet, seemingly “out of nowhere” - very fun!
the key is to track your subs every move because it is easy to forget about them not being on the board.
In all, you can give this some thought and probably improve the rules.
It definitey makes you alocate alot of destroyers and fighters to ASW. Any of these units not used in combat are automatically used to hunt subs. The problem i found is that was making the players turn even longer than it already was. It usally takes about 1 hr to complete 1 round on average.
Solid point, it does take more time.
Thanks for your thoughts
got it, thanks anyway.
Bill
@Imperious:
Map file:
2008-3-4 http://www.mediafire.com/?yc0yxc4bntpNote: this is the latest map file.
Map file with unit icons:
2008-2-14 http://www.mediafire.com/?7ktjhmlpojmRules file:
2008-02-14 http://home.exetel.com.au/cometo/20080214_AARHE_1939.docSet up:
2008-2-13 http://www.mediafire.com/?1hzno3tj1oo
Having trouble downloading the map file? is this still available to look at?
thanks
Testplayed this exact idea about 10 years ago. did it for like 5 or 6 games. in theory it sounds great. definitly adds alot of realism and strategy to the game. makes subs real strong. I also used a detection roll nessicary to find subs in conjunction with this. I stopped using this rule becouse it just got too confusing and difficult to keep track of the subs, even with writing it down. now the detection roll works just fine.
That is true… it is easy to forget about your subs but in the end, they really make you think twice about ship movements when you know there a sub or even a wolf pack mysteriously “out there.”
Thanks for the thoughts.
I like it, but you better trust the other guy not to cheat
A beat down is the only response! :wink:
What part of NJ? I am in Monmouth County. I am always looking for more a&a players!
New to the forum but I am in Jackson - Ocean county.
Hey gang,
for a long while (since the late 80’s) I have played Axis and Allies with a house rule for subs. Not sure if anyone else has ever done this as I am new to forums but I would be interested in your feedback.
With this rule in place, the sea zones must be numbered (not an issue in the newer versions but I had to manually do this with MB version). Here is how the rules work:
1. subs can submerge and be taken off the board and put on the side. the player with the sub has to track its movements on paper so the enemy has no clue as to where the sub is.
2. Subs announce who they are attacking in the combat movement phase (placed back on the board) and if necessary must show the opponent on paper their prior movements to make sure they are on the level.
3. As a bonus, during an opponents navel moves, should they cross the path of a sub, the sub can announce that the enemy is crossing his path and, thus, take a shot at the opponent. This has been a pretty cool rule because it raises the value of subs.
What are your thoughts and, is this an original rule or is it an existing house rule - making much less original? :-)
Thanks all and it has been a pleasure reading your posts.
Bill
How long did the game last?
Sounds like you guys had a great time.
The “Global” rules are in the back of the Europe rule book if that was the question.
My scanner may still work. If I scan the last few pages and upload them to flickr think I would get sued?
Thanks for the info. No, please don’t do anything that would get you sued! I can wait… Thanks all for the info though, I’m like a kid in a candy shop waiting for these to arrive.