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    2. Bashir
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    Posts made by Bashir

    • RE: 1st turn

      Gimme 24 and I will play the axis. (no full PE bid)

      posted in Axis & Allies Classic
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      Bashir
    • RE: Sub retreat question

      Yes you can retreat to that mt zs. It sucks for the allied player though ;) But I guess he is playing pretty bad if you still have all you navy…

      posted in Axis & Allies Classic
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      Bashir
    • RE: Need HELP

      http://donsessays.freeservers.com/

      Read that before your next game and it will improve greatly…

      No trans in WUS, but the units you are going to ship over to Europe, because WCAN is adjuct to the ECAN SZ. Shipping from the ECAN SZ is better because you need less trans to ship over your troops to Europe…

      posted in Axis & Allies Classic
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      Bashir
    • RE: Need HELP

      Yes… let the UK and US finish Germany quickly and the game is easily yours… If you followed my advice you are set and done in a couple of turns…After Germany falls there is no way the axis can win.

      posted in Axis & Allies Classic
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      Bashir
    • RE: Need HELP

      It is pretty easy to be honest…

      Rus: Buy inf only and place everything on Russia, you still have 2 turns before the Japs turn up. (assuming this summary is from the start of the round)

      UK: Buy another transporter, and 6 inf, save rest. Move the fighter to Kar, make sure your transporters stay out of range of his German fighters or keep them under protection from that carrier and that fighter.

      US: This actually the perfect oppurtunity to get your shuck shuck in place again, and better than before! From now on every unit you build with the US must be placed in WUS, after that moved up to WCAN and you can ship your men away, because the ECan sz is connectec to WCan. From what I can see you can move 2 inf and 1 arm the next turn, not much, but it is an start. You have still little time, so keep building inf and ship them over to europe to help Russia, or finish of the Germans. If the US captured Germany they should have a monster income, make sure you can fill most of your transports next turn and keep your shuck shuck in place, you can maybe build a couple of fighters to help Russia or maybe a bomber and inf because you lack offensive power…

      That should pretty much be your gameplan. By the way, if you capture Berlin on the same turn as they capture Moscow you still have the advantage as the allies!

      posted in Axis & Allies Classic
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      Bashir
    • RE: How to counter this strategy?
      1. Actually you can only attack Ukr with 8 inf (was a typo).

      2. There are not a lot of people who are classics experts on this board anymore, you might want to try other boards…

      posted in Axis & Allies Classic
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      Bashir
    • RE: How to counter this strategy?

      Sorry to say, but this is propably the worst advice anyone can give you in this situation. The problem with your game is that you are too advanced to play without a bid. In the situation you describe the Axis will lose 19 games out of 20, because the game is not balanced. You are actually lucky the Russians won’t attack Manchuria and the UK follows up with the kwangbang…

      The moves you are describing are almost identical to Don Rae’s essay’s which are a great help for beginning players and teaches the basics very well, although they are a little overprotective.

      My advice in this situation is this.
      G1: buy 10 inf (save 2)
      Now here is the tricky part, you need to win several battles (without losing much forces) to even stay in the game here.

      • The UK fleet must be destroyed at all costs
      • The UK bb must be destroyed in the med SZ
      • You can’t take Ukr back, otherwise your forces get destroyed the next turn.
      • Take Egypt (attack with 3 inf and 1 arm)
      • Stack your forces in EEU
        Even if the results of your battles are good, you will lose most of the time, because of the game imbalance.

      I can give you some advice to maximize the allies in this setup.
      R1:

      • Buy 8 inf
      • Attack Ukr with 9 inf and the arms you can bring. Retreat after one or two rounds of combat (optimal result is that Germany is left with 1 fig in Ukr) to Kar.
      • Attack Manchuria with I believe 5 inf, 1 arm and 1 fig.
      • Attack the baltic fleet with 1 tran and 1 fig
      • Attack the sub in the WEU SZ with your sub
      • Place everything in Kar.
        With some luck the game will be over for the axis after round 1… On turn 2, you can even afford it to buy 1-2 extra arms to enlarge your feint power.

      But my real advice is to start playing with a bid. Around +/- 24 IPC’s will balance the game.

      By the way, NEVER buy an IC with Japan on round 1!!! But I guess you know, because you have read Don Rae’s essays.

      posted in Axis & Allies Classic
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      Bashir
    • RE: Need HELP

      LOL, why are there so few units on the board…

      DM’s advice is sufficient to win you the game I guess, make sure you block that arm in Yakult, so it won’t blitz trough. You can even gamble for EEU, because the Germans don’t even have any back up to retake EEU. Go for WEU this turn with the US, it won’t be hard to kill 1 inf with 1 arm and 2 inf.

      posted in Axis & Allies Classic
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      Bashir
    • RE: Aggressive America - how to stop it?

      Rus withdraws forces mostly to Kar, leaving 1 inf in Cauc.
      Ger attacks to take it, but leaves bulk of the force in Ukr.  1-2 inf in Cauc.  Ger gets $3 more.
      GBR attacks Cauc.  wins with a few ground units.  no money.
      Jpn attacks Cauc.  Gets $3 more, holding with a larger force.
      USA attacks Cauc weakens the Jpn force, and then retreats.
      Rus attacks Cauc, wins it back.  Gets $3 more.

      Sure Ukr is worth $3 for whoever holds it at the end of their turn.  Reality I would expect a piece of land fought over that much in such a short amount of time to be stripped of value until after a rebuilding time.

      The game example shows the Ukr is actually worth more for all of the fighting.  $3 for the Allies + $6 for the Axis

      The English don’t need to take Cau… So the Japs won’t win that extra 3 ipc’s. Just take it with the US for Rus, because the US has far more units at that stage of the game.

      In case the UK liberates Cau, it is fine as well, because you force the Japs and after that the Germans to spend forces on those easy IPC’s wich takes away pressure on Rus. (Not a real lot, but in the long run it adds up)

      posted in Axis & Allies Classic
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      Bashir
    • RE: Blitzing rule interpretation

      @ncscswitch:

      But again, that is a Revised rule, not Classic.

      And Mattylite, just making sure which version you have…  If you have the Milton Bradley Game Masters game from the 1980’s, you have Classic.  If you have the Avalon Hill version (your game board has numbers in the sea zones) then you have Revised, and would want to look in that topic area for answers to any other questions you may have.

      I think it was all clear when he mentioned this :D There are no West-Russia or Belorussia in Classic :P

      @mattylite:

      Or a not-so-abstract example: Say I’m Germany and I have 10 tanks in Belorussia.  USSR has a couple infantry in West Russia.  On my turn, can I:  1.) send three or so tanks to kill those West Russians

      posted in Axis & Allies Classic
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      Bashir
    • RE: What is biding and is it neccasary.

      So this is the great Nuno, AS talked about all the time… Now I finally know where his behaviour came from…

      @nuno:

      LOL
      Agent Smith strong!?(only judging from what I saw at AAMC/few years ago) Darth right up my alley!?
      LOL
      I’d play with a Bet involved against Darth even without knowing anything else about him…then again, same problem as always,  I’d need a reliable referee to keep the money…

      Enough talk. Do you know ncscswitch another ways of getting/searching/finding information about the best players?
      If I could see a game or two of the best player(supposedely Darth from what you say) I could see if I could find a match or not.

      Why don’t you just play him and show us how great you really are? I am sure there are enough railers who would like to see this clash.

      posted in Axis & Allies Classic
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      Bashir
    • RE: Looking for people to play with in Harrisburg

      I think this scream for attention is in the wrong thread…

      posted in Player Locator
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      Bashir
    • RE: What to do with a Power Africa bid

      First of all you are already behind with a 18 bid, I believe the bids for classic were around 24 for a PA bid. (2 inf man, 2 inf EEU and 4 inf Lib) Means you will take Egypt with around 4 inf and an arm. The Allies can bring 3 inf (2 ind, 1 syr) 1 bmb and 1 fig. This will end in mutual destruction in the worst case scenario (in LL) for the allies. => Allies can counter a PA bid very easy kicking back the germans to the continent really fast and destroy the Axis bid in almost one turn completely. Only thing is that the Allies leave gaps in Asia and then the race begins (which capital falls faster, Mos or Berlin).

      You can take some more risks as the Axis to have a better shot at the Allies, bet 1 inf in Manch (1 inf extra to lib) and take Syr on G1 as well, so it will be almost impossible to retake AES on UK1. Risky moves wich can cost you the game if they don’t succeed.

      posted in Axis & Allies Classic
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      Bashir
    • RE: New version…

      What did you guys do with the Russian fleet. They obviously could not go to the UK seazone because they are not allies at that time. So the UK sz is defended by a tran and a Battleship, which is easy for the germans…

      Zosima if you are willing to play against me, I will try this ruleset and see if my theory is working…

      posted in Axis & Allies Classic
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      Bashir
    • RE: New version…

      Could Russia help the UK with air support???

      Another thing is that I think the game is pretty unbalanced this way:

      1. Ger does not have to defend their eastern border for 5 whole turns… So they can easily build up their troops, not really fearing the UK or the USA. After 5 turns Ger sledgehammers into russia => GG
      2. The Allies lose a lot of income really fast this way without hope of retrieving it fast… Germany can commit a lot of troops to africa for at least 3 turns means the UK is down 9 pretty fast. Japan takes India, Aus and NZ means another 6 down, leaving the UK with a grand income of 15 without hope to retrieve this anytime soon.
      3. Easy build up for Japan, they take sinkang and China pretty easy and gain a head start against mobilizing inf to the Asian mainland. So when turn 6 begins Russia is under even more pressure than normal…
      4. A little math, Russia starts with 19 inf, 3 arms, 2 figs in Kar +24 inf (6 turns = 72 IPC income = 24 inf) So they have 43 inf, 3 arms and 2 figs. Lets say Germany builds on average 10 inf per turn (rest they save or invest in arms/figs/bombs from their extra income Africa provides) Means they have around 55 inf, 10 arms, 5 figs and 1 bomb (even a low estimate, but ok) to invade Kar with on turn 6!  Game over… The point is that Germany and Japan don’t have to go for the UK and the USA, they can use this time much better to prepare pawning Russia on turn 6.

      All you do with this variant is to give the Axis a lot more time and one opponent less to take care off. It is to easy for the Axis to just gain economic supremacy and build up huge stacks then to go for Rus. Going for the UK is a suker bet… just wait 5 turns, have way more inf than Rus, kill Rus with a one two punch and it is over in like 8 turns total… IMO a waste of my time…

      posted in Axis & Allies Classic
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      Bashir
    • RE: Trouble with US

      Why is it called M84 then… and not M85 :P

      posted in Axis & Allies Classic
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      Bashir
    • RE: Which country is the hardest….

      Wich high dollar ships are you talking about nub? Germany doesn’t buy ships!

      posted in Axis & Allies Classic
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      Bashir
    • RE: Problems with Russia

      rjclayton, I was thinking about leaving that inf in SFE.  You want to accomplish the same as in Cau. Japan needs to take it with more than one 1 inf without leaving his stack in Manch exposed. If he has sufficient you can retreat with Russia and move that one inf from sfe to yakult to protect your back.

      posted in Axis & Allies Classic
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      Bashir
    • RE: Aggressive America - how to stop it?

      @zosima:

      @Bashir:

      @zosima:

      im confused…wht does U.S. have to be aggresive with? at the gbeginning of the game that is. I guess they can invade algeria…

      You were assuming they went KGF!!! From that quote, while were talking about KJF… So don’t turn this around on me so you make that I asked the ‘stupid’ question. You go for Japan first! So why should they land FFS in Algeria? You tell me boy!

      If you go KJF you are going to island hop and threaten Japan itself, that is why its called KJF!

      relax bud.   Aggresive america against japan….
      the aggressivness that hte US can do is simply to LEAN on japan and gradually wear the Japs down

      And by the way tell me, how do you lean on Japan while you are not investing in the Pacific…

      posted in Axis & Allies Classic
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      Bashir
    • RE: Aggressive America - how to stop it?

      LOL so now you are teaching me what KJF is…

      posted in Axis & Allies Classic
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      Bashir
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