Kriegsmarine. The bidding works like this: both teams write down a number, this number is the extra IPC’s they want to play as the axis. In 2nd ed. no RR the bids vary from 21-25 ICP’s or something like that. With RR the bids are lower and vary around 12-15 IPC’s. So both teams write down a number for wich they will play the axis, you can’t see the other teams figure until you both reveal your bids. So for example you write down 22 IPC’s and your opponent bids 23 IPC’s, this means you get the Axis with 22 IPC’s extra.
The reasons for the bids:
- In non-RR the Axis is gonna get crushed on 2 sides. Japan will lose Manch and Kwang in round one, Germany will get smashed in Ukraine or EEU, Africa will be lost very soon.
- The Axis can’t expand without bids. They will lose their grip on Africa pretty soon, round 2-3.
- Japan will be enormously delayed.
There are more reasons why there must be bids, but I can’t think of them right now.
Common bids:
Power europe: Just place your whole bid in Europe.
Power africa: Place around 4 and maybe a tank extra in Libya and 2 inf on Manch
Other bids like an All Asian bid will not work, because Japan is too slow for the bid to be useful, your bid must be something like 32-35 to be useful.
This should get you started, if you have any questions just shoot :P