F Yea !!! Moved the Fctry lol I missed it :)
Posts made by barnee
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RE: Panzerstahl-Helm vs barnee Game 3
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RE: Panzerstahl-Helm vs barnee Game 3
Prematurely ended my turn in ncm when I was trying to get sub in 122 to move thru 118. I’ll check that connection.
Anyway, had todo a shitload of edit lol. Woulda anyway, but easier to just move them in edit :)
1st Corps still active in Iraq. Just left them there instead of moving to box. GD it, forgot to move French DD to 81 and ANZAC Ftr to N TTy again lol
Think that’s it :)
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RE: Panzerstahl-Helm vs barnee Game 3
Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: <body><b>Unprovoked German Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury.</b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 1 armour EDIT: Adding units owned by Russians to Caucasus: 1 armour EDIT: Turning off Edit Mode COMMENT: R Adds 1 Tank to Bryansk and 1 to Caucasus for there 10 Bucks G Attack Turning on Edit Mode EDIT: Removing units owned by Changer from Western Ukraine: 3 mine_armeds EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mines EDIT: Removing units owned by Germans from 91 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Russians buy 3 Russian_Rocketss, 1 Tank_General, 1 elite, 6 guard_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Russians takes Slovakia Hungary from Germans EDIT: Turning off Edit Mode EDIT: 1 russian_para moved from Caucasus to Bulgaria EDIT: 1 russian_para moved from Caucasus to Iraq EDIT: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys moved from 1st Corps to Iraq EDIT: 1 russian_para moved from Novgorod to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia 1 elite and 3 infantry moved from Western Ukraine to Bessarabia 1 armour moved from Caucasus to Iraq Combat - Russians Battle in Iraq Russians attack with 1 Soviet_Commisar_3, 2 armour, 2 mech_infantrys and 1 russian_para Neutral_Axis defend with 3 infantry Russians roll RussianAirborneAttack dice in Iraq : 0/0 hits, 0.00 expected hits Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 2 mech_infantrys and 1 russian_para in Iraq, round 2 : 3/8 hits, 2.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Russians lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 Soviet_Commisar_3, 2 armour and 1 russian_para remaining. Battle score for attacker is 1 Casualties for Russians: 2 mech_infantrys Casualties for Neutral_Axis: 3 infantry Battle in Bessarabia Russians attack with 1 elite, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 elite, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/8 hits, 2.50 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Caucasus 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 1 russian_para moved from Ukraine to Caucasus 1 1stCorps moved from Caucasus to Iraq 2 mine_unarmeds moved from Bryansk to Ukraine 2 mine_unarmeds moved from Bryansk to Western Ukraine 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Western Ukraine 1 2ndCorps moved from Western Ukraine to Bryansk 1 Russian_Engineer moved from Ukraine to Russia 1 elite moved from Bryansk to Western Ukraine 2 artilleries moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 8 infantry moved from Western Ukraine to Bryansk 11 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 2 artilleries moved from Ukraine to Bryansk 3 infantry moved from Rostov to Caucasus 1 Europe_Rail moved from Russia to Urals 1 Europe_Rail and 1 armour moved from Urals to Caucasus 1 Rail moved from Russia to Buryatia 1 Rail and 1 infantry moved from Buryatia to Caucasus 1 elite moved from Russia to Bryansk 1 Rail moved from Russia to Buryatia 1 Rail and 1 infantry moved from Buryatia to Bryansk 1 Soviet_Commisar, 2 armour and 4 mine_unarmeds moved from Russia to Bryansk 1 submarine moved from 122 Sea Zone to 118 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 118 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from Western Ukraine: 3 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mines EDIT: Removing units owned by Russians from Western Ukraine: 2 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 2 russian_mine_Oranges EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 2 russian_mines EDIT: Removing units owned by Russians from Bryansk: 10 infantry EDIT: Adding units owned by Russians to 1st Army Group: 10 infantry EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG EDIT: Adding units owned by Russians to Bryansk: 1 1stSovietAG EDIT: Removing units owned by Russians from Bryansk: 1 2ndCorps EDIT: Adding units owned by Russians to 1st Army Group: 1 2ndCorps EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar and 3 armour EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar and 3 armour EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar and 3 armour EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps EDIT: Adding units owned by Russians to 1st Army Group: 1 3rdCorps EDIT: Turning off Edit Mode COMMENT: 6 Total LMs in W UKR at E POL and 5 Orange at Bessarabia. COMMENT: ^ Total LMs in UKR at Bessarabia 3 Russian_Rocketss, 1 Tank_General, 1 elite, 6 guard_infantrys and 3 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.17 Neutral_Axis regular : 1.00 Russians RussianAirborneAttack : 0.00
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RE: Panzerstahl-Helm vs barnee Game 3
@Panzerstahl-Helm Ok got it. It had same name lol R b up in a bit :)
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RE: Panzerstahl-Helm vs barnee Game 3
@Panzerstahl-Helm yea so that save is showing the beginning of G 4
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RE: Panzerstahl-Helm vs barnee Game 3
Yea never got G 4. This latest save with CDG turned on. exp-game-3-stahl-g-4-cdg.tsvg
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RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023
@mainah no drinks on the table. Same as pool :)
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RE: Global 1940 and 1943 Expansion for use with TripleA
The Soviet Fighter Ace Leads a successful sortie
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RE: Triplea Running Light on Funds [Currently resolved]
@dawgoneit no worries. I just heard about it a couple days ago and know the league uses it. Idk exactly how it all works but … seems as if one uses it, a small donation would be appropriate :)
I’m in same boat. i make two minor donations a year, although I didn’t get my badge this year here lol :)
Anyway, they got a influx, so won’t be shutting down anytime soon. My impression is, pbf would still work if it did, but idk for sure.
Have Fun Gaming :)
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RE: Panzerstahl-Helm vs barnee Game 3
A couple mistakes on last update. Russian Total War Tanks needing a Major Factory to place, means they can’t with a Undg or Hvy Ind. Will have to edit for this game if needed.
Doesn’t affect you, other than if you wanna know why I edited a Fctry lol
Air Aces are cost 12. They should be 11. Edit an extra buck before purchase if you buy one.
I thought there was something else but … yea whatever lol
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RE: League General Discussion Thread
@dawgoneit said in League General Discussion Thread:
@oysteilo yes it is. can i have both 2.5 and 2.6 downloaded at the same time? I have games in both. If so how?
here’s an example
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RE: Triplea Running Light on Funds [Currently resolved]
@dawgoneit this is separate from A&A.org. Idk the exact specifics of it all but if you use triplea, probably should toss em a 20 anyway :)
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RE: League General Discussion Thread
@dawgoneit 2.5 saves will work in 2.6 but not vice versa
yes you can have both. Put 2.6 in a different folder
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RE: League General Discussion Thread
Hi @dawgoneit
Here is latest https://github.com/triplea-game/triplea/releases/tag/2.6.14615
I assume you are familiar with the install ? If not, ask :)
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RE: Global 40 Expansion Boxes
Update to 1.878
Change Log UHD Boxes:
Version 1.878
1/6/24
Make “Fighter Aces” only able to Place in there Capital.
Remove Major Factory Requirement for Russian Total War Tanks.
Update Landmine Notes.DL Instructions https://www.axisandallies.org/forums/topic/39844/global-40-expansion-boxes?page=1
DL link, always same, https://github.com/beelee1/global_40_expansion_uhd_boxes
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RE: Panzerstahl-Helm vs barnee Game 3
Hallo
I messed around with LMs some more. It seems if you delete the existing mines in a TTY, then the LM will reappear in the edit window.
So if you have 4 LMs and want to add two more of the same, delete the 4, then add 6.
They also appeared for other TTYs during the same turn, which would be what is wanted, but I am unsure how consistent that is.
I will do some more testing. A step in the right direction regardless :)
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RE: New TripleA Map UHD World War II Global
Update to 2.8
Change Log UHD:
2.8
1-4-24
Add Oztea’s 1941 Mod.
Activate in “Map/Game Options”.You may Download with 2.5 under “Experimental” or directly from Github https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global/28?page=2
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RE: The Italian playbook
Although maybe the Canadian gamers would approve of Toronto ? Unless from Quebec :)
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RE: Panzerstahl-Helm vs barnee Game 3
@Panzerstahl-Helm hee hee yea I’ll do it up right another time. :) Gonna finish up 41 oz. It’s almost done lol
Guess Christmas Holiday is over :(
Oh I still spaced moving the French DD and ANZAC Ftr. I’ll do it on russia :)