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    bananaman

    @bananaman

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    Latest posts made by bananaman

    • RE: New textures for trippleA

      So I installed the new pieces and I noticed that you didn’t have any factories specific for each country.  Are you going to leave the factories the same or make separate ones?

      ImperiousLeader:  How would I go about changing the default map for TripleA.  Is there an easy way to use the AARHE map?

      posted in TripleA Support
      bananaman
      bananaman
    • RE: Soccer in USA

      Soccer is extremely big at my school.  In elementary we played soccer at every recess since kindergarten.  It is no wonder that soccer is the only sport that we have one a state title in, and we have won 7 out of the last 8 districts in soccer.

      posted in General Discussion
      bananaman
      bananaman
    • RE: Implementation of "true" probability calculator

      Hmm, I saw a topic about someone wanting this to be done and I was thinking about creating one, but it seems that I am already beaten.

      My method for calculating the possibilities was pretty similar.  To simplify, let’s start with a battle of 4 inf attacking 2 inf.

      We need to find out the probability for the attacker hitting between 0 and 4.  This is quite easy.  We take the fourth row of Pascal’s Triangle.

      1  4  6  4  1
      We will use this as a modifier value.  This would be the chance that you would hit at a die roll of 3.

      Because inf hit at 1 value and miss at 5 values.  We will use the following row to multiply our modifiers by…
      5^4  5^3  5^2  5^1  5^0

      After the multiplication this yeilds…
      625  500  150  20  1

      These numbers represent the chance out of 6^4 (1296).

      So the attacker will have the following outcomes…
      0 hits = 625/1296 = 48.225%
      1 hits = 500/1296 = 38.58%
      2 hits = 150/1296 = 11.57%
      3 hits = 020/1296 = 01.54%
      4 hits = 001/1296 = 00.077%

      If we do the same thing for the defender we get
      2 hits = 4/36 = 11%
      1 hits = 16/36 = 44%
      0 hits = 16/36 = 44%

      Now we have to combine all these possibilities to arrive at the chances for the new amount of troops left.
      For this specific case we can combine the 2,3, and 4 hits for the attacker b/c they all arive at the same point.
      We end up with the following probabilities after the first round of attacks.
      2inf - 0inf = 1.466%
      3inf - 0inf = 5.864%
      4inf - 0inf = 5.864%
      2inf - 1inf = 4.287%
      3inf - 1inf = 17.147%
      4inf - 1inf = 17.147%
      2inf - 2inf = 5.358%
      3inf - 2inf = 21.433%
      4inf - 2inf = 21.433%

      Now we have the probabilities for the remaining units after the battle.  We have to analyze each of these possibilities to see what results from the new battle.

      Of course we complicate this with the addition of multiple types of units, but you get the general picture of my proposed idea.  It looks like I can stop trying to implement it b/c your version works fine.

      Great job, thx for all the hard work.

      posted in Software
      bananaman
      bananaman
    • Michigan, Grand Rapids: Looking for in person opponent

      I live a little bit south west of Grand Rapids Michigan and am looking for a person to play AAR with.  I have a brother who enjoys playing, so it would be cool if we could get a 4 or 5 player game.

      posted in Player Locator
      bananaman
      bananaman
    • RE: Dice Roller

      Rolls: 3@1 4@4; Total Hits: 33@1: (4, 4, 1)4@4: (5, 3, 6, 2)

      posted in Find Online Players
      bananaman
      bananaman
    • RE: New textures for trippleA

      When you finish making all of the pieces are you going to upload a folder that has the .png of each piece so we can copy the contents over to our version of TripleA?

      posted in TripleA Support
      bananaman
      bananaman
    • RE: Britain Strategy

      I guess I was looking at the original setup wrong.  I remembered that the British ships could unite together.  But they can only do that further to the south and west.  I guess their is no combined amphibious assault that will work.  I do like your proposition, but it seems that it can either be really good, or fail miserably.

      posted in Axis & Allies Revised Edition
      bananaman
      bananaman
    • Rule Question

      I know that it is impossible to do a combined allies assault, but I have an interesting predicament.

      Britain attacked Germany’s fleet in space 6.  Germany lost the TRN and DD, but they chose to submerge their 2 SUBs.  Now their is a British BB, DD, TRN, and SUB in that zone and two German SUBs.  It is russia’s turn and they decide to take their sub and attack Germany’s SUBs.  I know that the british ships cannot help attack in this battle, but can they take hits for the sub.  Can I turn my battleship on the side so that it can absorb a hit for Russia?

      posted in Axis & Allies Revised Edition
      bananaman
      bananaman
    • Britain Strategy

      I have an interesting idea for the british in the pacific.  Instead of trying to destroy the TRN in 59 and the SUB in 45.  Why don’t you take your CV, TRN, DD, TRN, and SUB dump 2 infantry from india and 2 inf from australia onto borneo.  With the fighter from your carrier helping out you should win with either 3 or all 4 troops remaining.  In your non-combat move, you fly your fighter from anglo-egypt over to land on the carrier.  Back your AA and troops out of india and send them to russia to help defend from Japan.

      Now japan has an interesting choice on their next turn.  They can either throw the entirety of their naval units onto the british fleet and utterly wipe them out, or they can do a typical pearl harbor attack with a concentrated assault onto Asia.  If they choose to wipe out the brits, US can unite their fleet and pose a good threat to Japan.  If you wipe out Pearl Harbor, you leave the british fleet to then take over the east indies and then the Philippines.

      I am kinda a noob to A&AR.  Is this a decent strategy with Britain, or is their some really good counter that I am missing with Japan?

      posted in Axis & Allies Revised Edition
      bananaman
      bananaman