France
France is added as a special neutral (axis aligned) power. These rules are an adaptation of those posted by Dragon81 there:
https://www.axisandallies.org/forums/topic/32430/axis-allies-anniversary-upgraded-version
At the beggining of the game, France still controls a couple of territories (Southern France and some colonies) with few land units but an almost intact mighty fleet. Free France is not represented and is considered as controlled by UK.
French units don’t move and ships are considered stationned in the ports, so they don’t block other players movements.
French aircraft carrier “Béarn” stuck in Martinique
Invasion by the Allies
Each round, any allied player can decide to invade one or more French territories. This decision should be communicated at the beggining of the Combat Move phase, and all French units become immediately hostile to that player. French land and sea units defend against any attacks, including amphibious assaults (dices are rolled by any Axis player). After the battle, if the territory has been captured, the fate of any remaining French fleet on the adjacent sea zone is decided according to the following rules:
- if the sea zone is empty or occupied by Allies, the ships are captured by the allied player who invaded the territory.
- if the sea zone is occupied by at least 1 Axis surface warship (not submarine), the Axis player roll a die for each French ship: on a 1, the ship is captured, on any other result, the ship is scuttled (removed from the game).
After Non-Combat Move phase, France returns to its full neutrality.
Occupation by the Axis
Axis powers can move into/through French territories during Non-Combat Move (but cannot cross/can fly over during Combat Move). At any time in the game, any Axis player can decide to occupy Vichy France and to try to seize their fleet. The decision should be communicated at the beggining of the Combat Move phase. The Axis player can then move into any French territory during that phase. French units don’t defend against this occupation. After the Combat phase:
- any French territory containing at least one Axis land unit is captured by that player, and any remaining French unit dismantled (removed from the game).
- all other French territories join Free France: the territory and its land units are changed to British control.
- all remaining French fleet are handled as above (captured or scuttled).
Liberation of France
At the beggining of the British turn, if Paris has been liberated (France controlled by Allies), a regular French turn is permanently added to the game (with the same phases than all other players). France is played by the British player as another separate allied power. He takes immediate control of all remaining French units on the board and place French markers on France and any territory considered as initially French and occupied by the Allies (Southern France, Algeria Tunisia, Morocco, French West Africa, French Equatorial Africa, Madagascar, French Indo-China, New Caledonia, Bora Bora and French Guiana). For the rest of the game, France is handled as any other Allied powers (same rules apply in case its capital is occupied again, etc.)