@Argothair said in Balanced Mod [Anniversary 41]:
In my personal vocabulary, I consistently use the following definitions:
“Ship” includes TT, SS, DD, CA, CV, BB.
“Warship” includes only SS, DD, CA, CV, BB.
That said, for this variant’s NOs it is not very important to distinguish between different kinds of ships, so if you want to just say that the list is always “warship” for simplicity, that’s fine with me.
Therefor we can replace any reference to ‘ship’ with ‘warship’. Basically, transports don’t count
I guess this means subs are a little more important since they do have the capability to negate several National Objectives: Every Russian, 2 Japanese, 3 UK, 1 Italian and 1 American
I’m happy to play either side! I cut the cake, so you get to pick your slice. :-)
OK, as my moniker implies, axis_roll !
So I will take the bad guys…
I have a mild preference for low luck and no tech allowed so that we can more quickly arrive at a sense of where the game is unbalanced, but I certainly don’t insist on it. We can use a slightly tweaked version of your rules for low luck bombing, too – just add +1 to the damage table.
Yes, we’ll need to agree on that chart. I believe it was
Chicago Rules
1D6 = Damage
1 = 1
2,3 = 2
4,5 = 3
6 = 4
This game
1D6 = Damage
1 = 2
2,3 = 3
4,5 = 4
6 = 5