Be a bit till I am back ashore.
@Gargantua jar o honey from my backyard? I also HOMEBREW Meade.
Be a bit till I am back ashore.
@Gargantua jar o honey from my backyard? I also HOMEBREW Meade.
Unfortunately, my forum play is sporadic with all my kids as I prefer f2f -can actually ignore family and concentrate on rollin the bones.
Again, I would just like to see a game played that anyone can recall where this is effective unless you have personally experienced it, which would suffice. I would just like some better pointers than “whittling” down lol, been tryin to, I have found it isn’t as effective as I want it.
@Majik, Gargantua etc. I understand you occupy Germany by throwing assaults to whittle down the bomber fleet. Are there any examples of this in gameplay?
As I see it… pretty much by T5, Moscow is bottled up and under seige in best case scenario with little to no influence from US/ENG. Worst case scenario they vacate and Italy takes.
I believe you are correct, was just hoping to see a game with someone who has done it.
Without reading through all the walls of text… I do find the solution to Dark Skies is to call it’s bluff; and dogpile in.
Too often multiple allied armies/navies on the board are afraid of being obliterated by the bomber stack at the same time. Even though the bombers can only attack one force at a time; what they “could” do; and living in fear of it, is what hampers the allies.
SO… the only response is to accept that fate, especially with america, and dogpile in. Go to Gibrlatar, go to places where you give them the option of attacking - with just bombers whenever possible; give them choices. Attack Russia? or Attack USA/UK fleet? Once they start to spend the trump card, the whole house of cards usually falls apart.
It does suck because you will have some battles where you pay through the nose… but sometimes its the only way.
do you have any games posted where you played allies where this was effective?
Obviously, something came up. I owe you an explanation for your patience. We have 4 children(8,6,4,and2). Our youngest, 2, broke her leg about 3 weeks ago. Due to the suspicious nature of the break(regardless of fact that it occurred in a licensed child care facility and was dealt with that day at a specialist), the lovely state agency, DCFS, came down on my wife and I threatening to take our children, because I argued with a nurse on the phone regarding how to treat her leg. He demanded I go to emergency room, I said screw you - I will go to urgent care. We have been battling the state and my wife is due with our 5th child at the end of March.
Needless to say, I won’t be posting anything further till after the new baby is born. If you guys are available in April/May, I hope to begin playing then.
Aus
Obviously, something came up. I owe you an explanation for your patience. We have 4 children(8,6,4,and2). Our youngest, 2, broke her leg about 3 weeks ago. Due to the suspicious nature of the break(regardless of fact that it occurred in a licensed child care facility and was dealt with that day at a specialist), the lovely state agency, DCFS, came down on my wife and I threatening to take our children, because I argued with a nurse on the phone regarding how to treat her leg. He demanded I go to emergency room, I said screw you - I will go to urgent care. We have been battling the state and my wife is due with our 5th child at the end of March.
Needless to say, I won’t be posting anything further till after the new baby is born. If you guys are available in April/May, I hope to begin playing then.
Aus
Nations can never attack together so the US transports would not be valid targets for the Japanese fighters. The combat will end when you would either kill all of the ANZAC units or the ANZAC player retreats.
ANZAC can retreat back to transports?
japan owns carolinas, has 2 troops 3 fig on island.
america takes carolina island waters, but no amphibious assault.
non combats 4 transports loaded with anzac troops.
on anzac turn they attack from trans with no bs/cru
Does Japan get to scramble and auto kill us trans? how does this work?
Not gonna lie, I have no f-ing idea what I am going to do. I normally have a plan and then an idea of the next plan… right now, I got squat. I am pretty stumped. Haven’t gotten ahold of JJ yet. It is no excuse, but I will post tomorrow regardless, get the show on the road.
Edited in American cruiser on ANZAC move to NZ. If you disallow it, pls edit it back. I forgot about moving him there and wasn’t reminded till I scrolled down and saw him there.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Combat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from French West Africa to Kenya
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from United Kingdom to 110 Sea Zone
1 armour and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Ethiopia to 76 Sea Zone
2 cruisers, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Burma to Hunan
1 fighter moved from Burma to 36 Sea Zone
1 fighter moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Hunan
1 bomber moved from French Central Africa to Iraq
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Kenya
Combat - British
Battle in 110 Sea Zone
British attack with 3 fighters
Germans defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for British: 1 fighter
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Iraq
British attack with 1 armour, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Hunan
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from 36 Sea Zone to Kwangsi
2 aaGuns moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to India
1 carrier moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Union of South Africa
1 fighter moved from French West Africa to Tanganyika Territory
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
2 fighters moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 cruiser and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
Place Units - British
1 artillery and 1 tactical_bomber placed in United Kingdom
1 destroyer and 1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Kazakhstan
1 fighter moved from Tambov to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win, taking Kazakhstan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Tambov to Rostov
1 armour and 3 mech_infantrys moved from Russia to Tambov
4 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 aaGuns and 15 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
Place Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 124 Sea Zone to 122 Sea Zone
1 fighter moved from Russia to Novgorod
3 artilleries and 5 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
1 artillery and 1 infantry placed in Novgorod
6 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French