Its a nine hour drive for me. I might be able to plan it for next year and go for the four days. Nothing like a road trip.
We’ll look for the reports.
Its a nine hour drive for me. I might be able to plan it for next year and go for the four days. Nothing like a road trip.
We’ll look for the reports.
I have a map showing those defensive lines. My game surface will be about 2.5km by 5km so I’ll be able to put in one of those main defensive lines. I also have a photo with the Germans filling in an anti tank ditch by hand (they were hard men!). I’m thinking I should give the German force a couple of British Churchill AVRE engineer vehicles to assist. I’m sure the Germans would have had engineer assets in their armoured regiments.
I’ve been playing though a test of this on my own (playing both sides). It has been very intersting so far. I play a turn or two per day as I have time. I’ll have two German Armoured Regiments (21 tanks each comprised of 4 squadrons of 5 tanks each and 4 extra vehicles like air defence and engineers etc. In addition the Germans will have 12-15 inf units mounted on half tracks.
The Russians will have fewer tanks but get all the defences and about 10 AT guns.
thats my thought process so far.
I’m looking at pictures of mine filds and AT ditches (AAM AT obstacles). I can factor in Russian preparations.
I’m expecting to play this on a 4’ by 8’ table with two inch hexes.
I’m now prepping a 2800 point (1400 per side) battle of Kursk. Still the biggest tank battle in history. I won’t be building a 3d model of the Russian steps but I will be adding undulating ground as a terrain feature. By that I mean that there is open ground hexes that can block line of sight but offer no cover and don’t deter those vehicles that have trouble with hill terrain.
I’ll be playing it out in August as a trial before taking it to an armoured regiment for professional development.
I’m reading a book on the battle. Does anyone have knowledge about the battle and ideas for incorpoating them in a AAM game
Motdc,
Lionpack should be in touch. We’re still looking at a split.
Thats why I say, if you like it, buy enough that it doesn’t matter if it is cancelled
Some how I’ve missed where this Smite thread started. Is it some special ability or am I outside of the social circle?
They’ve added Kamakazis to the War at scenario so it should only be a matter of time for this. What year should they put on the card for historical play?
Dezrtfish is quite right and I think that Motdc’s offer of $600 is quite generous.
Lionpack, if we were to split this after the purchase how would you like to do it. I’m primarily interested in the German, and Commonwealth (Brit, Canadian, Australian) pieces. If you were more interested in the pacific theater we could split it that way.
I’m certainly after the Canadian (Brits and Aussies too) and would consider taking US troops. I’m also good collecting the obstacles.
What are you after? I’ve 50 plus Japanese units plus all sorts of others.
Audacity
My interpretation.
If the vehicle arrives on the road and still has travel allowance, the first hex on the road is free. ie. Move allowance 3 hexes. grass, grass, road with the third hex atually landing on the road he is done. Now if it only takes two to be on the road it would go grass, road, free, road.
Mot,
Sorry to see this day, but I can undestand the frustrations. Despite WoC, I have enough to play for the rest of my life so it doesn’t matter much what they do.
I’ve big interest in your offer but it is a tight year as I’ve gone back to school instead of working. I’ll count up my change and ask you about this later. In the mean time if you have the opportunity to sell them succesfully elsewhere, get the money as it will take me a couple of months to count that high.
Now that I’ve got some NA transport trucks I’m excited to try a convoy situation with the land units. There is always a reason to get some supplies or troops somewhere (like the other end of the map). Maybe a light para company has jumped into to disrupt a rear echelon.
This looks exciting!
Although I like to build my own maps, I also like to use new terrain. Maybe a Solomon Island map will get me using my Japanese army!
Let us know when they’re ready and the ways to order them
and congrats on getting a piece of the Wizards pie.
Mot,
It’s been a while since I thought of that song! I’ve got in vinyl somewhere around here!
Audacity
How much have I spent on A&A Minis? Possibly too much but, I don’t smoke, don’t drink and don’t listen to country music so who cares.
I like the game and despite its growing pains, I’ll stand by it. If I become disillusioned at anytime, I’ve got enough to last my lifetime.
How’s a tank get off the cliff?
The gravel pit on the north hill was treated as a Bluff that thanks couldn’t traverse and infantry needed a movement roll for. The rest of the terrain was steep hills. Vehicles were allowec to go down at no cost but going up was double movement costs.
Hexes that consistently changed height were essentially treated as flat terrain and a bit of string helped solve most issues.
So if you want to sink boats, factor in a roll for the 16" guns that are tearing the coastal defences apart as well. Then both have some randomness. I can say from experience that going in on the attack and finding yourself down 1/3 of your force (pilot error, wrong LZ) forces you to think on the fly.
Just label the boats with a number or code and keep those units out of sight until the ramps drop.
If you go back in the annals of this site DJensen had a pretty good Dieppe scenario that I played several variations of. It had landing craft figured in but I don’t remember how.
Thanks big time eh!
The first photo (with no miniatures) is looking from the SE corner from the hills that the Canadians started on. During rainy December, they pushed their way up to the Northern hill to control the lateral roads.
the second photo that Dezrt put up is again from the Canadian lines looking north.
Look through the remaing ones that are linked. There are some decent shots.
Audacity