A&A is often decided by one mistake, like Germany not seeing a double whammy UK-US, or not protecting it enough, etc. I’ve lost many games that way in round 4-5 like that. Anyways. Good luck on the dice,
Marc-André
A&A is often decided by one mistake, like Germany not seeing a double whammy UK-US, or not protecting it enough, etc. I’ve lost many games that way in round 4-5 like that. Anyways. Good luck on the dice,
Marc-André
Yes good start on dice, germany having sub-par hits too but barely. :(
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 artilleries and 10 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 fighter moved from Norway to 2 Sea Zone
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 fighter moved from Eastern Europe to 13 Sea Zone
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 armour and 1 infantry moved from Southern Europe to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 fighter moved from Balkans to Anglo Egypt
1 fighter moved from Ukraine S.S.R. to Anglo Egypt
Combat - Germans
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 2 Sea Zone
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber in 2 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber in 2 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 bomber in 2 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber, 1 fighter and 1 submarine
Casualties for British: 1 battleship
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 13 Sea Zone
Germans attack with 3 fighters
British defend with 1 cruiser
Germans roll dice for 3 fighters in 13 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 13 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 13 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Anglo Egypt
Germans attack with 2 armour, 2 fighters and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 2 armour, 2 fighters and 2 infantry in Anglo Egypt, round 2 : 1/6 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Anglo Egypt
Germans roll dice for 2 armour, 2 fighters and 1 infantry in Anglo Egypt, round 3 : 2/5 hits
British roll dice for 1 armour and 1 fighter in Anglo Egypt, round 3 : 1/2 hits
1 armour owned by the British , 1 infantry owned by the Germans and 1 fighter owned by the British lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 2 armour and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Non Combat Move - Germans
1 fighter moved from Anglo Egypt to Libya
1 fighter moved from Anglo Egypt to Libya
2 fighters moved from 13 Sea Zone to Western Europe
2 infantry moved from Germany to 5 Sea Zone
2 armour moved from Western Europe to Eastern Europe
1 infantry moved from Southern Europe to Western Europe
1 armour moved from Germany to Western Europe
2 infantry moved from 5 Sea Zone to Norway
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 armour moved from Germany to Eastern Europe
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Belorussia to Eastern Europe
1 infantry moved from Balkans to Eastern Europe
1 infantry moved from Balkans to Eastern Europe
1 armour moved from Balkans to Eastern Europe
1 artillery moved from Southern Europe to Balkans
1 infantry moved from Germany to Eastern Europe
1 artillery and 1 infantry moved from Algeria to Libya
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
2 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 40 PUs; end with 42 PUs total
Territory Summary for Germans :
Germany : 1 aaGun, 2 artilleries, 1 factory and 8 infantry
Southern Europe : 1 aaGun, 1 factory and 2 infantry
Eastern Europe : 5 armour and 6 infantry
Norway : 5 infantry
Western Europe : 1 aaGun, 1 armour, 2 fighters and 3 infantry
Balkans : 1 artillery
Libya : 1 artillery, 2 fighters and 1 infantry
Ukraine S.S.R. : 1 infantry
Belorussia : 1 infantry
Anglo Egypt : 1 flag, 2 armour
7 Sea Zone : 2 submarines
5 Sea Zone : 1 destroyer and 1 transport
15 Sea Zone : 1 battleship and 1 transport
Production/PUs Summary :
Russians : 26 / 26
Germans : 40 / 42
British : 28 / 30
Japanese : 30 / 30
Americans : 42 / 42
3 hits with my subs. I tipped the BB + took 2 subs.
and now this hurts. 11 hits left for you. Save game attached.
OK so I’m attacking the Japanese fleet with all I have. I’ll roll my hits then tell me what you will take as casualties.
Good luck! this is literally a 50-50 battle according to how i calculate this. Good thing you put those subs there…
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Russia to 60 Sea Zone
1 bomber moved from Russia to 60 Sea Zone
4 fighters moved from 48 Sea Zone to 60 Sea Zone
2 battleships, 2 carriers, 3 destroyers and 6 submarines moved from 48 Sea Zone to 60 Sea Zone
Bombers cost 12. 1/6 chance of downing it, meaning everytime you bomb you lose 2ipc. You do on average 3.5 ipc in damage, so 3.5-2.0 = 1.5ipc per bombing.
It’s worth it mathematically, but sometimes the reward is not worth the risk. That being said this is like the first bomber I get on Russia so you’re in your money!
@JEB:
Finally Germany got the dices on their side! :)
I’m all for balancing.
This invasion is exactly what is happening every turn in my other game.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery moved from Union of South Africa to 27 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 27 Sea Zone to 17 Sea Zone
1 artillery moved from Karelia S.S.R. to 5 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 4 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
2 artilleries and 4 infantry moved from 7 Sea Zone to Western Europe
3 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from United Kingdom to Western Europe
1 bomber moved from Norway to Western Europe
1 infantry moved from Karelia S.S.R. to Archangel
Combat - British
Battle in Western Europe
British attack with 2 artilleries, 2 bombers, 3 fighters and 4 infantry
Germans defend with 1 aaGun and 13 infantry
AA fire in Western Europe : 1/5 hits
1 bomber owned by the British lost in Western Europe
British roll dice for 1 battleship and 2 cruisers in Western Europe, round 2 : 1/3 hits
British roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Western Europe, round 2 : 1/10 hits
Germans roll dice for 13 infantry in Western Europe, round 2 : 6/13 hits
4 infantry owned by the British , 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Europe
Germans win with 11 infantry remaining. Battle score for attacker is -26
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries, 1 bomber and 4 infantry
1 bomber owned by the British and 3 fighters owned by the British retreated
Non Combat Move - British
3 fighters moved from Western Europe to Karelia S.S.R.
1 bomber moved from Western Europe to Norway
Place Units - British
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 21 PUs total
Territory Summary for British :
Australia : 3 infantry
Kenya : 1 infantry
Archangel : 1 infantry
Karelia S.S.R. : 2 artilleries, 3 fighters and 5 infantry
Norway : 1 bomber
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
New Zealand : 1 infantry
Russia : 1 infantry
7 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 3 transports
17 Sea Zone : 1 artillery, 1 destroyer and 1 transport
Production/PUs Summary :
Russians : 20 / 21
Germans : 39 / 39
British : 19 / 21
Japanese : 36 / 69
Americans : 52 / 50
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Russians
Russians repair 4 damage on 4 factories; Remaining resources: 13 PUs;
Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Yakut S.S.R. to Sinkiang
2 armour moved from Russia to Sinkiang
Russians take Kazakh S.S.R. from Japanese
2 fighters moved from Russia to Sinkiang
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
Combat - Russians
Battle in Sinkiang
Russians attack with 3 armour and 2 fighters
Japanese defend with 1 aaGun, 1 factory, 1 fighter and 2 infantry
AA fire in Sinkiang : 0/2 hits
Russians roll dice for 3 armour and 2 fighters in Sinkiang, round 2 : 2/5 hits
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits
1 armour owned by the Russians and 2 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 armour and 2 fighters in Sinkiang, round 3 : 2/4 hits
Japanese roll dice for 1 fighter in Sinkiang, round 3 : 1/1 hits
1 armour owned by the Russians and 1 fighter owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 2 armour
Non Combat Move - Russians
2 fighters moved from Sinkiang to Russia
1 aaGun moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total
Territory Summary for Russians :
Soviet Far East : 1 infantry
Yakut S.S.R. : 1 infantry
Kazakh S.S.R. : 1 infantry
Sinkiang : 1 armour
Evenki National Okrug : 1 aaGun
Buryatia S.S.R. : 1 infantry
Russia : 1 aaGun, 1 armour, 3 artilleries, 1 factory, 2 fighters and 21 infantry
Production/PUs Summary :
Russians : 20 / 21
Germans : 37 / 37
British : 21 / 22
Japanese : 36 / 69
Americans : 52 / 50
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 10 Sea Zone to 19 Sea Zone
1 armour moved from Western United States to Panama
2 bombers moved from Norway to Germany
1 infantry moved from Russia to Novosibirsk
4 fighters moved from Russia to Novosibirsk
1 infantry moved from Archangel to Karelia S.S.R.
2 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
2 battleships, 1 carrier, 3 destroyers, 2 fighters, 6 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Novosibirsk
Americans attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Novosibirsk, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Americans win, taking Novosibirsk from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in Germany
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Germany to Russia
4 fighters moved from Novosibirsk to Russia
1 artillery and 3 infantry moved from East Indies to 37 Sea Zone
1 artillery, 2 battleships, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 6 submarines and 2 transports moved from 37 Sea Zone to 48 Sea Zone
1 artillery and 3 infantry moved from 48 Sea Zone to Borneo
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 48 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 50 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 fighters placed in 48 Sea Zone
1 destroyer placed in 37 Sea Zone
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Territory Summary for Americans :
Midway : 1 infantry
Novosibirsk : 1 infantry
Western United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 3 armour and 4 infantry
Borneo : 1 flag, 1 artillery, 1 factory and 3 infantry
East Indies : 1 flag, 1 factory
Norway : 1 flag, 1 factory and 3 infantry
Solomon Islands : 1 flag
West Russia : 1 flag, 1 infantry
Eastern United States : 1 aaGun and 1 factory
Russia : 1 bomber, 4 fighters and 1 infantry
Panama : 1 armour
50 Sea Zone : 1 destroyer
25 Sea Zone : 4 destroyers and 2 submarines
37 Sea Zone : 1 destroyer
48 Sea Zone : 2 battleships, 2 carriers, 3 destroyers, 4 fighters, 6 submarines and 2 transports
19 Sea Zone : 1 transport
Production/PUs Summary :
Russians : 16 / 17
Germans : 37 / 37
British : 21 / 22
Japanese : 42 / 69
Americans : 50 / 50
I’d be curious to see how many bombers you have shot down. No way that i’ve gotten into my money :(
This game is ridiculous, not near being done IMO, round 15 :? :? :?
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Belgian Congo to 23 Sea Zone
1 artillery and 1 transport moved from 23 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Union of South Africa
British take Union of South Africa from Japanese
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Japanese
1 destroyer moved from 23 Sea Zone to 27 Sea Zone
2 bombers moved from Russia to Germany
1 infantry moved from Archangel to Russia
1 infantry moved from Belorussia to Karelia S.S.R.
3 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Eastern Europe
2 artilleries and 2 infantry moved from 5 Sea Zone to Karelia S.S.R.
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Germany
Battle in Eastern Europe
British attack with 2 infantry
Germans defend with 1 aaGun, 5 armour, 1 artillery and 10 infantry
British roll dice for 1 battleship and 1 cruiser in Eastern Europe, round 2 : 1/2 hits
British roll dice for 2 infantry in Eastern Europe, round 2 : 0/2 hits
Germans roll dice for 5 armour, 1 artillery and 10 infantry in Eastern Europe, round 2 : 3/16 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
Germans win with 5 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 bomber moved from Germany to Norway
3 fighters moved from Russia to Karelia S.S.R.
Place Units - British
1 artillery, 1 bomber and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 22 PUs total
Territory Summary for British :
Union of South Africa : 1 artillery
Australia : 3 infantry
Kenya : 1 infantry
Karelia S.S.R. : 3 artilleries, 3 fighters and 6 infantry
Norway : 1 bomber
United Kingdom : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 4 infantry
New Zealand : 1 infantry
Belorussia : 1 flag
Russia : 1 infantry
27 Sea Zone : 1 destroyer and 1 transport
5 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 3 transports
Production/PUs Summary :
Russians : 16 / 17
Germans : 37 / 37
British : 22 / 22
Japanese : 38 / 57
Americans : 53 / 59
you are rolling AA very well sir!
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Russians
Russians repair 7 damage on 7 factories; Remaining resources: 12 PUs;
Russians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Yakut S.S.R.
3 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 armour moved from Evenki National Okrug to Yakut S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Yakut S.S.R., round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Yakut S.S.R., round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Yakut S.S.R. to Russia
1 armour moved from Evenki National Okrug to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 aaGun moved from Evenki National Okrug to Yakut S.S.R.
Place Units - Russians
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs total
Territory Summary for Russians :
Yakut S.S.R. : 1 aaGun, 1 armour and 3 infantry
Russia : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 2 fighters and 21 infantry
Production/PUs Summary :
Russians : 16 / 17
Germans : 31 / 39
British : 22 / 25
Japanese : 41 / 57
Americans : 56 / 59
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 factory and 3 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
2 armour moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from Central United States to Western United States
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
2 fighters moved from 36 Sea Zone to French Indochina
1 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 bomber moved from Russia to Germany
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from West Russia to Russia
2 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Russia to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 bomber moved from Russia to Germany
4 destroyers and 2 submarines moved from 20 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Ukraine S.S.R.
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Americans win, taking Ukraine S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indochina
Americans attack with 2 fighters and 2 infantry
Japanese defend with 3 infantry
Americans roll dice for 2 battleships in French Indochina, round 2 : 2/2 hits
Americans roll dice for 2 fighters and 2 infantry in French Indochina, round 2 : 1/4 hits
Japanese roll dice for 3 infantry in French Indochina, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in French Indochina
Americans win, taking French Indochina from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Western United States
Americans attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 factory and 1 infantry
Americans roll dice for 2 armour, 1 artillery and 1 infantry in Western United States, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Western United States, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Western United States
Americans win, taking Western United States from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Americans win, taking Novosibirsk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in Germany
Non Combat Move - Americans
1 bomber moved from Germany to Norway
2 fighters moved from Ukraine S.S.R. to Russia
2 fighters moved from Novosibirsk to Russia
2 fighters moved from French Indochina to 36 Sea Zone
Place Units - Americans
1 factory placed in Borneo
2 armour and 1 bomber placed in Norway
1 artillery and 3 infantry placed in East Indies
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Territory Summary for Americans :
Midway : 1 infantry
Archangel : 2 infantry
Novosibirsk : 1 infantry
Western United States : 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 armour and 2 infantry
Borneo : 1 flag, 1 factory
East Indies : 1 flag, 1 artillery, 1 factory and 3 infantry
Norway : 1 flag, 2 armour, 2 bombers and 1 factory
French Indochina : 1 flag, 2 infantry
Solomon Islands : 1 flag
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantry
Eastern United States : 1 aaGun and 1 factory
Russia : 4 fighters and 2 infantry
25 Sea Zone : 4 destroyers and 2 submarines
37 Sea Zone : 1 transport
36 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 2 fighters, 6 submarines and 1 transport
10 Sea Zone : 1 transport
Production/PUs Summary :
Russians : 15 / 19
Germans : 31 / 39
British : 22 / 25
Japanese : 42 / 57
Americans : 56 / 59
I’ll concede this one! well played. I can’t find anything to do that would turn the tide, and within 1-3 turn you got russia.
Start another? I’ll try axis.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 bombers moved from Russia to Caucasus
1 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Russia to Belorussia
1 infantry moved from Karelia S.S.R. to Archangel
3 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery and 1 infantry moved from French West Africa to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to Belgian Congo
1 artillery and 1 infantry moved from 5 Sea Zone to Eastern Europe
1 destroyer moved from 12 Sea Zone to 23 Sea Zone
Combat - British
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 3,5 and costs: 8 production.
Bombing raid costs 8 production in Caucasus
Battle in Belgian Congo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Belgian Congo
British win, taking Belgian Congo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Europe
British attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Eastern Europe, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Eastern Europe, round 2 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Europe, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Belorussia
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
British win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Belorussia to Russia
2 bombers moved from Caucasus to Russia
Place Units - British
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 25 PUs total
Territory Summary for British :
Australia : 3 infantry
Belgian Congo : 1 artillery and 1 infantry
Archangel : 1 infantry
Eastern Europe : 1 flag, 1 aaGun and 1 artillery
Karelia S.S.R. : 1 artillery and 3 infantry
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
New Zealand : 1 infantry
Belorussia : 1 flag, 1 infantry
Russia : 2 bombers and 3 fighters
5 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 3 transports
23 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Russians : 15 / 19
Germans : 34 / 39
British : 23 / 25
Japanese : 41 / 50
Americans : 53 / 53