Back from the holidays. Just in time. Please add me to the OOB tournament.
ArthurBomberHarris
@Arthur Bomber Harris
Best posts made by Arthur Bomber Harris
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RE: Post League Game Results Here
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
@trulpen yeah, BM is much tougher for the Japanese in China. I waste way too many men trying to suppress the rebellions. I hate it when an American bomber knocks off the lone defender and a Chinese soldier pops up in Tibet.
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RE: Axis Hail marry
I had an unusual game where the Axis captured Egypt early. The Americans focused heavily on the European operations and the Allies were steadily making progress on that side of the map. I built up the Japanese air force and sent it on a suicide attack into Moscow around turn 8. Stripping off 15 infantry Allied units in Moscow can change a battle from a 95% chance of losing into a 95% chance of winning when the Germans get their turn. It also means that Germany will keep their air force intact, allowing them to reclaim any European victory cities if necessary.
The best part of this strategy is that the extra Japanese planes can hold the Allies at bay for several turns, forcing India to cower and Anzac + USA to be more conservative with their fleets. All of the planes can raid Moscow from a base in Sichuan, meaning that only one turn is required to setup the pivot from Pacific to Europe.
Of course the Russian AA’s shot down half of my Japanese raiders and the German tanks had their turrets pointed backwards, leading to an abrupt and unhappy end to a genius strategy.
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@crockett36 Normandy should be left completely unoccupied by the time the Allies have a sizable landing force. As you mentioned, there can be considerable devastation to any Axis force situated in that territory and it cannot be reasonably defended without diverting from the main goal of crushing Moscow or heading into the Middle East/Egypt. Normandy or Norway will fall, it just is a matter of on which round and whether the Axis will be able to retake it with a counterattack of ground units supported by planes. France is the best place to have the Axis counterstrike infantry/artillery. Mechanized units can help counterstrike from W Germany. Usually, though, a wave of UK fighters add enough defensive might to Normandy or Norway to ensure that the Axis are unable to strike back.
Aircraft carriers and subs are the best investment for the US as they have dual purposes of defending the fleet and attacking/convoy raiding. Build enough destroyers to prevent German wolfpacks from roaming the Atlantic
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RE: L22 OOB FINAL LL Myygames (X) VS ABH (L+50)
@Myygames redo the whole Japan turn then including builds and combat. I don’t think it is appropriate to win because of a rule misunderstanding.
Normally I get victory via superior luck.
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RE: Bonus Movement is Unrealistic Nonsense
There is a sub-forum for house rules. You are free to change the game however you like when playing with your friends. I personally enjoy naval and air bases. They enhance the strategic options.
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Am I winning or Losing: data analysis of high-level BM4 games
With the release of Elo rankings, I could identify BM4 League games between two high-level players of similar talent (no more than 100 elo point gap in skill level and greater than 1700 average Elo). I eliminated a few games which had a player surrender due to personal reasons, and analyzed 17 games from the last three years.
The following graph shows the magic cutoff point of a 20 point Allied advantage after turn 10 which guarantees victory or defeat. This is a useful threshold to calculate which territories you want to hold in order to ensure victory.
Interestingly, Moscow and India hold for a much longer time than in the “old” days. This isn’t surprising as the balance mod gives more income to Russia and handicaps Japan. The improvements of Axis gameplay has allowed them to eventually overcome Allied defenses despite territory advantages that previously would have marked doom.
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RE: 2022 OOB Playoffs R1 - AndrewAAGamer (X) vs oysteilo (A+60)
Incredible match. I thought Oysteilo had the W after the mid-game when Moscow was so strong and the Allies had a foothold in Greece. Such masterful comeback, Andrew. I haven’t seen such high-level play from two players in a long time.
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RE: Which side does axis and allies favor?
If you are new to the game, whoever is better will win with either side. Usually one person has a very defensive personality, focusing more on not losing than pushing towards a goal. That will inevitably lead to defeat as the other person finds weaknesses and builds an income advantage.
It takes a large number of matches to have the natural Axis advantage manifest itself in face-to-face games. Don’t worry about the imbalance until you are able to predict what happens during the first six rounds of gameplay based just on the first round of dice rolls and spending. Fun game for both beginners and masters.
Latest posts made by Arthur Bomber Harris
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RE: Sahara express
@TheDesertFox you can get Norway if you devote all of your spending on UK1 and 2 and get some help from Russia.
However that leaves the Middle East so defenseless that Germany can sweep down there with a bit of Italian assistance. The value of the oil fields far exceeds the benefit of Norway.
I think a turn 4 Norway capture would be the earliest viable strategy.
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RE: L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)
sorry, I had tried to upload 3 days ago but it didn’t post
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RE: L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Samara Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 3 fighters and 1 tactical_bomber moved from Samara to Russia 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 3 infantry moved from Siberia to Amur 2 aaGuns and 15 infantry moved from Sakha to Amur Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.33
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RE: Post League Game Results Here
@ArtofWar1947 sometimes games don’t work out. It happens.
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RE: Post League Game Results Here
@aequitas-et-veritas good call. If your desired playing speeds don’t match, best to find a different opponent. Just a game that should be enjoyed.
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RE: pacifiersboard (X) -vs- elche (L +43) OOB (2023 playoff)
@pacifiersboard said in pacifiersboard (X) -vs- elche (L +43) OOB (2023 playoff):
sehr gut! Guter Einwand mit der sz!
The sea zone 95 is not friendly with the scrambled German fighter. The Russian mechanized infantry can’t land on Sicily during combat. Both “Amphibious Assult from Ally’s Transport” examples support that ruling.
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RE: L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to Queensland 1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 3 fighters moved from India to Persia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Northwest Persia to Trans-Jordan 1 infantry moved from Tunisia to Libya 1 infantry moved from Tunisia to Libya 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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RE: Post League Game Results Here
@Adam514 what a truly epic match with so high level play by both sides. I have been taking strategy notes.
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RE: L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to 92 Sea Zone 1 armour moved from Algeria to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 armour moved from 93 Sea Zone to Southern France 1 fighter moved from Gibraltar to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 cruiser moved from 95 Sea Zone to 94 Sea Zone 1 bomber moved from Eastern United States to 94 Sea Zone 1 bomber moved from Trans-Jordan to 94 Sea Zone 2 infantry moved from Brazil to British Guiana Combat - Americans Battle in Southern France Battle in 94 Sea Zone Americans attack with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Italians defend with 1 battleship, 1 cruiser and 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 cruiser, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone Americans win, taking Southern France from Italians with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 40 Casualties for Italians: 1 battleship, 1 cruiser and 1 destroyer Non Combat Move - Americans 1 carrier moved from 92 Sea Zone to 93 Sea Zone 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 4 infantry, 4 mech_infantrys and 4 transports moved from 91 Sea Zone to 93 Sea Zone 4 infantry and 4 mech_infantrys moved from 93 Sea Zone to Southern France 1 fighter moved from 94 Sea Zone to 93 Sea Zone 1 fighter moved from 94 Sea Zone to 93 Sea Zone 1 bomber moved from 94 Sea Zone to Trans-Jordan 1 bomber moved from 94 Sea Zone to Tunisia 1 fighter moved from India to Trans-Jordan 1 tactical_bomber moved from India to Trans-Jordan 4 fighters moved from Eastern United States to Gibraltar 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Midway to Caroline Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 2 fighters placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Hunan to Anhwe 1 fighter moved from Hunan to Anhwe 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Burma 11 artilleries and 23 infantry moved from Hunan to Kiangsi 1 artillery and 2 infantry moved from Shensi to Kweichow Place Units - Chinese 1 infantry placed in Shensi 4 infantry placed in Kiangsi Chinese undo move 2. 3 infantry placed in Kiangsi 1 infantry placed in Shensi Chinese undo move 3. 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Egypt to Alexandria 1 bomber moved from Trans-Jordan to Alexandria Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Alexandria British attack with 1 bomber and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Alexandria, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Libya from Italians to British EDIT: Turning off Edit Mode 1 armour, 3 infantry and 1 mech_infantry moved from Northwest Persia to Persia 2 fighters moved from Caucasus to Persia 1 fighter moved from Trans-Jordan to Southern France 1 fighter moved from 96 Sea Zone to Southern France 1 bomber moved from Alexandria to Trans-Jordan 1 artillery moved from Trans-Jordan to Iraq 5 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 tactical_bomber moved from 98 Sea Zone to Southern France 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 2 cruisers moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to Southern France 1 fighter and 1 tactical_bomber moved from Shan State to India 1 aaGun moved from Burma to Yunnan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 submarines moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Burma to India 1 armour, 1 artillery and 14 infantry moved from Burma to India 1 fighter moved from India to Persia Place Units - British 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 1 aaGun EDIT: Adding units owned by UK_Pacific to Burma: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs Units Change Ownership Some Units in Burma change ownership: 1 aaGun Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 1.50 Japanese regular : 0.33 Italians regular : -2.17 Germans regular : -0.33 British regular : -0.17