Back from the holidays. Just in time. Please add me to the OOB tournament.
ArthurBomberHarris
@Arthur Bomber Harris
Best posts made by Arthur Bomber Harris
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RE: Post League Game Results Here
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
@trulpen yeah, BM is much tougher for the Japanese in China. I waste way too many men trying to suppress the rebellions. I hate it when an American bomber knocks off the lone defender and a Chinese soldier pops up in Tibet.
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RE: Axis Hail marry
I had an unusual game where the Axis captured Egypt early. The Americans focused heavily on the European operations and the Allies were steadily making progress on that side of the map. I built up the Japanese air force and sent it on a suicide attack into Moscow around turn 8. Stripping off 15 infantry Allied units in Moscow can change a battle from a 95% chance of losing into a 95% chance of winning when the Germans get their turn. It also means that Germany will keep their air force intact, allowing them to reclaim any European victory cities if necessary.
The best part of this strategy is that the extra Japanese planes can hold the Allies at bay for several turns, forcing India to cower and Anzac + USA to be more conservative with their fleets. All of the planes can raid Moscow from a base in Sichuan, meaning that only one turn is required to setup the pivot from Pacific to Europe.
Of course the Russian AA’s shot down half of my Japanese raiders and the German tanks had their turrets pointed backwards, leading to an abrupt and unhappy end to a genius strategy.
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@crockett36 Normandy should be left completely unoccupied by the time the Allies have a sizable landing force. As you mentioned, there can be considerable devastation to any Axis force situated in that territory and it cannot be reasonably defended without diverting from the main goal of crushing Moscow or heading into the Middle East/Egypt. Normandy or Norway will fall, it just is a matter of on which round and whether the Axis will be able to retake it with a counterattack of ground units supported by planes. France is the best place to have the Axis counterstrike infantry/artillery. Mechanized units can help counterstrike from W Germany. Usually, though, a wave of UK fighters add enough defensive might to Normandy or Norway to ensure that the Axis are unable to strike back.
Aircraft carriers and subs are the best investment for the US as they have dual purposes of defending the fleet and attacking/convoy raiding. Build enough destroyers to prevent German wolfpacks from roaming the Atlantic
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RE: L22 OOB FINAL LL Myygames (X) VS ABH (L+50)
@Myygames redo the whole Japan turn then including builds and combat. I don’t think it is appropriate to win because of a rule misunderstanding.
Normally I get victory via superior luck.
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RE: Bonus Movement is Unrealistic Nonsense
There is a sub-forum for house rules. You are free to change the game however you like when playing with your friends. I personally enjoy naval and air bases. They enhance the strategic options.
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Am I winning or Losing: data analysis of high-level BM4 games
With the release of Elo rankings, I could identify BM4 League games between two high-level players of similar talent (no more than 100 elo point gap in skill level and greater than 1700 average Elo). I eliminated a few games which had a player surrender due to personal reasons, and analyzed 17 games from the last three years.
The following graph shows the magic cutoff point of a 20 point Allied advantage after turn 10 which guarantees victory or defeat. This is a useful threshold to calculate which territories you want to hold in order to ensure victory.
Interestingly, Moscow and India hold for a much longer time than in the “old” days. This isn’t surprising as the balance mod gives more income to Russia and handicaps Japan. The improvements of Axis gameplay has allowed them to eventually overcome Allied defenses despite territory advantages that previously would have marked doom.
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RE: 2022 OOB Playoffs R1 - AndrewAAGamer (X) vs oysteilo (A+60)
Incredible match. I thought Oysteilo had the W after the mid-game when Moscow was so strong and the Allies had a foothold in Greece. Such masterful comeback, Andrew. I haven’t seen such high-level play from two players in a long time.
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RE: Which side does axis and allies favor?
If you are new to the game, whoever is better will win with either side. Usually one person has a very defensive personality, focusing more on not losing than pushing towards a goal. That will inevitably lead to defeat as the other person finds weaknesses and builds an income advantage.
It takes a large number of matches to have the natural Axis advantage manifest itself in face-to-face games. Don’t worry about the imbalance until you are able to predict what happens during the first six rounds of gameplay based just on the first round of dice rolls and spending. Fun game for both beginners and masters.
Latest posts made by Arthur Bomber Harris
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RE: L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)
overall I like this opening. Turn 4 and Japan didn’t consolidate the money islands, USA made it to the Carolines, and China spiraled out of control.
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Non Combat Move - Americans 1 tactical_bomber moved from Sumatra to India 1 fighter moved from Sumatra to India 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Midway 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 mech_infantry moved from Brazil to 86 Sea Zone 1 bomber moved from Gibraltar to Trans-Jordan 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 fighters moved from Queensland to 33 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 bomber and 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 13 artilleries and 24 infantry moved from Kweichow to Hunan 1 fighter moved from Yunnan to Hunan Place Units - Chinese 2 infantry placed in Shensi 4 infantry placed in Hunan Chinese undo move 2. 1 infantry placed in Shensi 3 infantry placed in Hunan Chinese undo move 2. 1 infantry placed in Hunan Turning on Edit Mode EDIT: Removing units owned by Chinese from Hunan: 1 artillery EDIT: Adding units owned by Chinese to Shensi: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 3 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 2 fighters moved from Sumatra to Shan State 1 infantry moved from Burma to Shan State 1 fighter moved from 98 Sea Zone to Cyprus 1 tactical_bomber moved from Trans-Jordan to Cyprus 1 bomber moved from Trans-Jordan to Cyprus 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 fighter and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Cyprus British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Cyprus, round 2 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Shan State to India 2 fighters moved from Shan State to Burma 1 aaGun moved from Burma to Yunnan 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Trans-Jordan to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 aaGun, 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Northwest Persia 1 bomber moved from Cyprus to Trans-Jordan 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Cyprus to 98 Sea Zone 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Cyprus to 98 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Algeria to Tunisia 3 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 aaGun moved from Burma to India 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Place Units - British 2 submarines placed in 109 Sea Zone British undo move 1. 2 submarines placed in 110 Sea Zone 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Italians regular : -0.33 Japanese regular : 0.00 British regular : -1.17
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RE: L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Caucasus to Iraq 1 mech_infantry moved from Caucasus to Iraq 1 fighter moved from Caucasus to Iraq 1 infantry moved from Siberia to Soviet Far East 1 infantry moved from Siberia to Soviet Far East 1 infantry moved from Siberia to Soviet Far East Combat - Russians Battle in Soviet Far East Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq Russians attack with 1 armour, 1 fighter and 1 mech_infantry Neutral_Axis defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Russians 1 fighter moved from Iraq to Persia 2 infantry moved from Volgograd to Samara 1 fighter moved from Kazakhstan to Russia 2 infantry moved from Vologda to Russia 4 aaGuns, 3 artilleries, 3 fighters and 41 infantry moved from Bryansk to Russia 2 aaGuns and 8 infantry moved from Siberia to Sakha Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.33 Neutral_Axis regular : -0.33
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RE: L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 aaGun moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from 41 Sea Zone to Sumatra 3 fighters moved from Java to Sumatra 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to Trans-Jordan 3 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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RE: L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)
@AndrewAAGamer excellent. Interesting game…
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RE: L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)
Back tonight. Are you able to do your turn?
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RE: Post League Game Results Here
@JDOW I have been following Adam’s matches and stealing his strategies. Between the two of you, I get 90% of my plans.
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RE: Post League Game Results Here
Congratulations Farmboy! Masterful gameplay. Very impressive execution.
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RE: How to best threaten German Baltic fleet?
@shadowhawk you are talking about 2 or 3 loaded transports with 20-30 PUs of value. Germany takes it back losing a plane and a couple ground units. Maybe doesn’t even lose the plane.
Better off trading units in Normandy where you can adequately protect those transports instead of a suicide mission. The Allies can come out ahead in the exchanges.
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RE: How to best threaten German Baltic fleet?
@SuperbattleshipYamato and Norway is nearly impossible to capture and hold against a skilled Axis player who leaves a big stack in Finland and can support the counterattack with the German Air Force. The Allies to do a KGF strategy and the Axis needs to be focusing on capturing Moscow for the Norway landing to succeed.
Otherwise Normandy, S France, and Greece are much easier beachheads.