I tested this map just now against the Hard AI on tripleA. I gave the Germans an extra infantry in Ukraine and Libya (so, bid of 6 IPCs for Axis), and then played all of the Allies against the AI-controlled Axis.
The results surprised me! I played a reckless 100% KJF, moving all available units to the Japanese theater as quickly as possible. The Flying Tigers went to Buryatia to suppport the stack of 5 Russian inf that would gather there on R1, the American Pacific fleet congregated in the Solomon Islands, the American Atlantic fleet dove west through the Panama canal, and the 6 Chinese infantry concentrated in Szechuan. As Russia, I attacked only West Russia, and then flew one fighter to Buryatia (5 inf, 2 ftr total). As the UK, I executed a successful Kwangbang (!) after the AI-controlled Germany declined to hit Egypt, moving CV + CA + 2 ftr to the Kwangtung sea zone, and using one of those fighters plus 2 infantry from India to take out Kwangtung’s 1 inf, 1 art. Meanwhile, the Australians joined up with the US fleet in the Solomons, and successfully occupied the Solomon Islands.
So the Chinese theater went better than expected. Japan was slowly forced to back away from Manchuria, which went to Russia almost without a fight, and the 6 American infantry, plus the Flying Tigers, plus the starting US bomber that flew in via Hawaii, were able to slowly clear out and take Kiangsu and Kwangtung. Meanwhile, most of the Japanese reinforcements went southwest, toward India, giving the British a really hard time. The British narrowly took Burma, French Indochina, and Malaya, but were unable to conduct any successful naval operations, and they didn’t hold Burma long before the Germans were knocking on India’s door from the west – Britain didn’t even attempt to hold Africa.
The Japanese fleet was driven out of Tokyo’s waters on J4, fleeing to the coast of Alaska with no transports, and all Japanese possessions outside Tokyo were conqeured on B5/A5, but Japan was able to stack Tokyo itself with about 6 fighters and 4 bombers, plus 10 land units, which was tricky for the Allies – the Allies didn’t have any realistic hope of conquering Japan before the Germans arrived on the Pacific coast, but with all that air power lying around, plus the Japanese warships near Alaska, it wasn’t safe to redeploy away from Tokyo to use all those American ships/fighters in, e.g., India, where they were sorely needed.
Moscow fell once on G3, which was just a blunder on my part – I let a stack of tanks from Ukraine blitz through an empty West Russia to hit Moscow, and I could have easily covered West Russia with one infantry. The Russians were able to retake Moscow on R4 with their enormous stack from the Caucasus, and Moscow didn’t fall for good until G7. The Germans only had 3 tanks left over after killing my stack in Moscow, but Moscow’s fall exposed China, Kazakh, and India to irresistibly large follow-up forces. Instead of trying to defend these territories, I focused all efforts on killing Tokyo, but it still wasn’t enough, and I resigned when the Germans made it to Kwangtung on G9.
In hindsight, if I were trying a similarly reckless 100% KJF strategy with the A0 turn, I would make no effort to conquer Tokyo itself – once Japan was cleared off the mainland and the money islands, it’s time to start gearing up for defense of Moscow and India. I would have built a factory in East Indies instead of Borneo (easier to reinforce India; harder for Japan to harass it), and I would have used the Kwangtung and Kiangsu factories to crank out tanks to fight the Germans, instead of buying a mix of inf/art/bomber for invading Tokyo. At one point, around turn 6 or turn 7, the Allies were outproducing the Axis by roughly 110 IPCs to 65 IPCs, so the game was very winnable; I just played the endgame wrong.
Looking forward to seeing if anyone tests a KGF or balanced strategy with the A0 turn!