HOW IN THE WORLD AM I SUPPOSED TO LEARN WHERE MY STRATEGIES ARE FLAWED WITH DICE LIKE THESE!?!?!?!!
Um…test those strategies more than once?
HOW IN THE WORLD AM I SUPPOSED TO LEARN WHERE MY STRATEGIES ARE FLAWED WITH DICE LIKE THESE!?!?!?!!
Um…test those strategies more than once?
Both the Southern Europe answer and the Ukraine answer were correct…
Caroline Islands Sea Zone???
Long-Range Aircraft is, in my opinion, the only tech that’s worth going for with ANY country…provided you have the spare cash. It’s also the only tech that I regularly try to roll for.
Sure, Russia can’t make that much use of it, but it is a boon to any nation, and certainly aids Germany, as well as America (makes the Pacific MUCH easier).
About the only other tech I ever bother with is Jet Fighters, and then only with America or Japan for the defensive boost to the Carriers.
Although I have, at one point or another, gotten every tech. America with Jet Fighters, Heavy Bombers, and Long-Range Aircraft is a force to be reckoned with. :-D
E. US
1 IC
1 AA
1 BOM
1 FIG
1 ART
1 ARM
2 INF
C. US
2 INF
W US
1 IC
1 AA
2 INF
1 FIG
I can throw in Hawaii and Alaska too, if you like. :-)
…what is in Southern Europe? :-D
I haven’t looked at the cards in AGES….
…the only nation in my mind that is in any way difficult is Germany…and even then it’s just remembering which territories have 3 INF and which have only 2.
So…I made no mistakes…do I win a prize? :lol:
We’re using a different Luftwaffe I found on these boards somewhere…bonus to each tank accompanied by a fighter…both attack on a four during the first round of combat.
So three tanks and three fighters is six fours in the first round…bad part is that it doesn’t work against ships.
But that game is over…all three Allies got Rockets, and Germany was being hit by six Rockets each turn…effectively no income. Japan’s southern force through Persia was hit 1-2-3 by Britain, America and Russia…India was likely to fall on Britains next turn…and Japan no longer had enough to break through on the other two avenues of attack…we just conceeded rather than wait for America and Britain to get their act together and take Berlin.
I’ve been on my partner to build more transports…he still only has two. It shouldn’t be hard to add a third prong to the strike though…just a question of whether it will be enough.
I’ve been buying relatively even mixes of INF and ART…mainly due to the Fortress Europe NA, and for offense. Might go with more infantry and a tank or two though.
I’m spending every dollar…believe me. :-)
I don’t think it’s possible…but I’d like to hear thoughts.
It creates more problems than it solves for the Axis, in my mind…
Can Germany play defense against Russia and bottle up Britain at the same time, while directing an attack at America? Can Britain’s economy even be effectively lowered to permit such a tactic?
Can Japan forgo early mainland gains in favor of an more immedeate attack on the U.S.? Can in build up the necessary income with much more conservative expansion elsewhere, or are early moves on the U.S. simply not economically viable?
If the Allies are clearly going KGF, then I might see Japan going full bore on America…it would likely disrupt American aid to Europe, at least for a while. But beyond that, I think America is beyond the reach of the Axis…
What do others think?
So this German game is NOT going well at all…
Even with $1 tech rolls, Germany probably spent 25 IPCs on dice before finally getting a tech (Rockets)
America spent about $10 and got Long-Range, Heavy Bombers, AND Jet Fighters…
The German airforce has been failing me utterly…you would not believe how many 5’s and 6’s I’ve rolled with planes in this game. :x
Allies went KGF. I hold the Karelia/Belo/Ukraine line at the moment (Norway is British), but I have only one unit in each territory between the Russians and Moscow, and a horrid lack of offensive units (2 tanks, 1 fighter, 1 bomber…some Arty in Berlin)…the fleet is long since dead, and the Brits have a solid hold of Africa due to the free IC in South Africa and a U.S. one built in Brazil. Russia has a nice supply of Fighters due to lend-lease.
Japan has Australia and NZ, while building ICs in Kwang and India…6 tanks and men are now in India and China, neither can break through without severe loss at the moment, and the Brits have at least three units on every territory of the African coast.
Japan is largely undeterred, but can’t make it to Moscow for at least 3 turns…more likely 4 or 5 with any force, but a Joint-Strike should occur next round against Western Europe, and I doubt I can take it back AND hold off the Russians.
Any thoughts on general ideas for this type of game? I have a feeling this one will be over soon. :lol:
I usually attack the Solomons sub and land on the U.S. carrier, but I never realized that bomber can reach before…silly of me.
We don’t use bids in my RL group here either…
Interesting… :-D
The game is already over (only took 5 rounds)…and you’re both right.
America and Britain were able to hem in the Japanese navy fairly effectively…this was largely due to an utterly horrid roll for the Japanese in China. By turn 3 Japan had lost Manchuria to the Russians and FIC to the Brits. Japan never collected more than $31 IPCs.
On turn 3, with the entire Atlantic cleared of allied ships (killed or moved to Pacific)…Germany built 6 Transports, and pulled back fully on the Russian front, giving him the troops he needed. Britain built 8 INF, but the three fighters on Britain only killed ONE unit in four rounds of combat ( :x ), and Britain was conquered on G4. There was no hope of liberating it without utterly abandoning our still effective isolation of the Japanese fleet.
We played through till the end of round 5. Russia was holding, but Japan was making excellent use of suicide units to target transports and carriers. Without the ability to build, Britain had only 6 ground units by the time the allies conceeded.
Germany could have attacked DC on G5 with 1 Art, 2 inf and a BB shot against 1 fig, 2 arm and 2 inf…pretty long odds…so he took Greenland and Brazil instead. Then he built 5 subs, putting him at 7 total for the U-Boat interdiction. When Japan killed the remnants of the British Pac fleet with cheap suicide subs, America conceeded rather than waste his time…of course, I had no objections.
Russia did well, but had no ability to counter Germany after his invasion of Britain due to German screening forces. Russia was at one point up to $38, but did little other than harass Germany and buy infantry.
Tech dice, while only $1 IPC, weren’t too overriding…it was the Japanese suicide advantages, and revised German Luftwaffe NA that gave them the ability to guard their flanks while making the gains they needed.
We’ve set up a new one, same crazy rules…now I’m Germany.
I might go for Rockets. :-D
Just make sure to have Wake for US and Okinawa for UK (since it’s worth money, and you’ll need it more then US) and put an AA on each of those places so you can rocket Nagasaki and Hiroshima every round!
I’ll be sure to remember that! :-D
Germany has three attacks to make to clear the Med…if he throws enough at Russia to kill him, he can’t do much else. If he skips the Amphib into Egypt, he risks the British fleet moving through the Canal on B1…
…I still have a good chance of retreating my fighters as well, if attacked.
With all these attacks, Germany is bound to lose a fighter or two…maybe even three.
If I’m going to go after German air-force, I’ll do this and help Britain BIG TIME in a KGF game…odds are he has at least one ship in the Med…more if the canal is open.
Hell, if I’m not attacked, I might just help liberate Egypt if it IS taken. That would let the Brit fleet through on B2.
Would Germany risk attacking the Russian fleet, knowing what might happen?
@ncscswitch:
What, no comments on the AC/Tranny buy? :-P
You know, with a strong WRS, and pulling back in the east, it actually MIGHT be viable :-)
That’s what I was thinkning…plus, with luck RUSSIA might actually be the one to capture Libya and Algeria.
An extra $2 IPC per turn is always nice.
That, and once the German Med fleet is gone, the Russian navy can slip through the canal and help America bother Japan. :-D
In my mind, India falls if Japan wants it, no matter what I put there…
…if I put the IC in Australia, I can have it well defended before the Japanese fleet comes knocking.
Arguments?
OK, so my crew and I here at home finally wrapped up our last game, and we’re set up for R1 of a new game.
This game though, has a twist.
It’s standard LHTR stuff, with no bid…
…ALL national advantages are in play…
…and tech dice cost $1 IPC apiece instead of $5 IPC
I control the UK and Russia…some things to consider:
The thought here is to combine this, along with a US IC in Alaska on US2, to hem in the Japanese navy and take away his island economy. Basically KJF, but without any mainland ICs. With luck, this, combined with the Non-Agression treaty, will prevent Japan from making any significant gains.
We’re doing it this way because Atlantic Wall combined with Fortress Europe makes Germany too tough to crack with Amphibious landings.
The last two times I was Russia, I had Mobile Factories, and here I go again. Each previous time the IC got moved from Cauc to Kazak. Not great, but allows flexibilty into Sinkang as well as Persia. Doing a similar move, along with the non-agression treaty, SHOULD keep Russia safe for a while. How much should I count on the treaty to delay Japanese moves against Russia?
If we get into a good position, we could even use Joint Strike against JAPAN…any thoughts as to where best to stage my British invasion forces?
Should I Enigma my FIG and ARM out of Egypt if Germany attacks it, or save the Advantage for a later attack?
With tech dice so cheap, which techs should I focus on first?
What, no comments on the AC/Tranny buy? :-P
OK, here would be my natural response, Germany doesn’t know what Britains going to do, and Japan likewise with America.
Germany 1
Build 1 AC, 8 inf
Combat
2 inf, 1 fig to Karelia
(Inf from NOR, Fig from Eastern)
Norway always falls, so I might as well get Karelia and secure the Russian front…the Fig lands on my new Carrier
1 Inf, 1 Arm, 2 Fig (Balkans & Ukraine), 1 Bom to Egypt (planes landing in Libya)
(I’m willing to lose the bomber, or even a fighter to win this, since I always assume the Ukraine fig is dead anyways, I’m willing to risk it to close the canal, since I’m leaving the UK destroyer alive
1 sub, 3 fig (Western, Germany, Norway) to SZ 13
A much riskier fight, and I might lose another Fighter, but this battleship MUST die, it cannot be allowed to fight alongside the destroyer left alive in SZ 15. One of the fighters moves to the Carrier, any left alive after that land in Western Europe
4 Arm (1 UKR, 1 SEU, 1 EEU, 1 BAL) 4 inf (UKR, SEU), 1 Art (UKR), 1 BB shot to Caucausus
Only four Russian units here, and it’s a pretty good shot that I take it only losing 1 infantry. If Russia wants his factory back, he must use a significant portion of his W Russia stack to do so, and it will prevent any moves into Karelia, Belo, or Ukraine that I cannot beat back on G2…the Carrier I’m building helps secure the northern flank, while my planes in Libya can help in Ukraine or Belo.
NON-Combat
German armor and Inf to Eastern Europe
W. Europe armor to Eastern Europe
S. Europe Inf and Art to Western Europe
2 Inf from Belo to Eastern
2 Inf from Balkans to Eastern
Algerian Forces to Libya
Build 6 inf Germany, 2 inf Southern…Carrier in the Baltic
Collect $46 :-D
…since Britain made no attempt on Egypt, I have an armor there to start draining UK money (I lost planes first)…what he did with the British Destoyer, I’m not sure, probably killed the Sub in SZ13 if it managed to survive, or else plant it off of Italy to interfere with German counters against an US landing Algeria (which isn’t supposed to happen US1, according to your plan).
My force in Caucasus will be killed, but it will get it’s licks in, and stall the Russians long enough for me to consolidae my KAR/BELO/UKR line. Coupled with Egypt, It might even draw Britains attention if he’s nervous about India. Defensively I’m pretty safe in the Atlantic, and ready to start defending against Allied landings in Round 2.
Japan 1
Buy: 1 AC, 1 Tran, 2 inf
Combat
Pearl Harbor (1 bb, 1 AC, 1 Dest, 2 figs (one from Japan), 1 sub* (could have submerged, or could have killed the British Tran and Sub, who’s to say?)
East Indies fleet to UK Fleet in SZ 59
Bomber from Japan to UK ships in SZ 46, landing in Solomons
With luck, my Sub got a hit, or even survived (in which case he can aid in this attack)
If the sub managed to kill the UK ships when they attacked him, or if they retreated, the Bomber can aid at Pearl, landing in Japan
China with 5 inf, 2 figs (leaving one man in FIC and MANCH) - Figs landing on the new carrier.
NON-Combat
None :-P
Build ships in SZ 61 - My whole fleet can still combine in SZ 60 next turn, or I can counter a Russian move into Manchuria. I’m not worried about the Indian infantry, even with a Fig and a Bomber nearby, they won’t be lasting long. I’m not upset at all about having 3 fully loaded Carriers either. :-D
Assuming I leave 1 inf in China, I can hit Manchuria with 3 or 4 inf an artillery, an armor, plus a BB shot,six fighters and a bomber (landing in KWANG). Stay in Bury and you only have 2 inf, but can add another BB shot and my bomber can land in Japan. Neither of these attacks are necessary, and Bury risks fighters, but they aren’t moving foward, so there is no real threat.
Probably buying 3 Trannies and Inf on J2, and an IC may follow on J3 depending on the situation.
In my mind, all this does is force Japan to build another Capital ship early, slowing him down by only one turn. If my plan were to be successful in Round 1 in each attack (not likely, but the odds aren’t bad), UK will be hurting for money by UK4, America will be at risk from an even larger Jap fleet, and Russia will have been given only 1 round of breathing room in the east.
Not a bad move, but not really any more effective at it’s purpose (slowing down Japan), than other options that don’t tie up so much Allied AF in Bury.
Wouldn’t the U.S. bomber be better off in W. Canada than Bury?
As I noted, nothing stops Japan from stomping Manch on J2 (only Russian inf there, as I will attack no matter what the odds if Britain leaves a fighter and a bomber there), or Bury on J3…so the northern prong is open. The U.S. didn’t build an IC in Sinkang, so the middle prong is open. And I have enough fleet to defend along the southern prong and prepare for an FIC or Kwang IC on J3.
A one round delay is a one round delay…but I don’t think it’s worth it. :|
I generally go with one of three options…
8 INF if I’m nervous, or planning on playing defensively…
5 INF, 1 ART, 1 ARM if I want a more balanced buy…
or 3 INF, 3 ARM if I plan on pushing foward…
Our group plays with NAs though, so the build can vary quite a bit (especially with the Non-Agression treaty! :-D )
As for navy, I’ve contemplated an R1 buy of an AC and a TRAN, moving both Russian fighters to the Carrier…could help keep the Nazis out of Egypt, and will certainly allow for an easy retake, plus it gives the Luftwaffe a LOT to deal with on G1…some of those planes will fall.
Worth the ground your going to have to give up as Russia to ensure that Britain holds most of Africa until Japan tries something?
than i say it worths the losses of Russian fighter and armor
I fail to see why it’s worth it. By the end of G1, Russia will likely only have 1 ART and 1 FIG left as offensive pieces. Sure, Germany is down two fighters, but the loss of German ground units is little different from a more “typical” Russian first turn.
I see little that changes for the US and UK, other than the fact that the Russians need aid even sooner than normal, especially if Japan knows his buisness. Germany moves two figs to the carrier, stations the others in Western, and waits till his economy builds up a little and replaces the figs he lost around G3 or G4, right around when they’ll be most needed as the US/UK logistical train is fully established.
All that’s needed is a little emphasis on armor on G2 to compensate for the lack of FIGS on the Eastern Front.
If Russia does this, America HAS to help, so Japan already knows he has free reign in Asia. He might even go heavy in Bury if Britain doesn’t kill the Kwang tranny.
I predict disaster for this strategy… :|