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    Applesauce234

    @Applesauce234

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    Latest posts made by Applesauce234

    • RE: Axis invade US to some success! – Update 12/6

      You’re right: it is a very specific strategy, but this info will be of use to anyone playing against a US who either saves their cash or builds heavily in the Pacific.

      Also, the US doesn’t get their NO if the Axis controls either Western, Central, or Eastern United States. So even though you’re only taking 10 IPCs for yourself, the US is out 40 IPCs until they take back Western.

      posted in Axis & Allies Global 1940
      A
      Applesauce234
    • RE: China can become a monster

      @MEGAEINSTEIN:

      China should attack SU on 1st turn to put pressure on SU

      You mean Japan? I thought about this too.

      @robbie358:

      I’d like to see China roll for tech sometime.  War bonds, Improved Artillery, or Jets might be pretty useful for them.
      Hey, if the Allies go Japan first (especially in the Alpha setup) it could be really useful for the Chinese to spend 15 bucks a turn on tech.  They won’t be doing anything else but buying a ton of infantry because they can’t move anywhere.

      Why bother rolling for tech if they can’t move anywhere? I think that if China is doing well enough to roll for tech, they don’t have to roll for tech.

      posted in Axis & Allies Global 1940
      A
      Applesauce234
    • RE: China can become a monster

      @calvinhobbesliker:

      @Applesauce234:

      @hewhoisnickel:

      The problem with ignoring China is the fact that for the first 2-3 turns, Japan will only be at war with China and maybe Russia. It’s better to use the land and air unit to crush China and the Siberian forces until at war with the Allies, rather than retreating onto transports and getting into position to attack the Allies.

      What if you go and attack the Allies on turn one?

      Why would you do that?

      If you attack the Allies on the first turn you can take Kwangtung and stop the UK from getting one of their national objectives and you can take out the US air force in the Philippines. The one time we got a game of Global together, the Axis attacked the Allies on the first turn and it couldn’t have gone smoother for both Germany and Japan. Maybe we were just lucky.

      Also, keep in mind a few things:
      China starts with very little, and it would take them some time to get to your more important territories.
      You won’t need to build an industrial complex in Kiangsu (or wherever most people build it), since it’ll end up in Chinese hands anyway.
      Nearly ALL your land and air units in China can now be used to take India and their IPCs (India also leads right into Russia’s underbelly).

      It sounds like no one has faith in this idea, but I’m hearing very little reasoning as to why this won’t work. If I end up trying this strategy in our next Global game I’ll post how it goes.

      posted in Axis & Allies Global 1940
      A
      Applesauce234
    • RE: China can become a monster

      @hewhoisnickel:

      The problem with ignoring China is the fact that for the first 2-3 turns, Japan will only be at war with China and maybe Russia. It’s better to use the land and air unit to crush China and the Siberian forces until at war with the Allies, rather than retreating onto transports and getting into position to attack the Allies.

      What if you go and attack the Allies on turn one?

      posted in Axis & Allies Global 1940
      A
      Applesauce234
    • RE: China can become a monster

      What if Japan just left China alone and focused its land and air units in China on India instead?

      There are 14 IPCs that China can take from Japan, and those can be more than made up for from the the cash islands (Sumatra, Java, etc.).

      Since China (and their one fighter) can’t leave Chinese territory, what harm could come of it? There’s not much to gain from China, and you have to spend quite a few IPCs if you want to take it.

      posted in Axis & Allies Global 1940
      A
      Applesauce234
    • RE: Complications with building fleets in occupied waters.

      Oh really? I thought the destroyers need only be present in the sea zone to neutralize the subs’ abilities.

      I believe that’s what it says in the manual 😕

      Then again, I haven’t familiarized myself with any errata.

      posted in Axis & Allies Global 1940
      A
      Applesauce234
    • Complications with building fleets in occupied waters.

      In our game, Germany surrounded the UK with subs, one in sea zones 109, 110, 111, and 119.

      UK on his turn built destroyers in sea zone 109.

      On the US turn, a strategic bomber flew over and attacked the German sub in 109 (since there are destroyers in the area, right?).

      Now, the book states that multinational forces defend together, but never attack together. So because the Americans were attacking, the British destroyers, although in the same sea zone, could not partake in combat, and therefore were not at risk.

      So the strategic bomber automatically sunk the submarine without retaliation because: 1) subs can’t attack air units; 2) the destroyers eliminate the sub’s ability to submerge; 3) the destroyers allow the strategic bomber to attack the submarine; and 4) the destroyers were not participating in combat.

      Is this correct?  :?

      posted in Axis & Allies Global 1940
      A
      Applesauce234