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    Topics created by Anonymous_User

    • A

      What game should I buy?

      Other Games
      • • • Anonymous_User
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      ?

      @skinny1:

      You can check out D-Day at Omaha Beach here:

      http://www.boardgamegeek.com/boardgame/29603/d-day-at-omaha-beach

      That map looks very interesting.

    • A

      Having problems playing Allies

      Axis & Allies Revised Edition
      • • • Anonymous_User
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      K

      what I prefer to do is this;
      3 inf + 3 tanks on R1, hit ukraine with 2 tanks 2 planes and 3 inf, everything else on west russia, stack bury, and mover everything else west. turn 2 I prefer to buy 1 ftr, 1 art and 5 inf, this is to be able to scirmish on a front that is 3 terretories wide.

      on UK1 my first priority is to retake egypt if possible,  to do this I use the bomber,  the india ftr, 2 inf from india, 1 inf from jordan, this should usually at least be enough to kill all the german units, even tho you lose all your infs (depending on defending luck turn 1)
      I usually land in algeria, because germany are usually not capable of counterattacking the combined UK an us fleet, If this is not possible, gather the fleet west of UK with my new AC.
      if for some reason germany has done a quite common mistake to only have 2 inf and 4 ftrs in france, I attack it, if egypt is not possible i often land in borneo and papua, while using the ftr + sun against j sub, and land the ftr on pearl.

      US will usually buy AC + trs + inf/art tanks (if I buy 6 units it will be 4 inf 1 art 1 tank, and long game, more tank than art)

      the overall gameplan from this point will be for US to land 8-10 units in africa each turn,  UK build 6-7 units + 1 ftr and at some point swich to landing in norway, when strong enough. USSR keep on scirmishing germany.

      If I have a successful game, the US in africa will make it to persia, and be able to match the japanese there, possibly making it to cauc. I once had more than 150 units in cauc, only 50 was ussr. then the win is plain.

      if japan manages to be fast enough, I will move all my us trannies to the med (8-10) and start landing the units in africa in s europe (16-20 / turn). I will lose it a few times, but germany will not be able to build more than 10 units / turn, at the same time UK will land in france each turn, and if USSR are not able to hold moscow from the japanses, the entire russian army will start walking towards berlin, doing a final suicide charge to kill german units.

      I have had a more than 80% successrate with a bid of 8-10 (set in libya) with this stratigy.

      on, and people seem to forget that trannies are prolly one of the best fleetunits on defence, UK/US fleet is often 1 BB 1-2 AC 2 DD and 10-12 trannies. you need a pretty good attacking force to deal with that. And that is before you add the ftrs on defence.

      btw, I also 400 games in an insane amount, with some intelligent research, and planning, you should be able to figure it out in much less, especially playing online.

    • A

      Russia to Norway R1 ?

      Axis & Allies Revised Edition
      • • • Anonymous_User
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      newpaintbrushN

      @Caleb3285:

      A second German sub in the Atlantic does pose a problem to the Allied fleet, but I would rather let that German sub do its business against the US and UK, and keep the Russian fighter to trade territories with Germany, than to attack the German sub and lose a Russian fighter to the German counterattack.

      sorry to interrupt this thread with a noob question, but I thought subs could only attack other sea vessels, are you saying that it gets a counterattack against an attacking fighter?

      That was “counterattack”.  It’s probably in reference to USSR using its fighters against German navy on USSR1 before Germany can go, then having to land one of those fighters in Karelia.  Germany can crush Karelia on its first turn regardless of what the Allies do.  So the USSR doesn’t lose the fighter on the USSR turn; USSR loses the fighter on the German turn when the Germans take the terrritory that the USSR fighter landed in.

    • A

      Questions about a few rules

      Player Help
      • • • Anonymous_User
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      frimmelF

      Subs from both sides shoot in “opening fire.” There is an “opening fire step” every round. Unless an opposing DES is present, sub hits (only can hit naval units) in opening fire don’t get to shoot back. Subs get a “free” shot every round.

    • A

      Revised BB newbie question

      Player Help
      • • • Anonymous_User
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      JenniferJ

      @Adonai:

      And some people I’ve talked to have made it a rule that BBs repair only in a SZ that borders an IC…

      Isn’t that how it is in World at War (1939 Version with France and China?)

      I liked that one too, but it resulted in battleships camping friendly industrial complexes.

    • A

      New player needs strategy help

      Axis & Allies Revised Edition
      • • • Anonymous_User
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      ?

      No bid, with equally skilled players and no major mistakes, and no bid…

      Axis win from 30% to 40% of games.

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