I see.
So I need to “declare” all my intentions at the start of my combat move and complete at least one round of battle in all those territories.
Got it.
I see.
So I need to “declare” all my intentions at the start of my combat move and complete at least one round of battle in all those territories.
Got it.
Thanks for all the help. It’s really helped out.
I’m still a little confused about my first question.
Is this scenario legal:
I’m Germany. I’ve purchased my units. Now my combat move. I decide to attack a UK territory. I roll the dice and we battle. (Whether I win or not is irrelevant.)
Now I’m stoked. I attack Russia now, for the victory city of Leningrad. We go through dice rolls. I may win or not.
===
Is it legal for Germany to attack TWO DIFFERENT territories in ONE turn?
I do understand that I can “Press Attack” or “Retreat” in a single battle. But can I skirmish more than once in a turn? Just curious.
Thanks.
Andrew
Hello. Just got the game for Christmas. Read the manual, and played once (it’s hard getting people into a game) and I have a few questions.
How many combats can you have in one turn? The sample turn in the OM only shows one. But a computer clone A&A that I have, allows several combat moves. (i.e. Germany attacks UK and rolls dice through combat, then attacks Russia and rolls dice through combat.) Which is it?
I read up on air unit movements, and what I understand is that the 4 moves a fighter receives is 4 TOTAL, to the battle and from the battle. NOT 4 to the territory and 4 from the territory. Right?
I’m a little confused about the amphibious assault. I understand that if there are defending sea vessels, you need to conclude that battle first. What I’m a little fuzzy on is the move into the SZ is one move, and the move to land/offload is the second move, right? I understand shore bombardment (as long as there is no previous sea battle), but you can ALSO have other touching territories aid in the amphibious assault? AND you CAN’T retreat from an amphibious assault, at all. Is that correct?
Finally, how do you effectively use your fleet. My only game so far has been a minor victory, and we didn’t really need the fleet. What’s the best way to build up and use battleships, transports, subs, and destroyers?
One more. On subs. How do you submerge? Attacking subs can’t submerge? And when defending, you can submerge after the first round and then what? Get moved back to the game board because it’s not part of the battle anymore?
Is it worth it to develop technology?
Sorry so much. I’m confused. Thanks for any help.
Andrew