@colonel-ace I love it when people call it a “TORONTO” raid.
ampdrive
@ampdrive
Been playing historical games since 1970.Despite glitches,1998 hasbro cd hooked me on A&A
Best posts made by ampdrive
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RE: The Italian playbook
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RE: The Italian playbook
When they come out with a War of 1812 game,then we can conduct a toronto raid.
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RE: Kamikaze in Classic 3rd Edition
So I’ve just been playing my old 98 hasbro CD game with kamakazi on.Many will recall that the CD was very glitchy,so a number of patches became available to download .I run it with a patch from A&AWC installed about 2010.Selecting the kamakazi option does NOT mean you can try to crash your planes into selected targets.lt simply allows any player to use all of their fighter movement on their combat move.100% the fighter will be lost before the end of your turn…hence the name kamakazi.It can still be lost to AA guns,or combat loss before literally running out of gas.
On the CD software the 1st fighters to go into battle are the 1st lost.This is important to know because,after the combat is resolved and a number of fighters remain to land ,it’s best to have the ones with most movement left.To test ,on J1 I attacked India with 2 inf 1 fgt from FIC plus 1 fgt(a kami) from philipines,making sure ,using the computer mouse ,to bring the kami in 1st.Therefore when I chose a fgt as 1 of my 2 casualties,the kami died and I was left with a fgt with 3 spaces of ncm available -
RE: Transport to hostile sz then land units in friendly territory
@genken Since sz 35 is not hostile,you would transport your troops to Egypt on your non-combat move(NCM).Keep in mind you need to own BOTH Egypt and Transjordan at the beginning of your turn to move your navy through suez canal.If the battle in sz15 goes badly and you retreat to sz 34,you can still have the transport join your fleet in sz34 and unload troops to Egypt from there as a NCM.
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RE: Japanese Response to KJF
Of course you may have already done a J1 DOW and now are facing KJF.I’d keep buying land units and back up the navy close to asian ABs and NBs
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RE: [Global 1940] Island Bombardment
I don’t agree.An amphibious assault is a concentrated attack on a section of coastline chosen by the attacker.Naval gunfire can be directed at defending forces near the coast.An airbase can easily be far inland,and naval bases are usually well protected by shore guns and mines.
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RE: Kamikaze in Classic 3rd Edition
#1 Let us assume that the enemy doesn’t score any hits against a kamikaze plane. Is that plane automatically destroyed then? At what time of the game then - during or at the the end of the Conduct Combat Phase or later during Noncombat Move or even later?
It’s destroyed at the end of noncombat.You need to use any remaining movement.If you’re like me,you may click done for NCM and the software will direct you to all the air units you have’nt landed.The planes flash.If any plane is unable to land it tells you eg"a plane ran out of fuel and was lost in the Java sea"
#2 If its possible you can land on a carrier,but you can choose not to.
#3 Having kamis activated does’nt require you to choose them as combat phase losses.I sent a tank and a kami fgt from west europe to egypt vrs 1 inf.Hit the inf but took 1 casualty.Software allowed me to take the tank as my casualty.Of course the plane ran out of fuel over Egypt and was also lost after NCM.
cheers -
RE: Sealion
There is a name,(Scotch broth or something)for this sealion method.So some drawbacks may include,
#1 your transport fleet is vunerable in sz 111 after dropping off the 1st wave in scotland.
#2 If allies park a surface warship in sz 112 on non-combat,you can,t load your 2nd wave .I’m assuming your troops are coming from West germ or Norway…Maybe Italian air can deal with this .
#3 USA gets one more turn to build more units to destroy your fleet after you take london.BTW remember to take Eire from scotland .It takes away a possible landing spot.
Good luck and watch out for the USSR. -
RE: [Global 1940] One rule to balance it?
@simon33 I really like Crocketts France 1st idea.Always seems to me that it’s too easy for germany to kill szs110+111+106? as well as taking Paris.Historically,Germany needed the luftwaffe to defeat France.In early june1940 France had just replaced their top commander and was not yet at war with Italy.
I would suggest Frances 1st turn be restricted to non-combat.For their 19ipcs ,I place a TT in sz 93 to start plus 12ipc to spend on units.Keep in mind,not being at war with Italy ,France can pass through or park in szs95,96,97. -
Poll.Russia wants to leave Baltic Sea
OK,so you are Germany and not yet at war with Russia.
It’s Rd 1 or 2.
Russia asks you to allow it’s fleet through Danish straights. Do you say yes or no and why or why not?
IMO, I say let them out.I want control of the baltic .If Russia wants to risk its airforce to get my navy,I’m ok with that.
Latest posts made by ampdrive
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RE: Strafing Yugoslavia
@Colonel-Mustard Yeah,7 out of 8 times you would’ve been able to retreat as planned.Some famous military guy once said"No plan survives contact with the enemy"If USA and UK were going hard after normandy and denmark,that should give Italy a chance to grow strong and help stop the western allies.
#1 rule Always protect your capitol. -
RE: Strafing Yugoslavia
@SuperbattleshipYamato If you sent 3 tanks +tac +figt to attack yugo,you should’nt be surprized to sweep all 5 inf defending.
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RE: Fog of War / Undisclosed Subs (inspired by Ronin in Shogun)
@SuperbattleshipYamato Sticking with the hidden subs subject,I would give destroyers a high probability,say 5/6, of finding subs in the same sz and zero chance of finding subs in an adjacent sz.
Also to prevent cheating,I’d use sealed envelopes or a locked box to store the sheets that record locations and previous movements of hidden subs.
On the subject of penalties for taking too long,I have another game the has "Time Machine"cards which when played,allows 1 selected D6 roll by yourself or an opponent to be cancelled and re-rolled.Example I’m bombing a factory and my opponent rolls 1 with his AA .I play a Time Machine card that I got because he was slow on a previous turn.I make him re-roll his AA and discard my Time machine card.Yes ,he could again roll 1 and my bomber dies. -
RE: G1 Taking all of France
@SuperbattleshipYamato I think if you try to take all of France G1,you will be too weak somewhere.The best 2 reasons, IMO, to take S.Fra G1 is getting the factory and providing a landing spot for Italian air I1.I almost never get to collect the 3ipcs G1 because I get convoyed by the french navy.
As for Normandy,I sometimes like to leave it french so that USA or UK can’t use the factory later.However,I want to kill the french land units there so they can’t attack holland F1 with help from the fighter in UK.
So a real brave G1 would look:
to normandy 2jnf 1 fig. { land in rome} expect to retreat
to S.france 1 tank 1 mech 1 fig fron slovia
to france all land that can reach + TB from poland -
RE: Fog of War / Undisclosed Subs (inspired by Ronin in Shogun)
@shorethief Can destroyers that were involved in combat,or that have just been placed search for subs?
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RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023
@mainah It regards a previous post by Lousy Lions
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RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023
Couple of questions.
1 G1 DOW on russia and you bought a CV eg a carrier?
2 J1 DOW but you let the BB of malaya live? -
RE: Global 2nd edition Q+A ( AAG40.2)
@Krieghund Thank you for the timely reply.I thought,just maybe,this was a way to more efficiently utilise US transports with UK land units in sz 110.
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RE: The Italian playbook
When they come out with a War of 1812 game,then we can conduct a toronto raid.
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RE: The Italian playbook
@colonel-ace I love it when people call it a “TORONTO” raid.