Alrighty!
R9
30 IPCs
10 Inf (30)
No repairs
Save 0
Combat
1 Inf, 1 Fig Bel to Epl
1 Inf Volo to Arch
1 Fig Bel to Arch
2 Inf, 1 Tac Bel to Nov
50 Inf Bel to Bry
Alrighty!
R9
30 IPCs
10 Inf (30)
No repairs
Save 0
Combat
1 Inf, 1 Fig Bel to Epl
1 Inf Volo to Arch
1 Fig Bel to Arch
2 Inf, 1 Tac Bel to Nov
50 Inf Bel to Bry
Alright, got aBattlemap back, gotta figure out triplea now…halfway there!
I’ll be checking and triple checking all your edits once I get there.
@ll:
Good thing all my current GFs find geeks sexy… :)
Wait….what?
An AA player with multiple? Impossible.
Hm.
You’re right, there’s a few things that tripleA doesn’t do right in Alpha 2 rules - AA and convoy stuff are two I think of immediately. But we can roll on the forums for AA and stuff, and fix other things manually. That much at least is easy since tripleA lets you dive in and change things however you want in-game. If we’re willing to do that, it’s possible.
On a related note, I have since last posting updated my computer, and I don’t have aBattlemap on it anymore. It’d be easy to put it back on, but the module for Alpha 2 would be tough to find. I’m sure it’s possible, but I’d have to check around the forums to find it again. Either option is totally viable according to me, just let me know what y’all’d prefer.
And on a related note, since you can both see these posts, I’d like to apologize for dropping the ball so bad about this game. I know it’s not a big deal, but it’s still not terribly cool of me to leave you guys hanging so badly. I’m amazed how well you got back to me, hitting the ground running.
I won’t make excuses, but yeah, having to change your lifestyle when college requires you take a break for financial reasons makes you ignore certain things. :lol:
Let me know whatever you two would like to do!
@Young:
5. Allow US ships to maneuver within sea zone 121 while neutral.
This is already possible.
1. Non-combat. Â Of the Allied forces, only UK and Anzac can do that, though. Â US can only take those islands if they are liberating them from Japanese control.
2. Â If you mean Brazil, non-combat. Â Other South American countries function exactly the same as other true neutrals.
3. Â Combat. Â You are attacking a pro-axis neutral with an Allied power.
4. Â You can, but only when at war. Â Russia has the additional restriction of only being at war on individual sides of the map. Â That is, Russia can only attack Mongolia when at war with Japan, and it can only attack other (Atlantic side) neutrals when at war with Germany/Italy.
5. Â If Spain/Portugal are still true neutrals, combat.
6. Â You only acquire the troops of a true neutral if they have been turned into pro-neutrals (of your side) through the actions of a power on the other side. Â As an example:
Germany decides to invade true-neutral Sweden and takes it over. Â Now every other true neutral in the game is pro-Allied. Â Now, on US’s turn, it can non-combat land units into Spain and take its forces as its own and the IPCs of the territory.
SZ 37 cwol
Non-coms
2 Fig SZ 37 to Bor
2 DD, 1 CA SZ 42 to SZ 43
1 DD, 1 TT SZ 62 to SZ 54
2 Inf Nsw to Que
Place
1 DD SZ 62
Collect
14 + 5 NO + 7 leftover = 26 IPCs
SZ 37 R2
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (2, 3)
Rolls: 1@1; Total Hits: 01@1: (2)
Sum lwol
SZ 37
Attack (1 DD, 2 Fig)
Rolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (4, 4)
Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (2)
Combat
1 DD SZ 42 to SZ 37
2 Fig Jav to SZ 37
1 TT SZ 42 to SZ 41, take
1 Inf Jav to Sum (mt)
Anzac 8
15 IPCs
1 DD (8)
save 7
Christ this is annoying.
Sum hwlo 1 Inf
Non-coms
1 Tac Cpr to Cau
1 Fig Tur to Rus
2 Inf, 2 Art Npr to Cau
1 Arm Npr to Kaz
1 Inf Wind to Epr
1 Fig Shn to Ind
1 Fig, 1 Tac Yun to Ind
1 TT SZ 3 to SZ 1
1 DD, 1 CA, 1 BB SZ 42 to SZ 43
1 Mech Bur to Ind
Place
2 Inf Ind
Calcutta collects
10 IPCs
:x Stop it please. I’ve been getting bled dry by the dice all game.
Sum again
Rolls: 10@2; Total Hits: 310@2: (1, 6, 3, 3, 2, 4, 6, 2, 6, 4)
Rolls: 10@2; Total Hits: 310@2: (2, 5, 5, 6, 4, 1, 3, 5, 4, 1)
Sum R2
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
Dammit this is ridiculous.
Cpr hwol
Forgot to declare one combat-
1 TT SZ 42 to SZ 41, take
1 Inf, 1 Art Jav to Sum
Attack (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Well here we go :roll:
Well I knew it couldn’t last. :roll:
Shn hwol
Yun hwlo 1 Inf
Oh and Cpr
Attack (1 Inf, 1 Tac)
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Sib lwol
Shn
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Yun
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (4)1@4: (2)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Combat
1 Arm Sfe to Sib (mt) blitz to Sfe
1 Inf Epr to Cpr
1 Fig Tur to Cpr
1 Inf Bur to Shn
1 Fig Ind to Shn
1 Inf Bur to Yun
1 Fig, 1 Tac Ind to Yun
UK 8
Calcutta has 6 IPCs
2 Inf (6)
save 0
Okay 2/3. That’s pretty fair.
Jeh lwol
Retreat from Sze to Sik
Non-coms
1 Fig Jeh to Sui
Place
1 Inf She
1 Inf Kwe
1 Inf Cha
Collect
10 + 2 leftover = 12 IPCs