@TG:
Title: Operation Sealion Turned (1941)
Date: December 21st, 2008
Special Rules: Tech ONLY
Victor: Allies by concession
Game Length: Five hours
Bias: About Even. Five players – 3 Allies (Me, Amber, Flint) and 2 Axis (Jacob, Sony)
Description:
Endgame: On UK1, Amber made a forced landing at Normandy. On G2, instead of retaking Normandy, the Germans (who had unlocked paratroopers G1) launched a bold invasion of London. High risk; high reward. Well, the invasion failed (the odds were 45/55 to begin with) and Germany lost her entire air force. The game ended with that (except for a Japanese invasion of the West Coast, which should have been successful but wasn’t), and the the rest of the rounds were spent going through the motions. Observations:
This game ended on a downer. Either way you had a lose-lose situation. If the Germans had succeeded in taking London (on the second round), there’s no way the Allies could have recovered. The Germans, by not being able to take London, sealed their fate. The game was doomed to end prematurely. Bottom line: Axis and Allies aren’t for cocksure, “me-first” players.
THIS is the reason instant tech sucks.
Too much dice involved. Getting the tech, then trying to apply the just gotten tech.