no scramble sz115
scramble bombing run
no scramble sz115
scramble bombing run
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
3 infantry moved from French Indo China to Yunnan
1 artillery moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
2 carriers moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Chahar to Suiyuyan
2 artilleries and 1 infantry moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 1 : 0/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 3 fighters; British defend with 2 infantry
Japanese roll dice for 2 battleships in Sumatra, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 1 : 4/6 hits
UK_Pacific roll dice for 3 fighters and 2 infantry in Sumatra, round 1 : 2/5 hits
2 infantry owned by the British , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in Sumatra
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 transports moved from 37 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from Yunnan to French Indo China
Place Units - Japanese
1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 4 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Manchuria : 1 aaGun and 6 infantry
Yunnan : 1 flag, 1 artillery and 4 infantry
Suiyuyan : 1 flag, 2 artilleries and 2 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 artillery and 1 mech_infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour and 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 submarine
19 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
6 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 45 / 50
Russians : 35 / 40
Japanese : 59 / 64
Americans : 50 / 70
Chinese : 5 / 14
British : 31 / 36
UK_Pacific : 6 / 12
Italians : 12 / 14
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 bombers moved from United Kingdom to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 armour and 1 mech_infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Tanganyika Territory to Kenya
Combat - British
Battle in 97 Sea Zone
British attack with 2 bombers
Italians defend with 1 battleship, 2 cruisers and 3 transports
British roll dice for 2 bombers in 97 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 97 Sea Zone, round 1 : 3/3 hits
2 bombers owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
Italians win with 1 battleship, 1 cruiser and 3 transports remaining. Battle score for attacker is -12
Casualties for British: 2 bombers
Casualties for Italians: 1 cruiser
Battle in Belgian Congo
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belgian Congo, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 1 : 0/1 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belgian Congo, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Alexandria to Egypt
3 infantry moved from Persia to Eastern Persia
1 aaGun moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 infantry moved from Malaya to Shan State
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
2 armour, 1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 armour, 1 infantry and 3 mech_infantrys
Territory Summary for British, UK_Pacific :
Yunnan : 1 aaGun and 2 infantry
Shan State : 1 infantry
Burma : 1 artillery and 3 infantry
India : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
39 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Belgian Congo : 1 armour, 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 aaGun, 1 fighter, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 fighter, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 armour, 1 infantry and 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Tobruk : 1 flag
Eastern Persia : 1 flag, 3 infantry
Persia : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 42 / 48
Russians : 30 / 31
Japanese : 47 / 48
Americans : 52 / 77
Chinese : 6 / 13
British : 30 / 33
UK_Pacific : 14 / 14
Italians : 18 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.500
Median : 3.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 40
Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Chinese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Yunnan : 4 infantry
Kansu : 2 infantry
Tsinghai : 1 infantry
Szechwan : 2 infantry
Sikang : 1 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 42 / 48
Russians : 30 / 31
Japanese : 47 / 48
Americans : 52 / 77
Chinese : 6 / 13
British : 27 / 27
UK_Pacific : 14 / 27
Italians : 21 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Japanese Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 infantry moved from Central United States to Western United States
Place Units - Americans
1 armour and 1 infantry placed in Central United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
43 Sea Zone : 1 submarine
35 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
21 Sea Zone : 1 submarine
10 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
8 Sea Zone : 1 destroyer
Central United States : 1 armour, 1 factory_minor and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
101 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 42 / 48
Russians : 30 / 31
Japanese : 48 / 48
Americans : 52 / 77
Chinese : 5 / 13
British : 27 / 27
UK_Pacific : 14 / 27
Italians : 21 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 50 PUs;
Germans buy 1 armour, 1 artillery, 1 bomber, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Romania to Bessarabia
4 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Baltic States
4 tactical_bombers moved from France to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
3 infantry moved from Finland to Vyborg
4 infantry moved from Finland to Karelia
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 113 Sea Zone
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 battleship
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 1 : 3/3 hits
British roll dice for 1 battleship in 93 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in 93 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship
Battle in 109 Sea Zone
Germans attack with 3 fighters and 4 tactical_bombers
British defend with 1 destroyer and 1 transport; Americans defend with 1 transport
Germans roll dice for 3 fighters and 4 tactical_bombers in 109 Sea Zone, round 1 : 4/7 hits
British roll dice for 1 destroyer and 2 transports in 109 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 tactical_bomber owned by the Germans , 1 transport owned by the Americans and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 cruiser
Russians defend with 1 cruiser
Germans roll dice for 1 bomber and 1 cruiser in 114 Sea Zone, round 1 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 cruiser owned by the Germans lost in 114 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Battle in 113 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 1 : 0/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Karelia, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Karelia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Vyborg, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Vyborg, round 1 : 0/1 hits
Germans roll dice for 3 infantry in Vyborg, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Vyborg
Germans roll dice for 2 infantry in Vyborg, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits
Germans roll dice for 2 infantry in Vyborg, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Vyborg, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Vyborg
1 infantry owned by the Germans retreated to Finland
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Baltic States
Germans attack with 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 infantry in Baltic States, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Baltic States, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Baltic States, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 infantry in Baltic States, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
1 infantry owned by the Germans retreated to Poland
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 4 infantry
Russians defend with 2 infantry
Germans roll dice for 4 infantry in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 4 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 4 infantry
Russians defend with 2 infantry
Germans roll dice for 4 infantry in Bessarabia, round 1 : 0/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
2 infantry owned by the Germans retreated to Romania
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 109 Sea Zone to Holland Belgium
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
1 bomber moved from 93 Sea Zone to Western Germany
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
3 armour moved from Southern France to Greater Southern Germany
1 mech_infantry moved from Southern France to Greater Southern Germany
3 artilleries moved from Normandy Bordeaux to France
4 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 3 infantry
EDIT: Adding units owned by Germans to Finland: 3 infantry
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 113 Sea Zone
1 artillery and 5 infantry placed in Germany
1 armour and 1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,6,5,3,3,3,1,1,6,6
Japanese collect 2 PUs (9 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Morocco to Algeria
Combat - French
Battle in Algeria
French attack with 1 infantry
Italians defend with 1 artillery
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 1 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
1 infantry owned by the French lost in Algeria
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 40 / 54
Russians : 30 / 41
Japanese : 44 / 48
Americans : 52 / 72
Chinese : 11 / 18
British : 31 / 29
UK_Pacific : 10 / 10
Italians : 20 / 30
ANZAC : 14 / 20
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
French Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from Queensland to Java
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 fighter and 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 40 / 54
Russians : 30 / 41
Japanese : 44 / 48
Americans : 52 / 72
Chinese : 11 / 18
British : 31 / 29
UK_Pacific : 10 / 10
Italians : 20 / 30
ANZAC : 14 / 20
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 10 damage on 10 factory_majors; Remaining resources: 34 PUs;
Germans buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Norway
4 infantry moved from Finland to Norway
1 fighter moved from Western Germany to Norway
Combat - Germans
Battle in Norway
Germans attack with 3 bombers, 1 fighter and 4 infantry
British defend with 4 infantry; Americans defend with 1 artillery
Germans roll dice for 3 bombers, 1 fighter and 4 infantry in Norway, round 1 : 4/8 hits
Americans roll dice for 1 artillery and 4 infantry in Norway, round 1 : 4/5 hits
4 infantry owned by the British , 1 bomber owned by the Germans and 3 infantry owned by the Germans lost in Norway
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Norway, round 2 : 0/4 hits
Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Norway, round 3 : 2/4 hits
Americans roll dice for 1 artillery in Norway, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber and 3 infantry
Casualties for British: 4 infantry
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 2/5 hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 0/3 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Norway to Germany
1 fighter moved from Norway to Germany
3 infantry moved from Greater Southern Germany to Western Germany
2 infantry moved from Slovakia Hungary to Greater Southern Germany
3 armour moved from Poland to Germany
1 infantry moved from Poland to Germany
Place Units - Germans
1 airfield, 1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,3,2,5,4,4,6,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6
Germans collect 33 PUs (3 lost to blockades); end with 33 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 2 infantry
Slovakia Hungary : 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Poland : 2 infantry
Germany : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 2 bombers, 1 factory_major, 1 fighter and 16 infantry
Norway : 1 infantry
Denmark : 1 aaGun and 3 infantry
Karelia : 1 flag
Finland : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 artilleries and 5 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
2 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Central Mongolia to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 1 : 0/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Bessarabia, round 1 : 5/12 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Karelia to Novgorod
3 infantry moved from Novgorod to Belarus
6 infantry moved from Russia to Bryansk
1 fighter moved from Baltic States to Russia
Place Units - Russians
3 infantry placed in Ukraine
1 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Territory Summary for Russians :
Suiyuyan : 1 infantry
Yakut S.S.R. : 1 aaGun and 4 infantry
Timguska : 2 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 7 infantry
Baltic States : 2 infantry
Bryansk : 6 infantry
Rostov : 1 fighter, 2 infantry and 1 tactical_bomber
Bessarabia : 5 artilleries and 5 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter and 7 infantry
Ukraine : 2 armour, 1 factory_minor, 4 infantry and 3 mech_infantrys
Western Ukraine : 4 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 armour and 3 infantry
115 Sea Zone : 1 cruiser
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Gibraltar to Egypt
1 artillery moved from Trans-Jordan to Egypt
3 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
Combat - British
Battle in Egypt
British attack with 3 armour, 1 artillery, 1 bomber and 2 mech_infantrys
Germans defend with 1 fighter and 1 infantry; Italians defend with 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour and 1 mech_infantry
British roll dice for 3 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Egypt, round 1 : 3/7 hits
Italians roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Egypt, round 1 : 2/7 hits
1 infantry owned by the Germans , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the British lost in Egypt
British roll dice for 3 armour, 1 artillery and 1 bomber in Egypt, round 2 : 3/5 hits
Italians roll dice for 1 armour and 3 fighters in Egypt, round 2 : 3/4 hits
2 armour owned by the British , 2 fighters owned by the Italians , 1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour and 1 bomber in Egypt, round 3 : 1/2 hits
Italians roll dice for 1 fighter in Egypt, round 3 : 1/1 hits
1 bomber owned by the British and 1 fighter owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
Non Combat Move - British
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
3 infantry moved from Iraq to Trans-Jordan
2 infantry moved from India to Burma
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
2 destroyers placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,3,5
British collect 29 PUs (4 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine
Territory Summary for British, UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
39 Sea Zone : 1 submarine
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor and 3 infantry
Trans-Jordan : 3 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour and 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 3 infantry
Rhodesia : 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 2 destroyers
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 15 times
6 was rolled 7 times
Average roll : 3.673
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 49
Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 1 times
5 was rolled 4 times
Average roll : 4.200
Median : 5.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.786
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.417
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.714
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 3 infantry
Suiyuyan : 2 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Anhwe : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Non Combat Move - Americans
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 90 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser and 1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Western United States to United Kingdom
2 infantry moved from Central United States to Eastern United States
2 artilleries moved from Central United States to Western United States
Place Units - Americans
1 artillery placed in Central United States
Americans undo move 1.
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 bomber placed in Western United States
1 cruiser placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British repair 2 damage on 2 factory_majors; Remaining resources: 30 PUs;
British buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Alexandria to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 artillery moved from India to Burma
2 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to India
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
British collect 27 PUs (2 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
1 armour and 3 infantry placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 artillery placed in Shensi
1 infantry placed in Szechwan
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 61 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 cruisers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Western United States
1 tactical_bomber moved from Central United States to Eastern United States
Place Units - Americans
2 artilleries and 1 fighter placed in Central United States
1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Syria : 1 infantry
98 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
49 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser
Egypt : 2 infantry