Scramble in sz113?
Posts made by aequitas-et-veritas
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RE: AetV (Allies + 18) vs Simon33 (Axis)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
Russians take Romania from Germans
2 infantry moved from Smolensk to Belarus
2 fighters moved from Russia to Belarus
2 fighters moved from Russia to Belarus
1 armour, 5 artilleries, 22 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Buryatia to SiberiaCombat - Russians
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RE: 16L G40 AetV (Axis) vs simon33 (Allies+18) Game III
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
12 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
12 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 bombers moved from Western Germany to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Bryansk
3 bombers moved from Ukraine to Bryansk
3 aaGuns, 4 artilleries and 35 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Finland to 127 Sea Zone
2 artilleries moved from Finland to Karelia
2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Germany to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 carrier, 1 destroyer and 2 fighters placed in 112 Sea Zone
2 infantry placed in France
1 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 3 bombers
EDIT: Removing units owned by Germans from Bryansk: 3 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
RE: AetV (Allies + 18) vs Simon33 (Axis)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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RE: AetV (Allies + 18) vs Simon33 (Axis)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from India to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 36 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the ANZAC lost in 36 Sea Zone
retreated to 36 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fighters
2 fighters owned by the Japanese forced to land in HainanNon Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from New South Wales to Queensland
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
RE: 16L G40 AetV(Axis) vs dawgoneit(Allies+20)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
3 bombers moved from Philippines to 54 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New BritainCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Britain
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking New Britain from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 3 bombers, 3 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 7 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 3 bombers, 2 destroyers and 4 fighters remaining. Battle score for attacker is 59
Casualties for ANZAC: 7 submarines and 1 transport
Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Casualties for Japanese: 3 carriers, 1 destroyer, 1 submarine and 2 tactical_bombers
Battle in 16 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 26 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 carrier, 2 fighters and 1 transport
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 carrier
Casualties for Japanese: 2 fighters
2 fighters owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
4 fighters could not land in 54 Sea Zone and were removed
3 bombers moved from 54 Sea Zone to Caroline Islands
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 1 fighter placed in 6 Sea Zone
1 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
EDIT: Removing units owned by Japanese from Shantung: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
RE: AeV (Allies +18) vs. StuckTojo (Axis)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Russia to Caucasus
2 fighters moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Suiyuyan
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 6 : 0/1 hits
1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 bomber moved from Caucasus to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 17 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
RE: 16L G40 AetV (Axis) vs Kamikaze_pilot (Allies +22)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 artillery and 2 infantry moved from Rostov to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits
British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 artilleries moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,5,2,3,5,3,1,4,1,3,2,1,2
Italians collect 7 PUs (10 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
RE: AetV (Allies + 18) vs Simon33 (Axis)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 20 PUs;
British buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 13x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
5 infantry and 1 mech_infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from Egypt to 97 Sea Zone
1 armour, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Scotland
British attack with 2 fighters, 6 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British roll dice for 2 fighters, 6 infantry and 1 mech_infantry in Scotland, round 2 : 3/9 hits
Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 3/7 hits
2 infantry owned by the Germans, 3 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Scotland, round 3 : 3/6 hits
Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Scotland, round 3 : 3/4 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British roll dice for 2 fighters and 1 mech_infantry in Scotland, round 4 : 2/3 hits
Germans roll dice for 1 fighter in Scotland, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Germans: 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for British: 6 infantry
Battle in French Indo China
British attack with 1 armour, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry
Japanese defend with 1 armour, 5 artilleries and 3 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry in French Indo China, round 2 : 5/15 hits
Japanese roll dice for 1 armour, 5 artilleries and 3 infantry in French Indo China, round 2 : 3/9 hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry in French Indo China, round 3 : 1/12 hits
Japanese roll dice for 1 armour and 3 artilleries in French Indo China, round 3 : 2/4 hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in French Indo China, round 4 : 3/10 hits
Japanese roll dice for 1 armour and 2 artilleries in French Indo China, round 4 : 3/3 hits
1 armour owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 8 infantry
Casualties for Japanese: 1 armour, 5 artilleries and 3 infantryNon Combat Move - British
2 fighters moved from French Indo China to Yunnan
2 aaGuns moved from Yunnan to French Indo China
1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia
1 bomber moved from 97 Sea Zone to Egypt
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Scotland to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 106 Sea Zone
1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,4,4,3,3,3
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,1,4,3,1,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
RE: AetV (Allies + 18) vs Simon33 (Axis)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
RE: AetV (Allies + 18) vs Simon33 (Axis)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 fighters, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from 106 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 transport moved from 86 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
1 armour and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 mech_infantry moved from British Columbia to Western United States
1 mech_infantry moved from British Columbia to Central United States
2 carriers, 2 destroyers, 3 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 bomber and 2 fighters placed in Eastern United States
1 armour and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
RE: 16L G40 AetV (Axis) vs simon33 (Allies+18) Game III
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Greece to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
1 mech_infantry moved from Belarus to Karelia
Italians take Karelia from Russians
3 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 artillery and 1 infantry moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Egypt
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 4/5 hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/4 hits
1 mech_infantry owned by the British, 2 artilleries owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 infantry moved from Romania to Yugoslavia
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 artillery moved from Tunisia to Libya
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
RE: EURO 2016
Germany did good against solid playing Ukrainians.
I fear Poland will be a tuff nut with Lewandowsky. -
RE: AetV (Allies + 18) vs Simon33 (Axis)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 armour, 5 artilleries, 23 infantry and 3 mech_infantrys moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 5 artilleries, 23 infantry and 3 mech_infantrys
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 2 armour, 5 artilleries, 22 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Rostov to Bryansk
2 aaGuns moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 fighter moved from Novgorod to Russia
3 artilleries and 3 infantry moved from Russia to Smolensk
2 fighters moved from Ukraine to Russia
1 submarine moved from 124 Sea Zone to 125 Sea Zone
2 aaGuns, 1 fighter and 10 infantry moved from Amur to BuryatiaPlace Units - Russians
1 fighter and 9 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Russians to Iraq: 1 infantry
EDIT: Adding units owned by Russians to Iraq: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
RE: 16L G40 AetV (Axis) vs Kamikaze_pilot (Allies +22)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Chahar to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 2 mech_infantrys in Manchuria, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 destroyers, 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs total -
RE: 16L G40 AetV (Axis) vs simon33 (Allies+18) Game III
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 mech_infantrys moved from Manchuria to Buryatia
1 infantry moved from Amur to Manchuria
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 artillery, 5 infantry and 1 mech_infantry moved from Kweichow to Shensi
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline Islands
2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters and 1 tactical_bomber moved from Kiangsi to 33 Sea Zone
2 bombers and 1 fighter moved from Japan to 33 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Borneo
Battle in Alaska
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 9 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 10/20 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 4 fighters and 1 transport in 33 Sea Zone, round 2 : 7/12 hits
Units damaged: 2 battleships owned by the Japanese
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Americans and 1 fighter owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 9 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 9/16 hits
Americans roll dice for 1 battleship, 3 fighters and 1 transport in 33 Sea Zone, round 3 : 3/4 hits
1 cruiser owned by the Japanese, 1 battleship owned by the Americans, 1 transport owned by the Americans, 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Americans and 1 fighter owned by the ANZAC lost in 33 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Alaska from Americans with 2 battleships, 2 bombers, 3 carriers, 9 fighters and 3 transports remaining. Battle score for attacker is 73
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Casualties for Japanese: 2 cruisers, 3 destroyers, 1 submarine and 2 tactical_bombers
Battle in Caroline Islands
Japanese attack with 2 artilleries, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/6 hits
Americans roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 5 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Shensi, round 2 : 2/7 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Caroline Islands to 33 Sea Zone
2 bombers moved from 33 Sea Zone to Philippines
4 fighters moved from 33 Sea Zone to Paulau IslandPlace Units - Japanese
1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
2 mech_infantrys placed in Kiangsu
1 carrier placed in 6 Sea Zone
1 transport placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
RE: 16L G40 AetV (Axis) vs Kamikaze_pilot (Allies +22)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
7 fighters and 3 tactical_bombers moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
7 bombers moved from Bryansk to CaucasusCombat - Germans
Battle in Russia
Germans attack with 7 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 7 fighters, 3 infantry and 3 tactical_bombers in Russia, round 2 : 8/13 hits
Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Russia
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 7 bombers and 2 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 7 bombers and 2 mech_infantrys in Caucasus, round 2 : 4/10 hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
1 aaGun moved from Volgograd to Tambov
3 aaGuns, 15 armour, 8 artilleries, 31 infantry and 45 mech_infantrys moved from Bryansk to Tambov
3 armour moved from Western Ukraine to Tambov
3 armour moved from Ukraine to Tambov
7 fighters and 3 tactical_bombers moved from Russia to Tambov
1 artillery and 1 infantry moved from Eire to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
7 bombers moved from Caucasus to Southern Italy
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
1 carrier, 1 destroyer and 2 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in Western Germany
Germans undo move 4.
2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6,2,1,2,6,4,5,6,5,6,6,6,2
Germans collect 63 PUs (2 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
RE: 16L G40 AetV (Axis) vs Kamikaze_pilot (Allies +22)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry and 2 mech_infantrys moved from Bryansk to RussiaCombat - Italians
Battle in Russia
Italians attack with 1 infantry and 2 mech_infantrys
French defend with 1 fighter; ANZAC defend with 3 fighters; Russians defend with 1 airfield, 1 factory_major and 2 infantry
Russians win with 4 fighters and 2 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 1 infantry and 2 mech_infantrysNon Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to RostovPlace Units - Italians
1 infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,1,4,3,4,1,4,5,1,1,2,4,5,4
Italians collect 2 PUs (13 lost to blockades); end with 2 PUs total