@general-6-stars again, that board is great!!!
Posts made by Aaron_the_Warmonger
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RE: Was KJF really that bad?
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RE: Was KJF really that bad?
@general-6-stars Thats a cool board!
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RE: Was KJF really that bad?
@superbattleshipyamato
i’m not good for tech, seems like if i get it, i get the cruddy one for the country that rolled it… but, ya, it came be a game changer! -
RE: Was KJF really that bad?
@thedesertfox
i’m a bit late to the thread, but when i played, i liked to spend at least 20 IPCs a turn if possible in the pacific to get a 1DD and 2 Subs a turn, it doesn’t take long to have a really annoying naval force to hound the islands and fight over sea zones that you don’t need to control, but if clear for the US, are problems for japan. I tried continually trade a sub for a destroyer. it isn’t a lot, but over a long haul its a real pain for the japanese to manage. -
RE: Minor industrial complex in China strategy.
@franklin_cain i’m a big fan of the halftrack!
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RE: Minor industrial complex in China strategy.
ya, i just went and checked the board, china doesn’t have any 2 IPC territories, so no complexes in china.
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RE: Minor industrial complex in China strategy.
@superbattleshipyamato If you’re going to go complexes, i like the options of 1/2 tracks. They don’t have the same punch, but still have decent defense, and you rely on the rolling death ball of japanese air force to do the real damage. That saves you $6 a turn to be put into navy or more planes. I haven’t played in quite awhile, but i don’t ever remember really putting complexes in china. there is so much more to be gained by controlling the islands and the coast. That’s what i remember anyway!
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RE: US 30 IPC bonus question
@squirecam It slowed the game down. Japan didn’t go all out because the first two times they declared war early, germany got smashed with that bonus. We probably weren’t as good as we are now, so maybe that is really the issue, but when you see germany get plowed twice, it makes you wary. Our games ended up with a lot of posturing and slow progress.
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RE: US 30 IPC bonus question
@erocco my groups games were much more enjoyable keeping the 30IPC deterrent in place!
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RE: US 30 IPC bonus question
@shadowhawk My group played with 30 IPC bonus in global not understanding it was eliminated in global. The games with the 30 IPC deterrent were much better than without.
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RE: We need an allied playbook.
@taamvan said in We need an allied playbook.:
Out of position to do what? They are not needed on UK1-3 to defend UKP, and Japan is usually so tough that 2 planes and a few ships don’t project much threat.
Those planes ARE in position to defend the SB, TB and any other fighters that survive Taranto. One of the worst things that can happen to UK is to win taranto and then land the planes where the Italians can and should wipe them all out because there is only 1 or 0 infantry to protect the planes.
i’ve gone away from Taranto because of losing the planes even if you win, but this is a very interesting scenario utilizing UKP for territory and protection!
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RE: Do you continue tabletop games over multiple days?
@marshmallow-of-war I used to play every saturday, did so for 4 years, 2-4 hours at a time. Games lasted 2-6 months. It worked out well, and had a good time!
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RE: [Global 1940] The Big Project
@steiner the mountains do look great, and you should be pleased with them!!
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RE: ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZAC
@seancb o man, i’m dyin’… :D need to watch that jesus!
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RE: ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZAC
@seancb you played Jesus? how’d he fare?
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RE: The Taranto Raid Fighter/Carrier Question
@ShadowHAwk said in The Taranto Raid Fighter/Carrier Question:
Ofcourse if you take less then 2 hits in that combat its not the worst thing.
certainly not!
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RE: The Taranto Raid Fighter/Carrier Question
@ShadowHAwk agreed, the planes becomes soaks if you leave the carrier out and want it to stay alive somewhere else!
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RE: The Taranto Raid Fighter/Carrier Question
@mainah can you let the planes die? maybe i’m misunderstanding your response, but i thought the carrier MUST go pick up the planes if they survive.
‘Aircraft carriers can move to sea zones to allow friendly fighters and tactical bombers to land. They must move there, range permitting, if they didn’t move in the Combat Move phase and the friendly sea zone is the only valid landing zone for the air units. An aircraft carrier and a fighter or tactical bomber must both end their moves in the same sea zone in order for the air unit to land on the carrier.’If i misunderstood, i apologize!
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RE: Game appointment
@mainah i’ve actually been playing the physical version with a friend for 3 and a half years, and we are lucky if we get more than i full round in on a saturday night, and its still very enjoyable!