• how you are taking DEI on US3 with the LC in Hawaii dead on J1.


  • @MaherC:

    I don’t have the board in front of me, so bear with me.  I’m not getting how a T2 Airbase in the NT helps Anzac’s fighters get to India faster.  They can already be in Western Australia during T1?

    Western Australia and Northern Territories are both 5 spaces away from India; therefore, you would need an airbase to reach it.


  • @MaherC:

    how you are taking DEI on US3 with the LC in Hawaii dead on J1.

    LC?  What is an LC?  I’ve said this before but I guess i’ll repeat

    US1 Fleet from SZ 10 to SZ 26 OR 29
    US2 Fleet from SZ 26/29 to SZ 54 or SZ 63
    US3 take one of the DEI.

    Answer my questions now if you don’t mind so I can better assist you.


    1. US must get to DEI area ASAP, turn 1 fleet to Pearl, turn 2 fleet to SZ 54 or 63.  turn 3 hit the DEI, keep your reinforcements moving along that route, or go further east if pearl is vulnerable.

    Us fleet sink turn 2 if you move pearl … if i play japs


  • @Vareel:

    @MaherC:

    how you are taking DEI on US3 with the LC in Hawaii dead on J1.

    LC?  What is an LC?  I’ve said this before but I guess i’ll repeat

    US1 Fleet from SZ 10 to SZ 26 OR 29
    US2 Fleet from SZ 26/29 to SZ 54 or SZ 63
    US3 take one of the DEI.

    Answer my questions now if you don’t mind so I can better assist you.

    Just a guess: LC = Landing Craft. I assume that is the same as a transport.


  • Maher,

    While I personally haven’t played against a J1 attack (only J2), I wouldn’t change my general Allies strategy too much.

    With America I’m getting destroyers and subs.  When wartime kicks in, I get a few of everything: always 1 - 3 subs and destroyers, change up every other turn with a cruiser and battleship or cruiser and bomber.  I also try to have a transport with every fleet group at Hawaii and Australia.  This keeps Japan honest with Japan and mainland Asia defense.  I use the convey belt strategy and see what opportunities present themselves with SZ 6, Iwo and Okinawa, the DEI, and the Philippines.  With ANZAC I’m getting fighters for island defense or subs and destroyers to nip away at Japan, getting the NOs, and maybe snatch one of the DEI from Japan.  With UK, make India a fortress (use ANZAC and US planes as well) so Japan has to keep cranking out infantry and tanks to capture it.

    Thats a general outline. I hope it helps.  Its hard to cover everything with this game because there are so many scenarios and little details.  The bottom line is Japan can’t be everywhere, and if you build correctly with the Allies and make Japan always have to worry about 4 or so different problems, you can win.  I say can because nothing is guaranteed when dice rolls determine the outcome!

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